Wouldn’t you like to go back to a dead handheld and extract the proof of your 90s-era high scores? Of course you would.
[svendahlstrand] bought his first logic analyzer, a Logic 8 from Saleae and decided to play around with an old Game Boy. He opened up the handheld with a tri-point screwdriver and hooked six wires up to the LCD data bus, generating screen shots from the logged data. He got screens from Solomon’s Club, Mole Mania, Kid Dracula, and more.
The first few attempts were fraught with mishap as [sven] worked to figure out the settings of his new analyzer. In one instance he had the DATA 0 and DATA 1 signals reversed, also reversing two of the gray values. After figuring it out he posted his LCD sniffing tutorial to GitHub, where he also has a C program for manually piecing together the screen shots, pixel by pixel.
The Gameboy line of handheld systems from Nintendo have been wildly popular, but lack one major thing – a video output. This can be troublesome if you’d like to view the games on a bigger screen, for more comfortable gaming sessions or detail work like producing chiptunes. One option is to use the Gameboy Player for the Gamecube, however that system’s age means you’re out of luck if you want a crisp, clear picture on a modern digital display. Wouldn’t it be great if you could get HDMI output from a Gameboy Advance Instead?
When it comes to working with video signals, FPGAs can’t be beat. [Stephen] leverages an FPGA in this project to read the GBA’s video signals and convert them to the modern digital format. Unfortunately, it’s not a seamless install – limited space means the GBA’s screen must be entirely removed, replaced with the adapter in a manner resembling the terrifying Facehugger.
Packaging aside, the output from the device is nothing short of stunning – the graphics are absolutely crystal clear when displayed on a modern HDMI television. This is because the FPGA is capturing the exact digital output from the GBA, and piping it out as HDMI – there’s no analog fuzziness, conversions or noise to spoil the image. Output is a tasty 1280×720, upscaled from the GBA’s original resolution. For more details, check out the forum thread where [Stephen] runs through the build.
The only thing missing is details – we’d love to know more about the exact hardware used, and any trials and tribulations during the build! As far as we can tell, the build doesn’t stop at just video – a SNES controller is used instead of the original buttons, and we have a feeling sound is being passed over the HDMI channel as well sound is piped to the TV from the GBA’s headphone port.
It’s great to see these projects for old hardware come out – modern hardware has the muscle to achieve things previously unthinkable on retro consoles. We’ve seen similar projects before – like adding VGA to an original Game Boy.
Off the hop, we love portable consoles. To be clear, we don’t just mean handhelds like the 3DS, or RetroPie builds, but when a maker takes a home console from generations past and hacks a childhood fantasy into reality — that’s amore. So, it’s only natural that [Bill Paxton]’s GameCube re-imagined as a Game Boy Advance SP has us enthralled.
Originally inspired by an early 2000’s imagined mockup of a ‘next-gen’ Game Boy Advance, [Paxton] first tried to wedge a Wii disk drive into this build. Finding it a bit too unwieldy, he opted for running games off of SD cards using a WASP Fusion board instead. Integrating the controller buttons into the 3D printed case took several revisions. Looking at the precise modeling needed to include the L and R shoulder buttons, that is no small feat.
Sadly, this GameCube SP doesn’t have an on-board battery, so you can’t go walking about with Windwaker. It does, however, include a 15 pin mini-din VGA-style port to copy game saves to the internal memory card, a switching headphone jack, amp, and speakers. Check it out after the break!
[DaveDarko] has entered a unique project into this years Hackaday Prize a WiFi Game Boy Cartridge. If you are active over at Hackaday.io I’m sure you’ll have run across Dave at some point or other, maybe we need to start charging him rent.
The aim of this project is to create a WiFi enabled Game Boy cartridge using an ESP32 which would then enable the user to do a number of different things. For example, it could be used as a portable war driving device. You could drive around scanning local WiFi networks all from the comfort of a classic Game Boy bringing back fond memories of your childhood.
This WiFi Game Boy cartridge may even be capable of some extremely light web browsing or be used as a unique controller for all your Internet connected things. Either way this project looks promising, We look forward to seeing how this progresses in the coming months.
Have you ever listened to a song and wondered how they created the robotic-sounding vocals? There’s a huge variety of ways to do so. [scythe1005] decided to take their inspiration from rock history, creating a Game Boy powered talkbox (Japanese, Google Translate recommended for those that don’t speak the language).
Human speech is generated when vibrations from the vocal chords are shaped into intelligible sounds by the motion of the mouth, tongue, and other body parts known as “articulators”. A talkbox creates robotic speech sounds by using the articulators while replacing the vibrations from the vocal chords with alternative source.
A talkbox is a device most typically used with the electric guitar. The signal from the electric guitar is amplified and played through a speaker or transducer connected to a tube that is placed in the user’s mouth. The user then proceeds to mouth the desired words they wish to say, with the vibrations provided by the guitar’s signal instead of the vocal chords. A popular example of this is Peter Frampton’s use of the talkbox in Do You Feel Like We Do.
[scythe1005] used the same basic bones in their design, using a Game Boy to feed sound into a basic audio amplifier kit and a transducer connected to a tube. This gives a very 1980s synth sound to the vocals. It’s a simple build in concept but one we haven’t seen a whole lot of before. Using off-the-shelf modules, you could build something similar in a weekend. Also featured in the video is an ArduinoBoy — a useful way of controlling a Game Boy over MIDI. It’s used here to interface the keyboard to the handheld console. Video below the break.
[GreatScott] bought a Game Boy case. Normally, you’d assume you wanted this to repair a damaged Game Boy, but in this case [GreatScott] used a Pi Zero and some 3D printing to build a game system into the tiny box. You can see some videos, below.
Two interesting parts of the project are the source of the LCD display (a rearview camera screen) and the selection of batteries. Lithium ion batteries are all the rage. But if you watch the news, you know there are some safety issues with using the batteries, especially if you use them improperly. [GreatScott] decided to go with nickel metal hydride cells which still need a protection circuit, but are typically less of a danger than the newer technology cells.
He started with a 3.5″ LCD off eBay for about $25, and got it running with the Pi Zero. It’s only 320×240 resolution, but hey, we’re recreating a Gameboy — not a smartphone. The next step was rather finicky: cutting up the case to fit the new components in.
Using a collection of files he whittled down the screen opening in the case to make room for the LCD, a few hours later and it looked surprisingly good.
From there he started laying out the components inside of the case, trying to figure out the best layout for everything to fit nicely. To power the unit he’s using a lithium ion battery from a Samsung Note which should give him some serious play-time. It fits right in where the game card is suppose to go.
To add some extra control functionality he’s added the game-pad buttons from a SNES onto the back where the battery door is, he’s also got a USB port on the side, a MicroSD card slot, and even a new audio pre-amp with potentiometer for controlling the speaker volume.