Australia’s New Asbestos Scare In Schools

Asbestos is a nasty old mineral. It’s known for releasing fine, microscopic fibers that can lodge in the body’s tissues and cause deadly disease over a period of decades. Originally prized for its fire resistance and insulating properties, it was widely used in all sorts of building materials. Years after the dangers became clear, many countries eventually banned its use, with strict rules around disposal to protect the public from the risk it poses to health.

Australia is one of the stricter countries when it comes to asbestos, taking great pains to limit its use and its entry into the country. This made it all the more surprising when it became apparent that schools across the nation had been contaminated with loose asbestos material. The culprit was something altogether unexpected, too—in the form of tiny little tubes of colored sand. Authorities have rushed to shut down schools as the media asked the obvious question—how could this be allowed to happen?

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Jerry Seinfeld dressed up as a honey bee promoting his film Bee Movie.

Retrotechtacular: The $550K Video Conferencing System Used To Make Bee Movie

The modern office environment has shifted in recent years. Employees are routinely asked to collaborate with co-workers half way around the globe and be camera ready, or whatever passes for webcam ready, in order to telecommute when they are out of office. Every office laptop, tablet, or cell phone these days comes equipped with some sort of camera sensor capable of recording at HD resolution. Twenty years ago, that was not the case. Though tech conglomerates like HP had a different idea of teleconferencing to sell back in 2005 dubbed the Halo Collaboration Studio.

The Halo Studio was a collaboration between HP and Dreamworks that was used during the production of Bee Movie. Studio heads at Dreamworks thought it necessary to install the HP teleconferencing solution inside the New York office of Jerry Seinfeld, the writer of the film, as to allow him to avoid long trips to Dreamworks production offices in Los Angeles. According to the HP Halo Collaboration Studio brochure, “Halo actually pays for itself, not only by reducing travel costs, but also by encouraging higher productivity and stronger employee loyalty.” Certainly Dreamworks believed in that sales pitch for Bee Movie, because the upfront asking price left a bit of a sting.

Less of a singular machine, more of an entire dedicated room, the Halo Studio had a $550,000 asking price. It utilized three 1280×960 resolution plasma screens each fitted with a 720p broadcast camera and even included an “executive” table for six. The room lighting solution was also part of the package as the intent was to have all participants appear true to life size on the monitors. The system ran on a dedicated T3 fiber optic connection rated at 45 Mbps that connected to the proprietary Halo Video Exchange Network that gave customers access to 24×7 tech support for the small sum of $30,000 a month.

For more Retrotechtacular stories, check out Dan’s post on the Surveyor 1 documentary. It’s out of this world.

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Hacky Thanksgiving

It’s that time of year when we eat perhaps a little too much food, and have maybe just a few too many sips of red wine. But it’s also when we think about what we’ve been grateful for over the past year. And here at Hackaday, that’s you all: the people out there making the crazy projects that we get the pleasure of writing about, and those of you just reading along. After all, we’re just the hackers in the middle. You are all Hackaday.

And it’s also the time of year, at least in this hemisphere, when the days get far too short for their own good and the weather gets frankly less than pleasant. That means more time indoors, and if we play our cards right, more time in the lab. Supercon is over and Hackaday Europe is still far enough in the future. Time for a good project along with all of the festive duties.

So here we sit, while the weather outside is frightful, wishing you all a pleasant start to the holiday season. May your parts bin overflow and your projects-to-do-list never empty!

Hackaday Podcast Episode 347: Breaking Kindles, Baby’s First Synth, And Barcodes!

This week, Hackaday’s Elliot Williams and Kristina Panos met up over coffee to bring you the latest news, mystery sound, and of course, a big bunch of hacks from the previous seven days or so.

On What’s That Sound, Kristina got sort of close, but of course failed spectacularly. Will you fare better and perhaps win a Hackaday Podcast t-shirt? Mayhap you will.

After that, it’s on to the hacks and such, beginning with an interesting tack to take with a flat-Earther that involves two gyroscopes.  And we take a look at the design requirements when it comes to building synths for three-year-olds.

Then we discuss several awesome hacks such as a vehicle retrofit to add physical heated seat controls, an assistive radio that speaks the frequencies, and an acoustic radiometer build. Finally, we look at the joys of hacking an old Kindle, and get a handle on disappearing door handles.

Check out the links below if you want to follow along, and as always, tell us what you think about this episode in the comments!

Download in DRM-free MP3 and savor at your leisure.

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FLOSS Weekly Episode 856: QT: Fix It Please, My Mom Is Calling

This week Jonathan chats with Maurice Kalinowski about QT! That’s the framework that runs just about anywhere, making it easy to write cross-platform applications. What’s the connection with KDE? And how has this turned into a successful company? Watch to find out!

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Elli Furedy Brings Cyberpunk Games To Life

When you’re designing a bounty hunter game for a five-day cyberpunk live-action-role-play out in the middle of the Mojave desert, you’ve got to bring something extra cool. But [Elli]’s Hackaday Supercon talk isn’t just about the hardware; it’s as much about the design philosophy behind the game – how you bring something immersive and exciting to hundreds of players.

Sandbox Systems

The game itself is fairly simple: bounty hunters try to find the bounty, and when they do, they have a quick-draw to see who wins. Everyone is issued a color-coded Portable Data Node device, and when a hunter jacks into a bounty’s Node, a countdown begins, and the first to press the button after the display say “Go” wins.

But the simplicity of the game is by design, and [Elli] talks about the philosophy that she and her team followed to make it a success. If you’re designing a conference badge or an immersive game for a large group of people, take note.

The first principle is to focus on the people first before the tech. Here, that essentially means making the experience as simple as possible in order to leave room for the players to put their own spin on it – it’s a role-play event after all.

Next is providing opportunities over demands. In this game, for instance, if you’re playing the bounty hunter role, you have to deliver a “Declaration of Intent to Seize” when you encounter a bounty player, but what deciding on your personal catchphrase for this is left up to you. Continue reading “Elli Furedy Brings Cyberpunk Games To Life”

Citizen Science By The Skin Of Your Teeth

If you are a schoolkid of the right age, you can’t wait to lose a baby tooth. In many cultures, there is a ritual surrounding it, like the tooth fairy, a mouse who trades your tooth for a gift, or burying the tooth somewhere significant. But in 1958, a husband and wife team of physicians wanted children’s teeth for a far different purpose: quantifying the effects of nuclear weapons testing on the human body.

A young citizen scientist (State Historical Society of Missouri)

Louise and Eric Reiss, along with some other scientists, worked with Saint Louis University and the Washington School of Dental Medicine to collect and study children’s discarded teeth. They were looking for strontium-90, a nasty byproduct of above-ground nuclear testing. Strontium is similar enough to calcium that consuming it in water and dairy products will leave the material in your bones, including your teeth.

The study took place in the St. Louis area, and the results helped convince John F. Kennedy to sign the Partial Nuclear Test Ban Treaty.

They hoped to gather 50,000 teeth in a year. By 1970, 12 years later, they had picked up over 320,000 donated teeth. While a few kids might have been driven by scientific altruism, it didn’t hurt that the program used colorful posters and promised each child a button to mark their participation.

Children’s teeth were particularly advantageous to use because they are growing and are known to readily absorb radioactive material, which can cause bone tumors.

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