Forgotten Internet: The Story Of Email

It is a common occurrence in old movies: Our hero checks in at a hotel in some exotic locale, and the desk clerk says, “Ah, Mr. Barker, there’s a letter for you.” Or maybe a telegram. Either way, since humans learned to write, they’ve been obsessed with getting their writing in the hands of someone else. Back when we were wondering what people would do if they had a computer in their homes, most of us never guessed it would be: write to each other. Yet that turned out to be the killer app, or, at least, one of them.

What’s interesting about the hotel mail was that you had to plan ahead and know when your recipient would be there. Otherwise, you had to send your note to their home address, and it would have to wait. Telegrams were a little better because they were fast, but you still had to know where to send the message.

Early Days

An ad from the 1970s with a prominent Telex number

In addition to visiting a telegraph office, or post office, to send a note somewhere, commercial users started wanting something better at the early part of the twentieth century. This led to dedicated teletype lines. By 1933, though, a network of Teletype machines — Telex — arose. Before the Internet, it was very common for a company to advertise its Telex number — or TWX number, a competing network from the phone company and, later, Western Union — if they dealt with business accounts.

Fax machines came later, and the hardware was cheap enough that the average person was slightly more likely to have a fax machine or the use of one than a Telex.

Continue reading “Forgotten Internet: The Story Of Email”

FreeCAD Foray: From Brick To Shell

Over a year ago, we took a look at importing a .step file of a KiCad PCB into FreeCAD, then placing a sketch and extruding it. It was a small step, but I know it’s enough for most of you all, and that brings me joy. Today, we continue building a case for that PCB – the delay is because I stopped my USB-C work for a fair bit, and lost interest in the case accordingly, but I’m reviving it now.

Since then, FreeCAD has seen its v 1.0 release come to fruition, in particular getting a fair bit of work done to alleviate one of major problems for CAD packages, the “topological naming problem”; we will talk about it later on. The good news is, none of my tutorial appears to have been invalidated by version 1.0 changes. Another good news: since version 1.0, FreeCAD has definitely become a fair bit more stable, and that’s not even including some much-needed major features.

High time to pick the work back up, then! Let’s take a look at what’s in store for today: finishing the case in just a few more extrusions, explaining a few FreeCAD failure modes you might encounter, and giving some advice on how to make FreeCAD for you with minimum effort from your side.

Continue reading “FreeCAD Foray: From Brick To Shell”

Bootstrapping Android Development: A Survival Guide

Developing Android applications seems like it should be fairly straightforward if you believe the glossy marketing by Google and others. It’s certainly possible to just follow the well-trodden path, use existing templates and example code – or even use one of those WYSIWYG app generators – to create something passable that should work okay for a range of common applications. That’s a far cry from learning general Android development, of course.

The process has changed somewhat over the years, especially with the big move from the Eclipse-based IDE with the Android Development Tools (ADT) plugin, to today’s Jetbrains IntelliJ IDEA-based Android Studio. It’s fortunately still possible to download just the command-line tools to obtain the SDK components without needing the Google-blessed IDE. Using the CLI tools it’s not only possible to use your preferred code editor, but also integrate with IDEs that provide an alternate Android development path, such as Qt with its Qt Creator IDE.

Continue reading “Bootstrapping Android Development: A Survival Guide”

Field Guide To North American Crop Irrigation

Human existence boils down to one brutal fact: however much food you have, it’s enough to last for the rest of your life. Finding your next meal has always been the central organizing fact of life, and whether that meal came from an unfortunate gazelle or the local supermarket is irrelevant. The clock starts ticking once you finish a meal, and if you can’t find the next one in time, you’ve got trouble.

Working around this problem is basically why humans invented agriculture. As tasty as they may be, gazelles don’t scale well to large populations, but it’s relatively easy to grow a lot of plants that are just as tasty and don’t try to run away when you go to cut them down. The problem is that growing a lot of plants requires a lot of water, often more than Mother Nature provides in the form of rain. And that’s where artificial irrigation comes into the picture.

We’ve been watering our crops with water diverted from rivers, lakes, and wells for almost as long as we’ve been doing agriculture, but it’s only within the last 100 years or so that we’ve reached a scale where massive pieces of infrastructure are needed to get the job done. Above-ground irrigation is a big business, both in terms of the investment farmers have to make in the equipment and the scale of the fields it turns from dry, dusty patches of dirt into verdant crops that feed the world. Here’s a look at the engineering behind some of the more prevalent methods of above-ground irrigation here in North America.

Continue reading “Field Guide To North American Crop Irrigation”

Where There Is No Down: Measuring Liquid Levels In Space

As you can probably imagine, we get tips on a lot of really interesting projects here at Hackaday. Most are pretty serious, at least insofar as they aim to solve a specific problem in some new and clever way. Some, though, are a little more lighthearted, such as a fun project that came across the tips line back in May. Charmingly dubbed “pISSStream,” the project taps into NASA’s official public telemetry stream for the International Space Station to display the current level of the urine tank on the Space Station.

Now, there are a couple of reactions to a project like this when it comes across your desk. First and foremost is bemusement that someone would spend time and effort on a project like this — not that we don’t appreciate it; the icons alone are worth the price of admission. Next is sheer amazement that NASA provides access to a parameter like this in its public API, with a close second being the temptation to look at what other cool endpoints they expose.

But for my part, the first thing I thought of when I saw that project was, “How do they even measure liquid levels in space?” In a place where up and down don’t really have any practical meaning, the engineering challenges of liquid measurement must be pretty interesting. That led me down the rabbit hole of low-gravity process engineering, a field that takes everything you know about how fluids behave and flushes it into the space toilet.

Continue reading “Where There Is No Down: Measuring Liquid Levels In Space”

Ask Hackaday: Where Are All The Fuel Cells?

Given all the incredible technology developed or improved during the Apollo program, it’s impossible to pick out just one piece of hardware that made humanity’s first crewed landing on another celestial body possible. But if you had to make a list of the top ten most important pieces of gear stacked on top of the Saturn V back in 1969, the fuel cell would have to place pretty high up there.

Apollo fuel cell. Credit: James Humphreys

Smaller and lighter than batteries of the era, each of the three alkaline fuel cells (AFCs) used in the Apollo Service Module could produce up to 2,300 watts of power when fed liquid hydrogen and liquid oxygen, the latter of which the spacecraft needed to bring along anyway for its life support system. The best part was, as a byproduct of the reaction, the fuel cells produced drinkable water.

The AFC was about as perfectly suited to human spaceflight as you could get, so when NASA was designing the Space Shuttle a few years later, it’s no surprise that they decided to make them the vehicle’s primary electrical power source. While each Orbiter did have backup batteries for emergency purposes, the fuel cells were responsible for powering the vehicle from a few minutes before launch all the way to landing. There was no Plan B. If an issue came up with the fuel cells, the mission would be cut short and the crew would head back home — an event that actually did happen a few times during the Shuttle’s 30 year career.

This might seem like an incredible amount of faith for NASA to put into such a new technology, but in reality, fuel cells weren’t really all that new even then. The space agency first tested their suitability for crewed spacecraft during the later Gemini missions in 1965, and Francis Thomas Bacon developed the core technology all the way back in 1932.

So one has to ask…if fuel cell technology is nearly 100 years old, and was reliable and capable enough to send astronauts to the Moon back in 1960s, why don’t we see them used more today?

Continue reading “Ask Hackaday: Where Are All The Fuel Cells?”

Death Of The Cheque: Australia Moves On

Check (or cheques) have long been a standard way for moving money from one bank account to another. They’re essentially little more than a codified document that puts the necessary information in a standard format to ease processing by all parties involved in a given transaction.

The check was once a routine, if tedious, way for the average person to pay for things like bills, rent, or even groceries. As their relevance continues to wane in the face of newer technology, though, the Australian government is making a plan to phase them out for good.

Continue reading “Death Of The Cheque: Australia Moves On”