[Glasslinger] Builds Tiny Tubes

In the early days of transistors, RCA and GE were battling against silicon with ever smaller vacuum tubes. These tubes – Nuvistors, Compactrons, and some extremely small JAN triodes were some of the tiniest tubes to ever be created. [glasslinger], YouTube’s expert on DIY valves, is pretty close to beating the tiniest tubes that were ever manufactured. He’s created a miniature diode and triode that are about 1/4″ in diameter and 1″ long.

The most difficult part of making a vacuum tube is getting a perfect glass seal around the pins. For this, [glasslinger] is using very fine tungsten wire and glass beads. A bead is placed around each wire, mounted in a stand, and melted together with a torch.

A diode is simple as far as tubes go, requiring only a filament between two pins. [glasslinger] is just stringing a fine piece of wire between two pins and welding them on with a miniature spot welder. After that, it’s just an issue of melting a 1/4″ glass tube to the base of the tube, putting it under vacuum overnight, and sealing it shut.

Build Your Own Raytracing Minion

A canceled project left [Craig] with six Raspberry Pi based devices he calls “Minions”. A minion is a Raspberry Pi model A in a small enclosure with an Adafruit 2.2″ 320×240 SPI LCD. The LCD lives in a lollipop style circular housing above the base. [Craig] has found a use for one of his minions as a desktop raytracer.

The Raspberry Pi is quite capable of running Persistance Of Vision Raytracer, or POV-Ray. POV-Ray started life as an early PC based raytracer. Created as a port of an Amiga program called DKBTrace, which was itself a port of a Unix raytracer, POV-Ray first was released in 1987. For the uninitiated, raytracers like POV-Ray  literally trace rays from a light source to an image plane. As one would imagine, the Raspberry Pi’s little ARM processor would take quite a bit of time to raytrace a high resolution image. However, when targeting a 320×240 LCD, it’s not half bad.

[Craig’s] minion is running his own software which he calls ArtRays. Based upon a setup file, ArtRays can render images from several sources, including the internet via a WiFi dongle, or a local SD card. Rather than walk through the setup and software install, [Craig] has provided a link to download a full SD card image to build your own Minion. It might be worth experimenting on your own first though, rather than killing his server with a 1GB download.

We’re glad [Craig] has found use for one of his minions, now we have to see what he’s done with the other five!

The Zork Virtual Machine Implemented In Hardware

ZorkHitchhiker’s Guide to the Galaxy, and all the other Infocom text adventures are much more clever than the appear at first glance. They actually run on a virtual machine, with all the code for the game files squirreled away in the Z-machine format. This is great if you’re writing a game for a dozen platforms; once you have an interpreter running on one system, the entire library of games can be shipped out the door.

While the Z-machine has been ported to all the retrocomputers you can imagine and a few different brands of microcontrollers, no one has yet implemented the Z-machine in hardware. There’s a reason for this: it’s crazy. Nevertheless, [Charlie] managed to implement the Z-machine in an FPGA, using only a few extra commands for driving a display.

zork2The circuit is constructed with a $10 eBay special FPGA, the Cyclone II EP2C5. Other than that, it’s just some Flash, some RAM, a display, and a whole lot of wire. The standard Z-machine spec is followed, version 3 specifically, meaning this text adventure on a chip can run nearly every Infocom game ever written. The most popular ones, at least.

This isn’t [Charlie]’s first time in the ring with the Infocom Z-machine. He ported the Z-machine to a freakin’ pen a few years ago.

You can check out [Charlie]’s video demo below. Because there was a bit of extra space in the FPGA, [Charlie] managed to put a Mandelbrot implementation and Space Invaders in as an easter egg.

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ArTICam Interfaces Game Boy Camera With TI Calculators

[Christopher Mitchell] has given Texas Instruments calculators the ability to capture images through a Game Boy Camera with ArTICam. First introduced in 1998, The Game Boy Camera was one of the first low-cost digital cameras available to consumers. Since then it has found its way into quite a few projects, including this early Atmel AT90 based hack, and this Morse code transceiver.

TI calculators don’t include a Game Boy cartridge slot, so [Christopher] used an Arduino Uno to interface the two. He built upon the Arduino-TI Calculator Linking (ArTICL) Library  to create ArTICam. Getting the Arduino to talk with the Game Boy Camera’s M64282FP image sensor turned out to be easy, as there already are code examples available. The interface between the camera sensor and the Arduino is simple enough. 6 digital lines for an oddball serial interface, one analog sense line, power and ground. [Christopher] used a shield to solder everything up, but says you can easily get away with wiring directly the Arduino Uno’s I/O pins. The system is compatible with the TI-83 Plus and TI-84 Plus family of calculators. Grabbing an image is as simple as calling  GetCalc(Pic1) from your calculator program.

So, If you have an old calculator lying around, give it a try to enjoy some 128×123-pixel grayscale goodness!

[Fran]’s New Project: The DSKY

[Fran] has already made a name for herself in some retro cool historical aviation and computer circles by tearing down a flight-ready spare of a Saturn V launch vehicle digital computer, the computer that was responsible for getting all flights to the moon into low earth orbit. Now she’s ready for another project, and again, this is something that hasn’t been done in 40 years. She’s building a DSKY, the control panel for the Apollo Guidance Computer

The Apollo Guidance Computer is a well-documented piece of computing history, with homebrew versions all over the web. The DSKY is only one small part of the AGC, but it is by far the most famous module. Being the only user interface for the AGC, it’s the only part of the AGC that gets all the screen time in Apollo 13, the travesty on BluRay that was Apollo 18, and is the only device that bears any physical resemblance to its real-life counterpart in a number of AGC simulators.

That’s not to say DSKY builds haven’t been attempted before; there are a few out there using LEDs and off-the-shelf buttons for the build, but the DSKY from the mid-60s is much, much cooler than a bunch of LEDs and light pipes. The eery green numbers are actually EL displays. Guess how those displays are controlled? Relays. It’s a masterpiece of technology, made even more impressive in that the folks at MIT who built the thing didn’t have anything better to build the display with.

Because of her deconstruction efforts with the Saturn V LVDC, [Fran] was invited down to the National Air and Space museum in the middle of Washington DC. There, she saw everyones favorite ugliest spacecraft, the Apollo LEM, along with an incredible assortment of paraphernalia from aviation history. The Wright Flyer – yes, the original one – is hanging from the ceiling next to the Spirit of St. Louis, and X-15 rocket plane, right above the command module Columbia from Apollo 11. Copies of probes currently rolling over Mars are on display, and you can walk through a training model of Skylab. If you’ve never been, spend half a day there, then take the metro out to the Udvar-Hazy center, where you’ll find all the stuff they couldn’t fit in the downtown collection like a Space Shuttle and a Concorde.

This is only the first part of [Fran]’s vlog documenting the construction of a copy of the DSKY, and we haven’t even seen the inner guts of the most famous part of the AGC yet. She’s been working on this for a while now, and there’s no doubt she’ll finish the job and come up with the best replica of a DSKY ever.

Anthropomorphizing Microprocessors

Vintage microprocessors usually do something, be it just sitting in an idle loop, calculating something, or simply looking cool in a collector’s cabinet. [Lee] has come up with a vastly cooler use for an old microprocessor: he’s anthropomorphized it by wiring LEDs up to the address lines and arranged those LEDs into a face. After wiring up the right circuit, the face of LEDs slowly changes expressions, making this tiny little board react to random electronic fluctuations.

The CPU used for this project is the RCA 1802, best known for being the smarts in the COSMAC Elf, a very early microprocessor training computer, but still capable of teaching the basics of computing today, albeit on a processor that isn’t made any more with an instruction set that is barely supported by anything modern.

[Lee] apparently has a lot of these 1802s, and to show off how simple a microcomputer can get, he created the strangest use for a CPU we’ve ever seen. You can’t program this face of LEDs; the data bus is left floating so random values are ‘displayed’ on the face. Only one of the data lines is pulled high. This prevents the data bus from ever being 0x00, the HALT instruction.

If you’re looking for something a little more useful to do with an RCA 1802 MPU, [Lee] also has a COSMAC Elf membership card. It’s a reproduction of the famous COSMAC Elf, repackaged into a board the size of an Altoid tin. It has the 1802 onboard, a few switches and blinkenlights,  and a parallel port for interacting with peripherals.

Central European Computer Collecting

During Hackaday’s short trip to Czech, we were lucky enough to run into someone who had recently had one of his projects featured on Hackaday. It’s [Martin]’s multi-target IDE for 8-bit CPUs, written entirely in JavaScript, and a full development suite for anything with a 6502, 6800, 6809, Z80, 8080, and 8085. [Martin] was kind enough to sit down and give us the scoop on why he’s interested in old computers, and why he developed his 8-bit IDE project, ASM80.

[Martin] grew up in the days of computer magazines, and originally wanted to build his own computer. That plan didn’t work out, but his parents did get him a Speccy in 1986, but the love of old hardware is still there. Over the years, this evolved into computer collecting, with the old ZX Spectrum, an Commodore 64, ORICs, and Acorns rounding out his collection. As we learned at the Computeum, there the middle of Europe had computers that just aren’t seen on the English-speaking Internet, and [Martin]’s collection is no exception.

In addition to doing some very cool stuff for some very old computers, [Martin] also donated something to the Hackaday Hackaspace. It’s a PMI-80, a single board computer made for university computer science students, and basically a KIM-1, but based on a Czechoslovak clone of the Intel 8080 made by Tesla. There is 1k of RAM and 1k of ROM on this board, a calculator keypad, and a few seven segment displays. For the time, it was a great ‘student’ computer, and not really rare in Europe, but this is the first one I’ve seen on my side of the Atlantic.

You can see some pics of the PMI-80 below with [Martin]’s interview. [Martin] also promised to write-up a short history of classic central european computers, a subject there isn’t much written about in the anglosphere. We’ll post a link to that when he finishes that up.

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