There will be no delicate solos for [24 Hour Engineer’s] Tough Pi-ano. It was built to soak punishment from aggressive youngsters in musical therapy, specifically those on the autism spectrum and those with Down’s syndrome. The Tough Pi-ano will be bolted to a wall with heavy-duty shelf brackets so it can’t fall on anyone. The keyboard is covered in plastic and it doesn’t have any exposed metal so there will be no splinters.
[24 Hour Engineer] made a short video demonstration and if you listen closely, he has a pun in all but one sentence. We love that kind of easter egg in YouTube videos. Check it out after the break.
Inside the 48-key instrument are four Raspberry Pi Zeros where each Pi controls one octave. The redundancy ensures that a hardware failure only drops out a single octave and the kids can keep playing until replacement parts arrive. Each Pi has identical programming and a thumbwheel switch tells it which octave it will be emulating.
Programming was done with Python and Pygame and all the inputs are run to a homemade “hat” where the wires are soldered. Pygame’s sole responsibility is to monitor the GPIO and then play the appropriate note when a button is pressed, slapped, punched or sat upon.
Similar in name, the Touch Piano has no moving parts or perhaps you would rather use your Raspberry Pi in an upright piano.
The Sega Genesis, or Mega Drive if you’re not from North America, isn’t exactly this summer’s hottest new console, but it still has a huge following 29 years after launch. Fans range from retro Sonic enthusiasts to hardcore chiptune composers, and this year, Catskull Electronics is releasing a Genesis compilation album on a cartridge with a rather special feature.
The cartridge sports an 8×8 LED matrix, which acts as a visualiser for the audio coming out of the console. They’re controlled with a combination of data and address lines with some buffers and 74-series glue logic to make it all work together. Special attention was paid to make sure the LED matrix doesn’t just respond to all activity on the bus, though it would perhaps be cool to see some blinkenlights on a 90s console one day.
Each row of LEDs is attached to an address line, and each column to a data line. It’s a fairly basic multiplexing setup which sees each LED only actually lit for a fraction of a second, but sweeping the display at speed creates a lasting display. The image data is stored as an 8×8 sprite in the system RAM, and updated with the sound level of each channel from the Genesis’s audio subsystem.
The team are looking to release the ROM code in future to inspire copycat designs, which has the potential to spawn even more Genesis cart releases in future. We look forward to seeing what else the community comes up with. And if you’re a die-hard Genesis fan, there are other ways to listen to those classic tunes too.
Chiptunes are the fantastic, bleeping musical renditions of the soundchips of retro consoles past. Performers of the art overwhelmingly favour the various flavours of Game Boy, though there are those who work with such varied machines as the Commodore 64, Sega Genesis, and the Nintendo Entertainment System. A little more off the beaten track in the chiptune scene is the Super Nintendo, but [kevtris] has struck out and built a chiptune player for SNES-based music.
The heavy lifting is handled by an FPGA, which emulates the SNES’s S-SMP sound processor, and handles loading the music from the SPC-format files. Being chiptunes, these files store both the instrument data as well as the note data for the music. Audio output is clean and crisp, as heard in the test video.
Case design is where this project really shines. Laser cut clear acrylic is combined with a bright LCD character display and some LEDs which create an effect not unlike a glowing magical block from your 90s platformer of choice. It’s combined with some slick capacitive buttons that avoid the need to drill holes for bulky traditional buttons. [kevtris] goes through the case design, showing how it all fits together with a combination of screws and standoffs. Being built out of a series of essentially 2D slices, the case is stacked up one layer at a time.
What really stands out about this project is the fit and finish. There’s plenty of microcontroller and FPGA projects out there that can hum out a tune, but the attention to detail paid to the case design and the neatly laid out PCB really add polish to a project like this. For a different take, why not check out this chiptune player built around a Raspberry Pi?
[Martin], of the YouTube channel [WinterGatan], recently uploaded a video tour of the Phonoliszt Violina, an orchestrion, or a machine that plays music that sounds as though an orchestra is playing. The interesting thing about this one is that it plays the violin. At the time of its construction, people weren’t even certain such a thing would be possible and so when [Ludwig Hupfeld] first built one around 1910, it was considered the eighth wonder of the world.
The particular one shown in the video is at the Speelklok Museum in Utrecht, the Netherlands. The bow is a rotating cylinder with 1300 horsehairs. To get the sound of a single violin, it actually uses three of them. Rather than the bow being moved to press against the strings, the violins tilt forward to make their strings contact the rotating bow. Only one string is used per violin, hence the reason that three violins are needed. The volume is controlled by making the bow rotate faster for more volume, and slower for less. Mechanical fingers press against the strings with cork to more closely imitate the human fingertip.
The machine consists of both the mechanical violin and piano under the guidance of two paper rolls, with one roll playing at a time. See and hear it in action in the video below.
Not only does the GuitarBot project show off some great design, but the care given to the documentation and directions is wonderful to see. The GuitarBot is an initiative by three University of Delaware professors, [Dustyn Roberts], [Troy Richards], and [Ashley Pigford] to introduce their students to ‘Artgineering’, a beautiful portmanteau of ‘art’ and ‘engineering’.
The GuitarBot It is designed and documented in a way that the three major elements are compartmentalized: the strummer, the brains, and the chord mechanism are all independent modules wrapped up in a single device. Anyone is, of course, free to build the whole thing, but a lot of work has been done to ease the collaboration of smaller, team-based groups that can work on and bring together individual elements.
Some aspects of the GuitarBot are still works in progress, such as the solenoid-activated chord assembly. But everything else is ready to go with Bills of Materials and build directions. An early video of a strumming test proof of concept used on a ukelele is embedded below.
Hackaday continues to embrace our implacable spinning overlords-of-the-heart.
[zazzazzero] posted a YouTube video showing him fidgeting one of those spinners that had been hooked up to a bass guitar pickup. It makes a rather awesome rumbling sound as the pickup registers the bearings rolling around, and when hooked up to a Digidelay effects pedal he moved it beyond the rumble to more of an industrial growl like a factory hum. He also got interesting sounds by tapping on the spinner with a screwdriver.
Then he switched up to using an iPad audio app called Shaper to modify the resulting sound far beyond what he had before, with more effects options available at the touch of a button. All of these sounds can be modulated into the analog synthesizer chain, making this spinner a for-reals musical instrument.
Not all projects are made equal. Some are designed to solve a problem while others are just for fun. Entering the ranks of the most useless machines is a project by [Vladimir Mariano] who created the 3D Printed Dancing Springs. It is a step up from 3D printing a custom slinky and will make a fine edition to any maker bench.
The project uses 3D printed coils made of transparent material that is mounted atop geared platforms and attached to a fixed frame. The gears are driven by a servo motor. The motor rotates the gears and the result is a distortion in the spring. This distortion is what the dancing is all about. To add to the effect, [Vladimir Mariano] uses RGB LEDs controlled by an ATmega32u4.