3d Printed Nes Portable Looks Fantastic And Contains No Hot Glue

[Parker] emailed us today to show off his latest NES portable build. This time he’s using the standard “top loader” NES instead of the typically used NES on a chip. This is pretty cool since the NES on a chip has compatibility issues with some games. For the screen, he uses a common PSone screen with a slight power modification. From the factory, the screen takes 7.4 V and converts it down to 5V to use. He removed this and ran it directly from his own 5V power source. It may not seem like that big of a deal, but with portables, every bit counts. He also ditched the sound amplifier from the PSone screen in favor of something a little more efficient. He seems to have done a pretty good job because he says it gets roughly 10 hours at full volume right now.

Another cool aspect of this deign is that the cartridge serves as a sort of stand for the unit, although the button placement looks like it might be a tiny bit awkward when used this way.

 

Beautiful Wooden Case For A Portable NES

After building a few portable gaming systems, [Parker] wanted to try something a little different than the usual sleek plastic builds. He decided to go with a nice wooden classic NES. He started by gutting a NOAC or Nintendo On A Chip. The NOAC has already done most of the miniaturization for him, so he was mainly focusing on the portability. While this wasn’t the most extreme mod, it wasn’t just a case swap either. He took great pictures of the process of modifying the screen to work and putting everything together. The final product is fantastic looking.

The first comment we thought was, why is the game facing backward? Due to the shape of the NOAC board, he would have had to either add more depth to the case, or extended and flipped the actual cartridge plug to make the game face forward, so we can understand why he left it alone.

Tiny N64 Controller Comes With Hand-cramp Guarantee

Just looking at this little thing makes our hands ache. But [Kirren] did do a great job of building an N64 controller inside a tiny project box. It’s not a mod, but a ground-up build based on a PIC 16F628 microcontroller.

It has most of the buttons found on a standard controller, and he assures us that you can play most games without missing the ones that didn’t make it into the design. You can just make out the analog stick to the left, but that silver ring on the right is actually a 4-direction tactile switch which stands in for the C buttons. He’s also included Start, A, B, R, and Z.

The link above goes to his Wiki, and there are more than enough details if you’re interested in doing this yourself or just understanding how everything works. Check out his writeup on the protocol, and  you can even get a copy of his code. There’s also a video demo after the break which shows [Kirren] playing some Bond with the controller. Continue reading “Tiny N64 Controller Comes With Hand-cramp Guarantee”

Miniaturized N64 Controller Fits The Tiniest Of Hands

n64-controller-mod

The controllers that came with the Nintendo 64 don’t exactly measure up to the “Duke” of Xbox fame, but they’re not the smallest in the world either. Made by Bacteria forum member [Bungle] says that his girlfriend has incredibly tiny hands, so he thought he might try trimming some of the fat from an N64 controller by cramming its components into an N64 cartridge.

He tore down a 3rd-party N64 controller, tossing out the D-Pad, plug, and rumble motor, retaining all of the other buttons. After gutting the game cartridge, he heated the back side under a lamp and stretched the plastic over a roll of electrical tape to make room for the N64’s trademark “Z” button. Having only removed the rumble motor due to size constraints, he found a suitable replacement at Radio Shack, which fills in for the original nicely.

After a good amount of careful trimming, wiring, and mounting, he came up with the little gem you see above. We’re sure [Bungle’s] girlfriend is pleased with his work, and he seems happy with how it came out as well.

Continue reading to see a short video showing off [Bungle’s] latest creation.

[Thanks, Chris Downing]

Continue reading “Miniaturized N64 Controller Fits The Tiniest Of Hands”

A Locking Chest With A Musical Key

music-detecting-box

[Basil Shikin] was thinking about different types of locks, and was trying to come up with a locking solution that he had yet to see. It dawned on him that he had never come across a lock triggered by music, so he set off to construct one of his own.

He ordered a wooden chest online, then proceeded to piece together the electronics required for the locking mechanism as well as the music detecting logic. Using an Atmega328P paired with an electret mic, his system listens for a particular tune (the Prelude of Light from the Ocarina of Time) to be played , which triggers a tiny servo to undo the latch. To do this, he implemented a version of the Goertzel Algorithm on the Arduino, allowing him to accurately detect the magical tune by frequency, regardless of what instrument it is played on.

Be sure to check out the video below to see his musical lock in action.

Continue reading “A Locking Chest With A Musical Key”

Overclocking A Starfox Game Cartridge

Some of our younger readers will never have experienced this before, but back in the day your video games would slow way down if there were too many moving objects on the screen. The original Castlevania comes to mind, but many will remember the problem while playing the fantastically three-dimensional Super Nintendo game Starfox. [Drakon] isn’t putting up with that hardware shortfall any longer, he hacked this cartridge to run at 42 MHz, twice as fast as the design spec.

We only occasionally look in on the cart hacking scene so it was news to us that three different versions of a pin compatible chip were used in this hardware. The first two suffer from the slowdown problem, but the final revision (SuperFX GSU 2) doesn’t. It can also be overclocked as high as 48 MHz but because of the video frame rate you won’t see added improvement with the extra 6 MHz.

[Drakon] used a Doom cartridge as a guinea pig because it offers the most RAM, and set to work rerouting the traces for the ROM chip to an EEPROM so that the hardware can be used with different games. He also took this opportunity to patch in the faster clock signal.

NES Controller Uses Capacitive Touch Instead Of Buttons

Here’s one way to really keep the component count low. [David] developed an NES controller that doesn’t use any buttons. The copper clad has been milled to provide a pad which registers a button push based on capacitance. The board has a SIL header at the top, making it easy to plug into the Arduino board that reads the inputs.

[David] had trouble getting the Arduino pin read functions to respond fast enough for he NES console’s expectations. He ended up using commands to access the ATmega’s peripherals directly in order to achieve the target timing. Speaking of, he did his own sniffing of the communication scheme using a logic analyzer. The results of that work, as well as the board files and code are available at the site linked above. And there’s a demo of the controller used to play Super Mario Bros. in the clip after the break.

This is actually a tangential project using a PCB mill which he’s developing through Kickstarter. This certainly shows that the mills works as designed.  Continue reading “NES Controller Uses Capacitive Touch Instead Of Buttons”