VRML And The Dream Of Bringing 3D To The World Wide Web

You don’t have to be a Snow Crash or Tron fan to be familiar with the 3D craze that characterized the rise of the Internet and the World Wide Web in particular. From phrases like ‘surfing the information highway’ to sectioning websites as if to represent 3D real-life equivalents or sorting them by virtual streets like Geocities did, there has always been a strong push to make the Internet a more three-dimensional experience.

This is perhaps not so strange considering that we humans are ourselves 3D beings used to interacting in a 3D world. Surely we could make this fancy new ‘Internet’ technology do something more futuristic than connect us to text-based BBSes and serve HTML pages with heavily dithered images?

Enter VRML, the Virtual Reality Modelling Language, whose 3D worlds would surely herald the arrival of a new Internet era. Though neither VRML nor its successor X3D became a hit, they did leave their marks and are arguably the reason why we have technologies like WebGL today.

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Happy Birthday 6502

The MOS Technology 6502 is a microprocessor which casts a long shadow over the world of computing. Many of you will know it as the beating heart of so many famous 8-bit machines from the likes of Commodore, Apple, Acorn, and more, and it has retained enough success for a version to remain in production today. It’s still a surprise though, to note that this part is now fifty years old. Though there are several contenders for its birthday, the first adverts for it were in print by July 1975, and the first customers bought their chips in September of that year. It’s thus only fitting that in August 2025, we give this processor a retrospective.

The Moment Motorola Never Really Recovered From

A double page advert for the MOS 6501 and 6502, advertising its low cost and high performance.
The advert that started it all. MOS Technology, Public domain.

The story of the 6502’s conception is a fascinating tale of how the giants of the early mocroprocessor industry set about grappling with these new machines. In the earlier half of the 1970s, Chuck Peddle worked for Motorola, whose 6800 microprocessor reached the market in 1974. The 6800 was for its time complex, expensive, and difficult to manufacture, and Peddle’s response to this was a far simpler device with a slimmed-down instruction set that his contact with customers had convinced him the market was looking for: the 6502.

There’s a tale of Motorola officially ordering him to stop working on this idea, something he would later assert as such an abandonment of the technology that he could claim the IP for himself. Accompanied by a group of his Motorola 6800 colleagues, in the summer of 1974 he jumped ship for MOS Technology to pursue the design. What first emerged was the 6501, a chip pin-compatible with the 6800, followed soon after by the 6502, with the same core, but with an on-board clock oscillator. Continue reading “Happy Birthday 6502”

Railway Time: Why France’s Railways Ran Five Minutes Behind

With us chafing at time zones and daylight saving time (DST) these days, it can be easy to forget how much more confusing things were in the late 19th century. Back then few areas had synchronized their clocks to something like Greenwich Mean Time (GMT) or other standards like London time or Paris time, with everyone instead running on local time determined by as solar time. This created a massive headache for the railways, as they somehow had to make their time schedules work across what were effectively hundreds of tiny time zones while ensuring that passengers got on their train on time.

In a recent video [The Tim Traveller] explains how the creation of so-called Railway time sort-of solved this in France. As railroads massively expanded across the world by the 1850s and travel times dropped rapidly, this concept of Railway time was introduced from the US to Europe to India, creating effectively a railway-specific time zone synchronized to e.g. London time in the UK and Paris time in France. In addition to this, French railways also set the clocks inside the stations to run five minutes behind, to give travelers even more of a chance to get to their train on time when stuck in a long goodbye.

By 1911, across Europe GMT was adopted as the central time base, and the French five minute delay was eliminated as French travelers and trains were now running perfectly on time.

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A History Of Pong

Today, creating a ground-breaking video game is akin to making a movie. You need a story, graphic artists, music, and more. But until the middle of the 20th century, there were no video games. While several games can claim to be the “first” electronic or video game, one is cemented in our collective memory as the first one we’d heard of: Pong.

The truth is, Pong wasn’t the first video game. We suspect that many people might have had the idea, but Ralph Baer is most associated with inventing a practical video game. As a young engineer in 1951, he tried to convince his company to invest in games that you could play on your TV set. They didn’t like the idea, but Ralph would remember the concept and act on it over a decade later.

But was it really the first time anyone had thought of it? Perhaps not. Thomas Goldsmith Jr. and Estle Ray Mann filed a patent in 1947 for a game that simulated launching missiles at targets with an oscilloscope display. The box took eight tubes and, being an oscilloscope, was a vector graphic device. The targets were physical dots on a screen overlay. These “amusement devices” were very expensive, and they only produced handmade prototypes.

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When The UK’s Telephone Network Went Digital With System X

The switch from analog telephone exchanges to a purely digital network meant a revolution in just about any way imaginable. Gone were the bulky physical switches and associated system limitations. In the UK this change happened in the early 1980s, with what the Post Office Telecommunications (later British Telecom) and associated companies called System X. Along with the system’s rollout, promotional videos like this 1983 one were meant to educate the public and likely any investors on what a smashing idea the whole system was.

Although for the average person in the UK the introduction of the new digital telephone network probably didn’t mean a major change beyond a few new features like group calls, the same wasn’t true for the network operator whose exchanges and networks got much smaller and more efficient, as explained in the video. To this day System X remains the backbone of the telephone network in the UK.

To get an idea of the immense scale of the old analog system, this 1982 video (also embedded below) shows the system as it existed before System X began to replace it. The latter part of the video provides significant detail of System X and its implementation at the time, although when this video was produced much of the system was still being developed.

Thanks to [James Bowman] for the tip.

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The Death Of Industrial Design And The Era Of Dull Electronics

It’s often said that what’s inside matters more than one’s looks, but it’s hard to argue that a product’s looks and its physical user experience are what makes it instantly recognizable. When you think of something like a Walkman, an iPod music player, a desktop computer, a car or a TV, the first thing that comes to mind is the way  that it looks along with its user interface. This is the domain of industrial design, where circuit boards, mechanisms, displays and buttons are put into a shell that ultimately defines what users see and experience.

Thus industrial design is perhaps the most important aspect of product development as far as the user is concerned, right along with the feature list. It’s also no secret that marketing departments love to lean into the styling and ergonomics of a product. In light of this it is very disconcerting that the past years industrial design for consumer electronics in particular seems to have wilted and is now practically on the verge of death.

Devices like cellphones and TVs are now mostly flat plastic-and-glass rectangles with no distinguishing features. Laptops and PCs are identified either by being flat, small, having RGB lighting, or a combination of these. At the same time buttons and other physical user interface elements are vanishing along with prominent styling, leaving us in a world of basic geometric shapes and flat, evenly colored surfaces. Exactly how did we get to this point, and what does this mean for our own hardware projects?

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Why Apple Dumped 2,700 Computers In A Landfill In 1989

In 1983, the Lisa was supposed to be a barnburner. Apple’s brand-new computer had a cutting edge GUI, a mouse, and power far beyond the 8-bit machines that came before. It looked like nothing else on the market, and had a price tag to match—retailing at $9,995, or the equivalent of over $30,000 today.

It held so much promise. And yet, come 1989, Apple was burying almost 3,000 examples in a landfill. What went wrong?

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