Building An Artificial Moon For Burning Man

lune-and-tide-burning-man

If you were lucky enough to score passes to this year’s Burning Man, be sure to keep a look out for [Laurence Symonds] and crew, who are putting together an ambitious fixture for the event. In reality, we’re guessing you won’t have to look far to find their giant moon replica floating overhead – in fact it will probably be pretty hard to miss.

They are calling the sculpture “Lune and Tide”, which of an 8 meter wide internally lit moon which hovers over a spinning platform that’s just as big across. The inflatable sphere is made up of giant ripstop nylon panels which are home to 36,000-odd sewn-in LEDs. The LEDs illuminate the sphere to reflect the natural color of the moon, though with a simple command, [Laurence] and Co. can alter the lighting to their heart’s content.

If Hack a Day’s [Jesse Congdon] makes his way out to the festival again this year, we’ll be sure he gets some footage of Lune and Tide in action. For now, you’ll have to satisfy your curiosity by checking out the project’s build log.

A Much Larger Rainbow Board Of Many Ping Pongs

[George] started with an 8×8 grid, but just couldn’t help himself from upscaling to this 32×16 pixel ping pong ball display. That’s right, It’s a 512 pixel array of fully addressable RGB LEDs diffused with one ping pong ball each.

We featured the predecessor to this project back in January. That one was an 8×8 display using a Rainbowduino as the controller. [George] took what he learned from that build and expanded upon it. The larger display is modular. Each module starts as an 8×8 grid which connects back to the Arduino using a breakout shield with some Ethernet jacks used as quick connects. The LEDs are driven by 595 shift registers, with transistors which protect the logic chips from the currents being switched.

He had a lot of help soldering all the connections for the display and ended up bringing it to show off at the Manchester mini maker faire. See it in action in the video after the break.

Continue reading “A Much Larger Rainbow Board Of Many Ping Pongs”

Simple Light Painting Bar Build

[SkyWodd] took the easy route when it came time to build this light painting bar. But he was still met with great success. Thanks to his well-documented work you should be able to throw this together for yourself in about an hour.

The idea here is to build a full-color display that will draw a picture in a long-exposure photograph. We’ve seen the concept used with 64 discrete RGB LEDs, but there’s almost no soldering to be done with this project. Instead, [SkyWodd] used an addressable RGB LED strip. It has 64 pixels, all taking commands via the SPI protocol. This helps keep the number of microcontroller connections to a minimum. He lashed the entire system onto a long hunk of wooden dowel and grabbed a camera.

You’ll need a DSLR as each image needs to have an exposure time approaching 10 seconds. One thing to note is that it may be best to leave the LED bar stationary and move the camera. If you use a tripod it should help keep the vibrations to a minimum.

Blinkenwall Controlled By A C64

Looking for a dual monitor setup for your Commodore 64? Look no further than the C64 controlled Blinkenwall put together over at Metalab.

The Blinkenwall is 45 glass blocks serving as a partition between the main room and the library over at Metalab in Vienna. Previously, the Blinkenwall was illuminated by 45 ShiftBrite RGB LED boards controlled by an Arduino connected to a Fonera router over a serial port. The Metalab guys have an awesome web interface that allows them (and you) to compose 45-pixel animations and play them on the Blinkenwall.

The new hardware update includes a Commodore 64, a Final Cartridge III, and the ever popular Commodore tape drive. now, instead of sending animation patterns over the Internet to an Arduino, the folks at Metalab can write their animations as 6510 assembly and save it on a cassette.

Yes, this may be a bit of an anachronism, but think of the possibilities: Prince of Persia on a 9×5 display, or just a light show to go along with some SID tunes. You can check out the video after the break.

Continue reading “Blinkenwall Controlled By A C64”

Fabricating Headlights For An F250

The amount of time that is going into these custom headlights is just staggering. [Mcole254] is working on his brother’s truck, replacing the stock headlights with High-Intensity Discharge (HID) lamps and rolling some nice LED features into the mix while he’s at it.

The build starts by removing and disassembling the stock headlight assembly. In order to get the enclosure apart he heated it in the oven until the glue was softened and the parts could be pried apart. The goal is to replace the reflectors with an assembly that suits the new lamps and LEDs. Above you can see the white pieces which were vacuum formed from a mold that [Mcole254] made from wood and PVC. He tried several iterations using his home-made vacuum former but couldn’t get the definition he really wanted. The most recent posts from him show some massive 3D printed parts that will be used instead.

While inside he added a line of amber LEDs for the turn signal. You can seem them mounted along the silver strip between the upper and lower reflectors. A demo of those super bright additions is embedded after the break.

Continue reading “Fabricating Headlights For An F250”

BlinkM Gets Upgraded To A USB Mass-market Device

[TodBot] has a new piece of hardware on the way up. His Blink(1) is currently about 50% funded on Kickstarter. It’s a USB nub that has an RGB LED inside of it. When plugged into a computer it can be used as a status indicator. At first that sounds like a let down, but his marketing is fantastic as the myriad of uses really caught our attention. If you’re on the road you can use it to report back your server statistic. Plug one into each rack-mounted servers for quick visual indication of which one has crashed. Or find your own use.

You probably remember [TodBot] as the creator of the BlinkM. Recently he was calling it the world’s smallest Arduino. Well this Blink(1) is being marketed as Arduino programmable as well. The board size is about the same, and both have an RGB LED module. The difference is that the BlinkM had an ATtiny85 and needed a serial converter to program it. This has a USB plug so we’d bet he’s swapped the tiny for an ATmega8u2 or something from the same family.

Don’t think one blinky LED is going to cut it? For folks that just need more resolution there are other hardware options out there. For instance, this project gives you a wireless 8×8 RGB led display to use as an indicator.

Taking A Moon Light From Grayscale To Full Color

[Terry Miller] picked up a moon light on the cheap. All it does is light up some white LEDs to simulate moon phases after sensing nightfall via an LDR. He figured he could do better and set out to replace the electronics with a more colorful offering.

He chose to use an ATmega328 because he already had it on hand. The chip drives a series of RGB LEDs in a multiplex arrangement. To protect the I/O pins (and drive the LEDs at their target current) he is using a set of high and low side MOSFETs. Rather than rely on the light sensor to switch on the lamp he decided to add an IR receiver. In the video after the break you can see that this lets him cycle through colors and effects, in addition to switching the lamp on and off with a remote control.

With the enclosure put back together he is still able to reprogram the chip thanks to a serial header included in the design. The device is battery operated and the life estimates are included in his write-up.

Continue reading “Taking A Moon Light From Grayscale To Full Color”