Tricking A Bike Counter

Some municipalities implement bike counters on cycling routes in order to monitor traffic. [nullpxl] recently investigated how these counters work, and explored methods that can be used to trick the counter into thinking a bike passed over it.

A great many of these devices are built using inductive loop sensors. This involves passing a current through a loop of wire embedded in the ground. When a conductive item such as the metal wheel of a bike passes through the electric field, eddy currents are generated in the item, creating their own magnetic field which reacts with the loop’s field itself. This creates a change in inductance which can be measured, and thus used to log the number of times a conductive item has passed over the sensor. By looking at the signature of the inductance change, a system can be tuned to detect specific objects—for example, two bicycle wheels passing over a sensor will create a signal that varies over time in a characteristic way.

[nullpxl] first tried to recreate a “bike” signal for the inductive loop by running over the area holding two metal pans. This wasn’t close enough, so a new idea was needed. Experiments with a scrap bike then indicated that there was a speed gate involved, and that wheeling one wheel over the sensor and back again could trick the sensor into thinking a bike had passed by. Eventually, [nullpxl] distilled all this learning down to create “the BIKE BASKET.” It’s simply a bag with a bike wheel in it, and swinging it over the sensor twice makes the counter tick up.

Is there any money in tricking the average municipal bike counter in your local city? We doubt it, unless Big Bike is getting increasingly filthy in its lobbying efforts. In any case, we love to see weird sensor hacks around these parts. Continue reading “Tricking A Bike Counter”

Bike-Powered Shredder Makes Short Work Of 3D Printer Waste

[Brogan M Pratt] and his students do a lot of 3D printing, and as such found themselves producing a lot of plastic waste. Seeing an opportunity, they built a bike-powered plastic shredder that turns a little human exercise into the power needed to transform waste plastic into small bits. Shredding plastic is a necessary first step for any sort of processing, so getting this part working reliably is as important as it is educational.

Shredding is a necessary first step to processing plastic waste.

Being in the Netherlands, using a bike makes perfect sense. But it turns out there’s a lot more to making a human-powered plastic shredder than simply bolting a sprocket to a shredder, looping the bike chain over it, then climbing on and working up a sweat.

In between the bike and the shredder is a large gear reduction, a fifteen kilogram flywheel, and a heavy-duty frame to anchor everything in the face of so much mass and torque. Add some covers and safety guards and the result is a stationary bike with a hopper for waste, a bin for output, and enough rotational torque and inertia to chew through stubborn bits without stalling.

Now that the shredder works, what’s the plan for all the little plastic shreds? The goal is to turn it back into usable filament which is obviously very useful, but we’ve also seen that compression molding plastic waste can work pretty well, too.

Being an educator, [Brogan] makes it clear that a bike-powered shredder, while pretty cool, is not the only missing link in sustainability. There is currently no easy way to recycle plastic at scale. But the shredder is a critical part of demonstrating the whole process in a hands-on way, and learning why recycling plastic at scale is a genuinely difficult job.

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Fixing The Failure Of The Reevo

There are a lot of traditional features of a bike that rarely change. The spokes, the chain, and the inability for it to take off like a rocket, to mention a few. None of these are features of the Reevo, a bike that tried, and mostly failed, to innovate the traditional electric bike. [Berm Peak], an individual with more time on two wheels than the entire Reevo team ever had, tried his hand at fixing the Reevo’s many problems.

[Berm Peak] has had a go at the Reevo before, but this time he had to go a lot deeper. Before any real work could be done on the Reevo, the controller needed to be jailbroken since the only way to use most features required an app that wasn’t available. Surprisingly, the controller boards were found to be well labeled, and with some trial and error, the protocols could be reverse-engineered.

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Ebike Display Uses Reflective LCD

Although LCD displays have been used in almost every type of consumer electronics display over the last two decades, many of these screens have a few downsides that limit their usefulness in certain situations. As any owner of an early digital watch, an early laptop, or an early digital camera will testify, these displays often completely fail in direct sunlight. And, a currently new technology often using inexpensive displays in full sunlight conditions is ebikes, so [Volos Projects] decided to use a unique LCD display to solve this issue.

The display is called a reflective LCD (RLCD) and is actually a fairly old but overlooked piece of technology. Displays like these have a reflective layer that bounces ambient light back to the user, increasing contrast and readability in high light, especially when compared to more common transmissive displays. This build is based on a board from Waveshare, which includes the screen and its driver components, and [Volos Projects] integrated this into a test stand that mimics an ebike’s speed sensor and other hardware like turn signals. The display shows the bike’s speed and a few other indicators, and thanks to the screen, this information can be easily seen in full sun.

Although he doesn’t have it on an actual e-bike yet, he hopes it will be useful for those who want to try out something like this with their substandard e-bike displays. The code he’s used is available on a GitHub page for anyone interested. We’d imagine that a low-cost display like this would pair well with an open-source ebike like this one.

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Smoothie Bikes Turned Into Game Controllers

Smoothie bikes are a great way to make a nutritious beverage while getting a workout at the same time. [Tony Goacher] was approached by a local college, though, which had a problem with this technology. Namely, that students were using them and leaving them filthy. They posed a simple question—could these bikes become something else?

[Tony’s] solution was simple—the bikes would be turned into game controllers. This was easily achieved by fitting a bi-color disc into the blender assembly. As the wheel on the bike turns, it spins up the blender, with the disc inside. An ESP32 microcontroller paired with a light sensor is then able to count pulses as the disc spins, getting a readout of the blender’s current RPM. Working backwards, this can then be calculated out into the bike’s simulated road speed and used to play a basic game on an attached Raspberry Pi. Notably, the rig is setup such that the Raspberry Pi and one bike connect to an access point hosted by the other bike.  This is helpful, because it means neither bike has too many dangling cables that could get caught up in a wheel or chain.

We’ve seen many amusing game peripherals over the years, from salad spinners to turntables. Video after the break.

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Bicycle Tows 15,000 Pounds

An old joke in physics is that of the “spherical cow”, poking fun at some of the assumptions physicists make when tackling a new problem. Making the problem simple like this can help make its fundamentals easier to understand, but when applying these assumptions to real-world problems these assumptions are quickly challenged. Which is what happened when [Seth] from Berm Peak attempted to tow a huge trailer with a bicycle — while in theory the bike just needs a big enough gear ratio he quickly found other problems with this setup that had to be solved.

[Seth] decided on a tandem bike for this build. Not only does the second rider add power, but the longer wheelbase makes it less likely that the tongue weight of the trailer will lift the front wheel off the ground. It was modified with a Class 3 trailer hitch, as well as a battery to activate the electric trailer brakes in case of an emergency. But after hooking the trailer up the first time the problems started cropping up. At such a high gear ratio the bike is very slow and hard to keep on a straight line. Some large, custom training wheels were added between the riders to keep it stable, but even then the huge weight still caused problems with the chain and even damaged the bike’s freehub at one point.

Eventually, though, [Berm Peak] was able to flat tow a Ford F-150 Lightning pulling a trailer a few yards up a hill, at least demonstrating this proof of concept. It might be the absolute most a bicycle can tow without help from an electric motor, although real-world applications for something like this are likely a bit limited. He’s been doing some other bicycle-based projects with more utility lately, including a few where he brings abandoned rental e-bikes back to life by removing proprietary components.

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A man is shown performing a wheelie on a red bicycle in a classroom. In the background, a projector is displaying a phone screen running an indistinct app.

An Adaptive Soundtrack For Bike Tricks

If you’ve put in all the necessary practice to learn bike tricks, you’d probably like an appropriately dramatic soundtrack to accompany your stunts. A team of students working on a capstone project at the University of Washington took this natural desire a step further with the Music Bike, a system that generates adaptive music in response to the bike’s motion.

The Music Bike has a set of sensors controlled by an ESP32-S3 mounted beneath the bike seat. The ESP32 transmits the data it collects over BLE to an Android app, which in turn uses the FMOD Studio adaptive sound engine to generate the music played. An MPU9250 IMU collects most position and motion data, supplemented by a hall effect sensor which tracks wheel speed and direction of rotation.

When the Android app receives sensor data, it performs some processing to detect the bike’s actions, then uses these to control FMOD’s output. The students tried using machine learning to detect bike tricks, but had trouble with latency and accuracy, so they switched to a threshold classifier. They were eventually able to detect jumps, 180-degree spins, forward and reverse motion, and wheelies. FMOD uses this information to modify music pitch, alter instrument layering, and change the track. The students gave an impressive in-class demonstration of the system in the video below (the demonstration begins at 4:30).

Surprisingly enough, this isn’t the first music-producing bike we’ve featured here. We’ve also seen a music-reactive bike lighting system.

Thanks to [Blake Hannaford] for the tip!