Modern handheld gaming hardware is great. The units are ergonomic powerhouses, yet many of us do all our portable gaming on a painfully rectangular smartphone. Their primary method of interaction is the index finger or thumbs, not a D-pad and buttons. Shoulder triggers have only existed on a few phones. Bluetooth gaming pads are affordable but they are either bulky or you have to find another way to hold your phone. Detachable shoulder buttons are a perfect compromise since they can fit in a coin purse and they’re cheap because you can make your own.
[ASCAS] explains how his levers work to translate a physical lever press into a capacitive touch response. The basic premise is that the contact point is always touching the screen, but until you pull the lever, which is covered in aluminum tape, the screen won’t sense anything there. It’s pretty clever, and the whole kit can be built with consumables usually stocked in hardware stores and hacker basements and it should work on any capacitive touch screen.
Physical buttons and phones don’t have to be estranged and full-fledged keyswitches aren’t exempt. Or maybe many capacitive touch switches are your forte.
Continue reading “Print Physical Buttons for Your Touch Screen”
Here’s a project that you can throw together in an afternoon, provided you have the parts on hand, and is certain to entertain. Hackaday.io user [SunFounder] walks us through the process of transforming a humble cardboard box into a whack-a-mole game might be just the ticket to pound out some stress or captivate any children in the vicinity.
A multi-control board and nine arcade buttons are the critical pieces of hardware here, with wires and a USB cable rounding out the rest of the electronics. Separate the button core from the upper shell, mounting the shell in the box, and connect the button core’s LED cathode to the button’s ON terminal. Repeat eight times. Solder the buttons in parallel and add some more wire to the buttons’ ON terminals to extend their reach. Repeat eight more times.
Place the finished LED+cores into the buttons and connect their ON terminals to their respective buttons on the multi control board. Now for the hard step: use a mini-USB to USB cable to connect the controller to a computer you want to use to run the game’s code in the Arduino IDE. Modify the key-mappings and away you go! Check out the build video after the break.
Continue reading “Hack Together A Whack-A-Mole In A Box!”
For all their capacity, shutting down a Raspberry Pi can be a bothersome routine depending on how you have it set up — historically and abrupt cut to the power risks corrupting the SD card. [madlab5] had to make a few changes to a Pi running in headless mode, requiring them to access it externally to shut it down to prevent any damage from pulling the plug. So, why not take the opportunity to whip up a soft shut-down switch?
This is a great beginner project to get one accustomed to working with a Pi. With this in mind, [madlab5] went through two revisions of this idea: the simple way, and the fun way. For the simple way just press the button and the Pi activates a script which shuts it down in thirty seconds. Job done. But, realizing there may be a few circumstances where they’d need more functionality, [madlab5] decided to take a second swing at this.
[madlab5]’s fun way involves a button with a built-in LED and a speaker to blare an announcement that the Pi will
self destruct shut down after a short time. Setting the switch up this way takes a little more doing, but you get to add a little more character to your Pi with a custom shutdown report, as well as the option to cancel an accidental button-press.
For any newbies out there, [madlab5] is kind enough to provide their code and diagrams in their blog post. If remotes are more your thing, we have also featured a similar beginner project to shut down your Pi.
Depending on whom you ask, fidgeting is an unsightly habit or a necessity for free-form ideation. Fan of the latter hypothesis? Well, why aren’t you making yourself a fidget pyramid?
[lignum] sculpted his fidget toy out of a chunk of 2000 year old bog-oak using hand tools and a little precision help from a Kuka KR 150 industrial robot arm. A push button, a toggle switch, a ball-bearing, and a smooth side provide mindless distraction on this piece.
Two plates of 1.5mm aluminium — also cut using the robot arm — are used to attach the button and toggle to the tetrahedron, while the ball bearing is pushed onto a cylindrical protrusion left during the cutting process for the purpose. The build video makes it look easy.
Continue reading “Fidget Pyramid with Help From a 2500 Pound Robot”
Amazon Dash is a handy service, and when Amazon released their AWS IoT platform, [Brian Carbonette] felt that it left out all the hardware hackers from the tinkering fun. Seeking justice, he put together a guide for an Arduino Dash button aimed at hardware hackers and those who are still easing into the world.
For his build, [Carbonette] used an Arduino MKR1000, laying out a few different configuration options for building your button. He has also gone to great lengths to help all comers tackle the Arduino-Dash API communication process by building an AmazonDRS Arduino Library, which handles all the “boring details,” so you can focus on the hardware. With the warning that the software-side setup is tedious the first time around, [Carbonette] has included a detailed manual for setting up the aforementioned AmazonDRS library, some example code, and a breakdown thereof. He also suggests implementing other features — such as a notification if the item is out of stock on Amazon — to tie the project together.
Continue reading “Dash With Arduino”
The Amazon Dash button is now in its second hardware revision, and in a talk at the 33rd Chaos Communications Congress, [Hunz] not only tears it apart and illuminates the differences with the first version, but he also manages to reverse engineer it enough to get his own code running. This opens up a whole raft of possibilities that go beyond the simple “intercept the IP traffic” style hacks that we’ve seen.
Just getting into the Dash is a bit of work, so buy two: one to cut apart and locate the parts that you have to avoid next time. Once you get in, everything is tiny! There are a lot of 0201 SMD parts. Hidden underneath a plastic blob (acetone!) is an Atmel ATSAMG55, a 120 MHz ARM Cortex-M4 with FPU, and a beefy CPU all around. There is also a 2.4 GHz radio with a built-in IP stack that handles all the WiFi, with built-in TLS support. Other parts include a boost voltage converter, a BTLE chipset, an LED, a microphone, and some SPI flash.
The strangest part of the device is the sleep mode. The voltage regulator is turned on by user button press and held on using a GPIO pin on the CPU. Once the microcontroller lets go of the power supply, all power is off until the button is pressed again. It’s hard to use any less power when sleeping. Even so, the microcontroller monitors the battery voltage and presumably phones home when it gets low.
Continue reading “33C3: Hunz Deconstructs the Amazon Dash Button”
[Florian] wants to browse the web like an internet cowboy from a cyberpunk novel. Unfortunately, VR controllers are great for games but really incapacitate a hand for typing. A new input method was needed, one that would free his fingers for typing, but still give his hands detailed input into the virtual world.
Since VR goggles have… hopefully… already reached peak ridiculousness, his first idea was to glue a Leap Motion controller to the front of it. It couldn’t look any sillier after all. The Leap controller was designed to track hands, and when combined with the IMU built into the VR contraption, did a pretty good job of putting his hands into the world. Unfortunately, the primary gesture used for a “click” was only registering 80% of the time.
The gesture in question is a pinching motion, pushing the thumb and middle finger together. He couldn’t involve a big button without incapacitating his hands for typing. It took a few iterations, but he arrived at a compact ring design with a momentary switch on it. This is connected to an Arduino on his wrist, but was out of the way enough to allow him to type.
It’s yet another development marching us to usable VR. We personally can’t wait until we can use some technology straight out of Stephenson or Gibson novel.