How To Sink A Ship: Preparing The SS United States For Its Final Journey

When we last brought you word of the SS United States, the future of the storied vessel was unclear. Since 1996, the 990 foot (302 meter) ship — the largest ocean liner ever to be constructed in the United States — had been wasting away at Pier 82 in Philadelphia. While the SS United States Conservancy was formed in 2009 to support the ship financially and attempt to redevelop it into a tourist attraction, their limited funding meant little could be done to restore or even maintain it. In January of 2024, frustrated by the lack of progress, the owners of the pier took the Conservancy to court and began the process of evicting the once-great liner.

SS United States docked at Pier 82 in Philadelphia

It was hoped that a last-minute investor might appear, allowing the Conservancy to move the ship to a new home. But unfortunately, the only offer that came in wasn’t quite what fans of the vessel had in mind: Florida’s Okaloosa County offered $1 million to purchase the ship so they could sink it and turn it into the world’s largest artificial reef.

The Conservancy originally considered it a contingency offer, stating that they would only accept it if no other options to save the ship presented themselves. But by October of 2024, with time running out, they accepted Okaloosa’s offer as a more preferable fate for the United States than being scrapped.

It at least means the ship will remain intact — acting not only as an important refuge for aquatic life, but as a destination for recreational divers for decades to come. The Conservancy has also announced plans to open a museum in Okaloosa, where artifacts from the ship will be on display.

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The Terminal Demise Of Consumer Electronics Through Subscription Services

Open any consumer electronics catalog from around the 1980s to the early 2000s and you are overwhelmed by a smörgåsbord of devices, covering any audio-visual and similar entertainment and hobby needs one might have. Depending on the era you can find the camcorders, point-and-shoot film and digital cameras right next to portable music players, cellphones, HiFi sets and tower components, televisions and devices like DVD players and VCRs, all of them in a dizzying amount of brands, shapes and colors that are sure to fit anyone’s needs, desires and budget.

When by the late 2000s cellphones began to absorb more and more of the features of these devices alongside much improved cellular Internet access, these newly minted ‘smartphones’ were hailed as a technological revolution that combined so many consumer electronics into a single device. Unlike the relatively niche feature phones, smartphones absolutely took off.

Fast-forward more than a decade and the same catalogs now feature black rectangles identified respectively as smart phones, smart TVs and tablets, alongside evenly colored geometric shapes that identify as smart speakers and other devices. While previously the onus for this change was laid by this author primarily on the death of industrial design, the elephant in the room would seem to be that consumer electronics are suffering from a terminal disease: subscription services.

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How The Widget Revolutionized Canned Beer

Walk into any pub and order a pint of Guinness, and you’ll witness a mesmerizing ritual. The bartender pulls the tap, fills the glass two-thirds full, then sets it aside to settle before topping it off with that iconic creamy head. But crack open a can of Guinness at home, and something magical happens without any theatrical waiting period. Pour it out, and you get that same cascading foam effect that made the beer famous.

But how is it done? It’s all thanks to a tiny little device that is affectionately known as The Widget.

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Ore Formation: Introduction And Magmatic Processes

Hackaday has a long-running series on Mining and Refining, that tracks elements of interest on the human-made road from rocks to riches. What author Dan Maloney doesn’t address in that series is the natural history that comes before the mine. You can’t just plunk down a copper mine or start squeezing oil from any old stone, after all: first, you need ore. Ore has to come from somewhere. In this series, we’re going to get down and dirty into the geology of ore-forming processes to find out from wither come the rocks that hold our elements of interest.

What’s In an Ore?

Though we’re going to be talking about Planetary Science in this series, we should recognize the irony that “ore” is a word without any real scientific meaning. What distinguishes ore from other rock is its utility to human industry: it has elements or compounds, like gems, that we want, and that we think we can get out economically. That changes over time, and one generation’s “rock” can be another generation’s “ore deposits”. For example, these days prospectors are chasing copper in porphyry deposits at concentrations as low as 1000 ppm (0.1%) that simply were not economic in previous decades. The difference? Improvements in mining and refining, as well as a rise in the price of copper. Continue reading “Ore Formation: Introduction And Magmatic Processes”

Remembering James Lovell: The Man Who Cheated Death In Space

Many people have looked Death in the eye sockets and survived to tell others about it, but few situations speak as much to the imagination as situations where there’s absolutely zero prospect of rescuers swooping in. Top among these is the harrowing tale of the Apollo 13 moon mission and its crew – commanded by James “Jim” Lovell – as they found themselves stranded in space far away from Earth in a crippled spacecraft, facing near-certain doom.

Lovell and his crew came away from that experience in one piece, with millions tuning into the live broadcast on April 17 of 1970 as the capsule managed to land safely back on Earth, defying all odds. Like so many NASA astronauts, Lovell was a test pilot. He graduated from the US Naval Academy in Maryland, serving in the US Navy as a mechanical engineer, flight instructor and more, before being selected as NASA astronaut.

On August 7, 2025, Lovell died at the age of 97 at his home in Illinois, after a dizzying career that saw a Moon walk swapped for an in-space rescue mission like never seen before.

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Smartphone Hackability, Or, A Pocket Computer That Isn’t

Smartphones boggle my mind a whole lot – they’re pocket computers, with heaps of power to spare, and yet they feel like the furthest from it. As far as personal computers go, smartphones are surprisingly user-hostile.

In the last year’s time, even my YouTube recommendations are full of people, mostly millennials, talking about technology these days being uninspiring. In many of those videos, people will talk about phones and the ecosystems that they create, and even if they mostly talk about the symptoms rather than root causes, the overall mood is pretty clear – tech got bland, even the kinds of pocket tech you’d consider marvellous in abstract. It goes deeper than cell phones all looking alike, though. They all behave alike, to our detriment.

A thought-provoking exercise is to try to compare smartphone development timelines to those of home PCs, and see just in which ways the timelines diverged, which forces acted upon which aspect of the tech at what points, and how that impacted the alienation people feel when interacting with either of these devices long-term. You’ll see some major trends – lack of standardization through proprietary technology calling the shots, stifling of innovation both knowingly and unknowingly, and finance-first development as opposed to long-term investments.

Let’s start with a fun aspect, and that is hackability. It’s not perceived to be a significant driver of change, but I do believe it to be severely decreasing chances of regular people tinkering with their phones to any amount of success. In other words, if you can’t hack it in small ways, you can’t really make it yours.

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VRML And The Dream Of Bringing 3D To The World Wide Web

You don’t have to be a Snow Crash or Tron fan to be familiar with the 3D craze that characterized the rise of the Internet and the World Wide Web in particular. From phrases like ‘surfing the information highway’ to sectioning websites as if to represent 3D real-life equivalents or sorting them by virtual streets like Geocities did, there has always been a strong push to make the Internet a more three-dimensional experience.

This is perhaps not so strange considering that we humans are ourselves 3D beings used to interacting in a 3D world. Surely we could make this fancy new ‘Internet’ technology do something more futuristic than connect us to text-based BBSes and serve HTML pages with heavily dithered images?

Enter VRML, the Virtual Reality Modelling Language, whose 3D worlds would surely herald the arrival of a new Internet era. Though neither VRML nor its successor X3D became a hit, they did leave their marks and are arguably the reason why we have technologies like WebGL today.

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