[Vigo’s] Stare Follows You Wherever You Go

To decorate the office for Halloween [Eric] decided to make [Vigo the Carpathian] stare at passersby. We hope that readers recognize this image, but for those younger hackers who don’t, this painting of [Vigo] played an important part in the classic film Ghostbusters II.

In the movie, his eyes appeared to be following anyone looking at the painting. [Eric] grabbed a Kinect and used Processing to recreate the effect in real life. The image is displayed on an LCD screen. A bit of work with Photoshop allowed him to cut out the eyes from the image, then create sprites which are moved by the Processing sketch. It’s reading data from the Kinect (so it knows where to ‘look’) which you can see perched on the top of the cubicle wall. The illusion is delightful, see for yourself in the clip after the break. We’ve already watched it a half-dozen times, and it looks like it was a real hit with the guests at the open house.

Can you believe they threw this together in just one day?

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The “Effervo” Kinect Particle Effect Machine

Here’s a new hack for the Xbox Kinect called “Effervo”. It’s a really cool effect built using Openframeworks. The Kinect is setup in front of the user and the projector puts an image in front of the user’s screen. Three dimensional data about the person and his or her movements is captured using Microsoft’s sensor. As it is described, the Effervo program “uses simple iterative rules to govern its movement and gives the impression of swarm like behavior.” This may not be a “Haloween Hack”, but we could definitely see something similar used in a haunted house. Maybe it could use blood droplets instead of particles?

Maybe this hack will inspire other people to follow in [Jayson’s] footsteps. He describes himself as a “programmer turned artist.” We’d like to think that all engineering and programming work is a form of art, but the video of this piece in action after the break is especially eye-catching.

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Improving Sports Performance With A Kinect

As a recent Mech E grad, [Alessandro Timmi] knows a lot about moving bodies. His thesis, Virtual Sensei, aims to quantify those movements for better coaching and training in martial arts.

Virtual Sensei uses a Kinect for motion capture during training. From there, the skeleton recorded by the Kinect has a little bit of processing applied and the speed of the fists is calculated. Check out the demo vid for a much better explanation of what Virtual Sensei can do.

Considering the number of sports that require precise alignment of the skeleton and timing of certain movements, we’re thinking this could be the breakout (non-video game) app to get the Kinect into the wild. Golf pros would love to record the swings of their students to make sure their shoulders are aligned.

Most of the Kinect hacks we’ve seen are either robot builds with a few 3D scanners and virtual wardrobes thrown into the mix. Virtual Sensei is a pretty impressive piece of software and with a few additional sports could make a killing.

Check out the freakin awesome animated FAQ and a demo video below.

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Hybrid Control Scheme Using An Xbox Game Pad And Kinect

hybrid_game_control_using_kinect

The Kinect is an interesting beast. On one hand, it’s fantastic for hacking – a purpose for which it was not designed. On the other hand, it’s “just OK” when it comes to gaming – its entire reason for being.

One of the big complaints regarding the Kinect’s control scheme is that it’s no good for games such as first person shooters, where a large majority of the action involves walking, jumping, and aiming. For his Master’s project, [Alex Poolton] put together a fantastic demonstration showing how the Kinect can be paired with a standard Xbox controller to provide hybrid gaming input.

While you might expect a simple game that shows the fundamentals of the hybrid control system, he has put together a full fledged game demo that shows how this control scheme might be implemented in a real game. [Alex] admits that it’s still a bit rough around the edges, but there’s some real potential in his design.

Continue reading to see a video demonstration of [Alex’s] project in action, and be sure to check out his blog for news and updates on the project.

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Kinect-controlled Delta Robot Has A Magnetic Personality

kinect_controlled_delta_robot

[Malte] is a loyal Hackaday reader and neurobiology PhD candidate with a keen interest in hobby robotics – definitely our kind of guy! He wrote in to share a project he has been working on in his spare time, a Kinect-controlled delta robot (Google translation).

Deltares, as it is called, is pretty straightforward as far as delta robots are concerned. It uses three servos to actuate the arms, which are controlled by an AVR micro running BASCOM. The AVR gets its coordinate data from his computer via a serial connection after it has been captured by the Kinect. [Malte] opted to use Microsoft’s official SDK for the project, processing the Kinect skeletal data using a small C# application he wrote.

The end result is pretty neat as you can see in the pair of videos below. In the first video, [Malte] uses Deltares as a plotter, drawing a crude face on a piece of paper with a marker. In the second, he commands Deltares with his right hand, using his left to activate the magnetic solenoid to pick up the steel spheres.

It looks pretty cool to us, and we’d love to see what sorts of things he puts together if he ever ends up making robotics his career rather than a hobby.

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Kinect-based Turntable 3D Scanner Looks Very Promising

We know that the appearance of the Kinect 3D camera hardware, and subsequent open source driver hacking conquest, is a game-changer that brings the real world into much closer contact with the virtual world. But it still amazes us when we see a concept like this turntable-based 3D object scanner that works so incredibly well.

The concept is extremely simple. A box made from foamboard rests atop a turntable. At its center is the object you wish to scan being well-lit by a small LED light source at each upper corner of the box. First up some code and capture data about the sides and top of the object as it spins. To put the shoe back together in the virtual world, he used a modified version of RGBDemo v0.6.0, a Kinect focused project written by Nicolas Burrus.

[A.J] says that the scan comes out pretty well after just one pass, but that’s not stopping him from setting his sights on making this work with three of four Kinects at once. Don’t forget to check out his video demonstration which is embedded after the break.

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Quit Monkeying About!

Monkey Business

This friendly little monkey is the latest creation from [Jan Sieber] and [Ralph Kistler]. Yes it’s another Kinect Hack, the Kinect tracks the users stance using the OpenNI Framework and OSCeleton. The information is sent to an Arduino crammed inside the monkey, also inside the poor little monkey are 10 servo motors and a nightmarish wire skeleton. The monkey is left dangling from the Kinect sensor by several cables, ready to follow your every move. The monkey seems fairly sprightly for someone who has had all their insides removed, it is able to copy a multitude of stances quite swiftly.

The video after the break shows the monkey in action for about 1 minute. Then the team go through the build and application of the clever little monkey in a musical/documentary style video. There is also a creepy section where the monkey draws its own skeleton then freaks out.. Enjoy..

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