Disposable Vape Becomes Breath-Activated Synth

Makers and hardware hackers have been collecting disposable vapes for some time now, usually to salvage their batteries or the unique displays many models now come with. But you can also repurpose them for other ends, such as playing music. [Becky Stern]’s vape synth is a perfect example of this.

The build started with an ElfBars BC5000 vape. [Becky] notes there may be similar models under different names out there that would work just as well. The vape is effectively gutted for parts, with the LiPo cell, USB charging board, and the low-pressure sensor the main things that remain. These parts are combined with a drop-in 555 synthesizer circuit complete with speaker, which has its pitch controlled by a series of six photoresistors. When the low pressure sensor is triggered by inhalation, the 555 circuit is triggered, and operates at a pitch depending on the resistance of the photoresistor stack.

The output of the vape synth is kind of shrill, and frankly a little bit annoying — which is somehow rather fitting for what it is. If you want to make a better-sounding synth at home, we’ve featured such projects, you’re just unlikely to fit them entirely within the housing of a disposable vape.

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Better Faux-Analog VU Meters

One of the coolest things about old hi-fi hardware is that it often came with flickety needles that danced with the audio level. You can still buy these if you want, or you can simulate the same look on a screen, as [mircemk] demonstrates.

It isn’t [mircemk]’s first rodeo in this regard. An earlier project involved creating simulated VU meters on round displays, but they were somewhat limited. Using the Adafruit GFX library on an ESP32 netted a working setup, but it was jerky and very jagged and digital-looking. It was more akin to a fake needle display running on an 8-bit computer than something that looked like a real vintage VU meter.

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Analog Siren For Psychedelic Soundscapes

For better or worse, there are a few instruments that have been pigeonholed into specific genres of popular music. For example, banjos are often heard in bluegrass or folk, harmonicas in blues, and a sick horn section will take many of us immediately to third wave ska. Similarly, there are certain styles of synthesizers tied to various genres and if you’re a fan a certain sub-genre of reggae you’ll be familiar with the dub siren. This unique analog synth has a few tricks up its sleeve and [Jakub] shows us how he built his.

He’s calling this build the Sirenotron, and its based on the venerable 555 timer It also features an LFO built on an LM358, with triangle and square wave modes, plus an additional “acid mode” for the square wave which adds a single capacitor to the circuit but makes a big difference in the sound. Like any siren synth, there are potentiometers to control pitch and the pulse rate of the siren as well and another switch controls whether it is outputting sound or not. He’s also included the ability to control it with a foot pedal so he can use it while playing the bass guitar during live shows.

[Jakub] has gone through several prototypes before getting to this stage, and not only uses it when playing dub but also creates psychedelic soundscapes in a side project of his where it also fits right in. He’s also made the schematics available for anyone who wants to reproduce it or build on his design.

We’re always interested in a unique synthesizer build around here, and some of our favorites include this synth built from Sega Genesis parts and this one controlled more like a woodwind instrument.

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Simple MIDI Sample Player Runs On ESP32

[Jakub] is a musician, and found himself in need of a simple way to trigger samples via MIDI when on stage. So many commercial solutions exist, but most were overkill for the job or too messy and complicated to justify their use in a live environment. Thus, [Jakub] worked up Samplotron to do exactly the job needed with a minimum of fuss.

The project is based around the ESP32. It’s effectively a lightweight hardware sampler that can trigger sounds on command via MIDI. Sample data is loaded from an SD card, which also stores the device configuration. The Samplotron plays back mono 16-bit WAV files at 44,100 Hz, delivering audio via an ES8388 audio codec module connected via I2S. Two encoders are used to control the device, with a menu system presented via an SSD1309 OLED screen. Samples can be loaded and managed via this interface, and it allows tweaks to be made to volume levels and one-shot/loop playback as needed. MIDI input to the device is simply handled via the onboard UART functionality of the ESP32 itself.

It’s a neat little bit of music hardware that does exactly what [Jakub] needs and nothing more. We’ve featured similar builds before, like this neat RP2040 soundboard. If you’re building rad custom hardware for your own musical adventures, we’d love to know all about it. 

Polyphonic Tunes On The Sharp PC-E500

If you’re a diehard fan of the chiptune scene, you’ve probably heard endless beautiful compositions on the Nintendo Game Boy, Commodore 64, and a few phat FM tracks from Segas of years later. What the scene is yet to see is a breakout artist ripping hot tracks on the Sharp PC-E500. If you wanted to, though, you’d probably find use in this 3-voice music driver for the ancient 1993 mini-PC. 

This comes to us from [gikonekos], who dug up the “PLAY3” code from the Japanese magazine “Pocket Computer Journal” published in November 1993. Over on GitHub, the original articles have been scanned, and the assembly source code for the PLAY3 driver has been reconstructed. There’s also documentation of how the driver actually works, along with verification against RAM dumps from actual Sharp PC-E500 hardware. The driver itself runs as a machine code extension to the BASIC interpreter on the machine. The “PLAY” command can then be used to specify a string of notes to play at a given tempo and octave. Polyphony is simulated using time-division sound generation, with output via the device’s rather pathetic single piezo buzzer.

It’s very cool to see this code preserved for the future. That said, don’t expect to see it on stage at the next Boston Bitdown or anything—as this example video shows, it’s not exactly the punchiest chiptune monster out there. We’ll probably stick to our luscious fake-bit creations for now, while Nintendo hardware will still remain the bedrock of the movement.

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Running Video Through A Guitar Effects Pedal

Guitar pedals are designed to take in a sound signal, do fun stuff to it, and then spit it out to your amplifier where it hopefully impresses other people. However, [Liam Taylor] decided to see what would happen if you fed video through a guitar pedal instead. 

The device under test is a Boss ME-50 multi-effects unit. It’s capable of serving up a wide range of effects, from delay to chorus to reverb, along with compression and distortion and a smattering of others. [Liam] hooked up the composite video output from an old Sony camcorder from the 2000s to a 3.5 mm audio jack, and plugged it straight into the auxiliary input of the ME-50 (notably, not the main guitar input of the device).

The multi-effects pedal isn’t meant to work with an analog video signal, but it can pass it through and do weird things to it regardless. Using the volume pedal on the ME-50 puts weird lines on the signal, while using a wah effect makes everything a little wobbly. [Liam] then steps through a whole range of others, like ring modulation, octave effects, and reverb, all of which do different weird things to the visuals. Particularly fun are some of the periodic effects which create predictable variation to the signal. True to its name, the distortion effect did a particularly good job of messing things up overall.

It’s a fun experiment, and recalls us of some of the fantastic analog video synths of years past. Video after the break.

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A Look Inside The Creative MB-10 MIDI Blaster

Before it became viable to distribute and play music tracks on home computers, the use of FM and Wavetable synthesis was very common, with MIDI Wavetable-based devices like the Roland MT-32 and SC-55 still highly sought after today. The Creative Midi Blaster MB-10 that [Yeo Kheng Meng] reviewed and tore down for an analysis isn’t quite as famous or sought after, but it provides a good example of what Creative Labs was doing at the time in this space.

Released in 1993, it definitely has more of a popular style vibe to it than the utilitarian Roland devices, even if this means highly impractical curves. In the list of features it claims Roland MT-32 emulation, which would have made it quite a bit more useful to the average user, including gamers of the era. Games like DOOM supported these MIDI devices for audio, for example.

In terms of price only the Roland SC-55ST comes close to the MB-10, similarly dropping a screen and a host of features. In terms of features the MB-10 claims far fewer instruments than the SC-55 variants, with even with the slightly higher priced SC-55ST massively outgunning it in raw specs. So would you ever buy the MB-10 back then and consider it a ‘good deal’? If $100 in 1990s money was worth losing full MIDI compatibility for, then it seems the answer was ‘yes’.

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