Augmented FPS Gaming

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[MikeFez] sent in this info about his augmented FPS set ups. He started this project back with an original XBox in   2006. He wanted a more immersive way of interacting with his games. Pointing out that gaming visuals and interactivity have come leaps and bounds while the controllers themselves have basically just added a few buttons, he explains his goals. He wanted to have to move his body to move his character and possibly physically aim. The original project, for the XBox, was successful in that he used a floor pad to control his character. Since then, the Wii has come out and he has moved to the PC as his main platform. As expected, he is now using the Wiimote as the aiming device.

Haptic Compass

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[eric], inspired by this Wired article, built his own haptic compass. Named “the clown belt”, it is a belt with 12 little vibrating motors mounted evenly all around. A digital compass vibrates whichever motor is closest to north at all times. This basically gives the owner an extra sense.  He doesn’t go much into his own experiences, but the Wired article mentions “dreaming in north” and feeling strange once they finally removed it. Precise direction senses may not be super power worthy, but they would be cool.

[thanks cnelson]

Laser Pup

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[Joe] sent us this project called Laser Pup.  After seeing many other projects with the ioBridge like beer pouring and dog treat dispensing, he wanted to make his own. His project allows him to play with his dog via a ceiling mounted laser pointer. We know, you were hoping for something more along the lines of Laser Cats, but this is still pretty cool. He built a web interface specifically for the iPhone to control the laser, room lights, and show a live feed of the puppy playing. You can see a video of it in action after the break.

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Punchy Punchout Controller

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We love alternative inputs. They can revitalize an old classic or add a twist to most any mundane task. Here, we see a perfect example where the game Punch Out for the NES is being controlled by a punching bag type thing. The impact sensors were made by hand, and wired to a PC game pad. They were mounted on some foam, allowing for a nice mushy punching surface.  There’s some feedback too, when your character is hit, a custom script detects the change in the sprites color and sends a signal to an Arduino. Right now, it just lights an LED, but the goal is to signal a strobe to make you flinch. This looks like it would be fun to play with, especially if you were to make it a little more high impact.  You can see a video of them lightly assaulting it after the break.

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Monocular Head Mounted Display

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[Xenonjon] wanted to make a Heads Up Display that he could use while maintaining the ability to see. The most logical choice was a monocular set up.  He had an old Eye-Trek laying around and decided to sacrifice it to make his Heads Up Display. Combining a screen from his TV glasses and a wireless security camera setup, he was able to achieve an untethered monocular HUD. This has a multitude of uses, from displaying vital information, to home made night vision, or just watching TV while you work.

There’s plenty of good pictures and information there. The final result is a pair of safety glasses with the display and a pack that you have to put on your belt that holds batteries and the wireless receiver.  It seems as though it isn’t horribly cumbersome, but we’d have to try it for a while to say if it would be ergonomically sound.

Wireless Genesis Controller For PC

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[Jacob] wanted to play some sega games on his PC and felt like the experience just wasn’t complete while using the keyboard for input. He had an old MadCatz controller laying around, which could have probably been connected fairly simply, but he really wanted it to be wireless. A wireless keyboard was sacrificed, and the wireless genesis controller was born. To make it, he disassembled the keyboard to take the controller chip out. After tracing out and soldering switches to the leads, he installed it in his genesis controller.

Surface Mount Soldering In Depth

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[doctek] wants to help ease any fear you may have of surface mount design. He has written this extremely in depth explanation of how to design and build an LED driver composed of surface mount parts. While there has been plenty of surface mount instruction floating around for a while, he feels that they skimp on the details, especially when it comes to really tiny parts who’s pads are unreachable with a soldering iron.  The method he uses is the “hot plate” method we’ve seen before. There’s enough information to build your own tiny LED driver with pulse width modulation, as well as tons of references to explain how and why he does things the way he does. Great job [doctek].

If you’re going to be doing a lot of soldering, you should check out our soldering station how to.