Multitouch Tabletop Gaming

[youtube=http://www.youtube.com/watch?v=QflrIK-m4Ts]

Reader [Ramon Viladomat] sent in what he has been working on over the last year at the Universitat Pompeu Fabra in Barcelona. Tired of see nothing but zooming map demos, he created a roleplaying game that takes advantage of the reacTable‘s multitouch interface. Along with multitouch, the reacTable also uses tangible fiducial markers to represent objects and as an alternative input method. Embedded above is a video demoing the interface and gameplay (starts at 3:43). The game lets you move your miniature through a virtual world. The surface shows you how far you can move dynamically as your action points regenerate and slowly reveals more dungeon as you discover it. You can pause the action and use gestures to set attack patterns. We really like this demo and would love to see someone build one using a popular tabletop game like Warhammer 40K. Embedded below is a demo of the associated map editor.

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CUIduino, Arduino With True USB Support

cuiduinotop

The CREATE USB Interface (CUI) was a project that came out of UC Santa Barbara around the same time the Arduino was being developed. It has a USB port, a PIC18F4550, and a prototyping area. It was designed to enable easy interfacing with the real would through many A/D inputs and general I/O ports. It supports both OSC and MIDI-over-USB natively. The biggest difference between the CUI and the Arduino is its USB support. The Arduino uses an FTDI chip to create a serial interface to its onboard AVR. The CUI’s PIC has native support for USB. That means you can have the CUI appear to be any USB HID device you want: keyboard, mouse, game controller, etc.

The Arduino has a friendly development environment and a large following though. CUI create [Dan Overholt] decided to add an ATmega168 to his board to get the best of both worlds, the CUIduino (scroll down). It can be programmed just like any other Arduino compatible device, but the having the CUI parent means your Arduino project can behave like a native USB HID gadget.

[Thanks Peter]

M-CLE: Hacked Smart Cycle

smartcycle

M-CLE, described as ” a physical learning environment in which synergistic artificial intelligence through the use of robots(creative agents) is employed to  embellish the creativity of the child”, looks like a pretty fun toy. For those of you who haven’t figured out what it does from that quote, it is a toy that kids ride on to control a robot. That robot draws on the floor while other robots interact with it using AI. This is all made to “embellish” the child’s creative work.

To control the robot, a child rides on a Fischer Price Smart Cycle. The factory electronics were replaced with an ATMEGA168. A wireless transmitter connects to the robot, which is also powered by an ATMEGA168. While one robot is controlled by the child, the others are packed with sensors to allow them to interact with it. They use touch, ultrasonic ping detectors, and IR line detectors. You can see it all in action in the video summary.

The design is interesting, everything is bright and colorful, and the shark fins on the robots are a nice touch. We have to wonder though, with a toy to ride on, a robot to control, and 3 other robots to watch in wonder, is the child going to be too distracted to be very creative?

Tape Measure Generator

generator

[Dr. West] wanted to do his small part to help save the planet. He has built a small generator from a stepper motor and a tape measure. The tape part of the tape measure was replaced with some cord. The spring loading mechanism makes the string re-wind automatically, which is nice. He shows it attached to one leg, with the string tied to the other, generating power while he walks.  This is cumbersome, but seems fairly effective. You can see him waking around in a video after the break. Would this benefit from a flywheel or friction drive to keep the motor spinning after each pull?  How can he rig it to feed off of the motion of only one leg to avoid tripping hazards?

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Wiimote Controlled Coil Gun

iocoil1

[thecapacity] sent us his iobridge project where he controls a coil gun with a Wiimote. To make the coil gun, he took apart an office golf putter that had a ball return.  The mechanism to return the ball is a metal cylinder that is moved magnetically. He simply replaced the cylinder with a smaller diameter piece of metal to create the gun.   His computer monitors the Wiimote axis changes and sends them to the ioBridge. The unit could be located anywhere, but without a camera on it, he’ll have a hard time aiming. There’s a video of it working after the break.

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Hand Made Triode

vac

[Claude Paillard] makes his own triodes (google translated) for short wave radios. The site doesn’t have a lot of details itself, but links to entire books on the history of radio tubes and manufacturing of them.  [Claude] takes us through the entire process of building a triode in a 17 minute long video. Even if you aren’t into them, this is fascinating. From the looks of it, several of us might only be a pump or two short of being able to cobble one together.

[thanks Dieter]

Illuminato

illuminato

[Matt] sent us this very cool looking project called Illuminato. After brainstorming on how to improve upon the Arduino, and receiving lots of input on his ideas, [Matt] has put together this board that has several nice improvements. It has more I/O, more code space, faster serial communication speeds, built in PWM, and works with existing Arduino shields. Not only does it make these improvements, but it does it with style. The finish is quite nice, the layout is pleasing and it even has two rows of SMD LEDs on the back for some added geek cred. You can see a couple videos of it in action after the break.

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