How The Bell System Was Built

We’ve often thought that while going to the moon in the 1960s was audacious, it was just the flashiest of many audacious feats attempted and accomplished in the 20th century. Imagine, for a minute, that the phone system didn’t exist today, and you stood up in front of a corporate board and said, “Let’s run copper wire to every home and business in the world.” They’d probably send you for a psychiatric evaluation. Yet we did just that, and, in the United States, that copper wire was because of the Bell system, which [Brian Potter] describes in a recent post.

The Bell company, regardless of many name changes and divisions, was clearly a very important company. [Brian] points out that in 1917, it was the second-largest company in the United States and continued to grow, eventually employing a whopping 1% of the entire U.S. workforce. That’s what happens when you have a monopoly on a product that is subject to wild demand. In 1900, Bell handled 5 million calls a day. By 1925, that number was over 50 million. In 1975, it was just shy of 500 million. If Wester Electric — just one part of Bell — was its own company, it would have been the 12th largest company in the U.S. during the 1970s.

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The splitter with a 3D-printed case and three yellow cables coming out of it, powering two phones and one powerbank at the same time

Split A USB-C PD Port Into Three Port-ions

There’s no shortage of USB-C chargers in all sorts of configurations, but sometimes, you simply need a few more charging ports on the go, and you got a single one. Well then, check out [bluepylons]’s USB-C splitter, which takes a single USB-C 5V/3A port and splits it into three 5V/1A plugs, wonderful for charging a good few devices on the go!

This adapter does things right – it actually checks that 3A is provided, with just a comparator, and uses that to switch power to the three outputs, correctly signalling to the consumer devices that they may consume about 1A from the plugs. This hack’s documentation is super considerate – you get detailed instructions on how to reproduce it, every nuance you might want to keep in mind, and even different case options depending on whether you want to pot the case or instead use a thermal pad for a specific component which might have to dissipate some heat during operation!

This hack has been documented with notable care for whoever might want to walk the journey of building one for themselves, so if you ever need a splitter, this one is a wonderful weekend project you are sure to complete. Wonder what kind of project would be a polar opposite, but in all the best ways? Why, this 2kW USB-PD PSU, most certainly.

Lindroid Promises True Linux On Android

Since Android uses Linux, you’d think it would be easier to run Linux apps on your Android phone or tablet. There are some solutions out there, but the experience is usually less than stellar. A new player, Lindroid, claims to provide real Linux distributions with hardware-accelerated Wayland on phones. How capable is it? The suggested window manager is KDE’s KWIN. That software is fairly difficult to run on anything but a full-blown system with dbus, hardware accelerations, and similar features.

There are, however, a few problems. First, you need a rooted phone, which isn’t totally surprising. Second, there are no clear instructions yet about how to install the software. The bulk of the information available is on an X thread. You can go about 4 hours into the very long video below to see a slide presentation about Lindroid.

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Screenshot of Microsoft Flight Simulator with the Dune expansion, and in the top right corner, the mod's author is shown using their phone with an attached gamepad for controlling a Dune ornithopter.

Take Control Of MS Flight Sim With Your Smartphone

Anyone with more than a passing interest in flight simulators will eventually want to upgrade their experience with a HOTAS (Hands On Throttle-And-Stick) setup that has buttons and switches for controlling your virtual aircraft’s assorted systems, which are well supported by games such as Microsoft Flight Simulator (MSFS). But a traditional HOTAS system can be a bit of an investment, so you might want to thank [Vaibhav Sharma] for the virtualHOTAS project that brings a configurable HOTAS interface to your phone — just in time to try out that Dune expansion for MSFS.

The phone’s orientation sensors are used as a joystick, and on the screen, there’s both sliders and buttons you can use as in-game controls. On the back-end there’s a Python program on the computer which exposes a webserver that the phone connects to, translating sensor and press data without the need for an app. This works wonderfully in MSFS, as [Vaibhav] shows us in the video below. What’s more, if you get tired of the touchscreen-and-accelerometer controls, you can even connect a generic smartphone-designed game controller platform, to have its commands and movements be translated to your PC too!

All the code is open source, and with the way this project operates, it will likely work as a general-purpose interface for other projects of yours. Whether you might want to build an accessibility controller from its codebase, use it for your robot platform, maybe simply repurpose this project for any other game, [Vaibhav]’s creation is yet another reminder that we’re carrying a sensor-packed platform, and it might just help you build a peripheral you didn’t know you needed.

Don’t have a phone handy? Perhaps an Xbox controller could work with just a few 3D printed upgrades, or you could stock up on buttons and build your own joystick from scratch. Oh, and keeping HOTAS principles in mind can be pretty helpful — you might get to redesign the venerable computer mouse, for instance!

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Screenshot of the YouTube channel videos list, showing a number of videos like the ones described in this article.

[DiyOtaku] Gives Old Devices A New Life

Sometimes we get sent a tip that isn’t just a single article or video, but an entire blog or YouTube channel. Today’s channel, [Diy Otaku], is absolutely worth a watch if you want someone see giving a second life to legendary handheld devices, and our creator has been going at it for a while. A common theme in most of the videos so far – taking an old phone or a weathered gaming console, and improving upon them in a meaningful way, whether it’s lovingly restoring them, turning them into a gaming console for your off days, upgrading the battery, or repairing a common fault.

The hacks here are as detailed as they are respectful to the technology they work on. The recent video about putting a laptop touchpad into a game controller, for instance, has the creator caringly replace the controller’s epoxy blob heart with a Pro Micro while preserving the original board for all its graphite-covered pads. The touchpad is the same used in an earlier video to restore a GPD Micro PC with a broken touchpad, a device that you can see our hacker use in a later video running FreeCAD, helping them design a 18650 battery shell for a PSP about to receive a 6000 mAh battery upgrade.

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Wireshark screenshot with QCSuper-produced packets streaming into it; QCSuper script running in an adjacent terminal

Turn Your Qualcomm Phone Or Modem Into Cellular Sniffer

If your thought repurposing DVB-T dongles for generic software defined radio (SDR) use was cool, wait until you see QCSuper, a project that re-purposes phones and modems to capture raw 2G/3G/4G/5G. You have to have a Qualcomm-based device, it has to either run rooted Android or be a USB modem, but once you find one in your drawers, you can get a steady stream of packets straight into your Wireshark window. No more expensive SDR requirement for getting into cellular sniffing – at least, not unless you are debugging some seriously low-level issues.

It appears there’s a Qualcomm specific diagnostic port you can access over USB, that this software can make use of. The 5G capture support is currently situational, but 2G/3G/4G capabilities seem to be pretty stable. And there’s a good few devices in the “successfully tested” list – given the way this software functions, chances are, your device will work! Remember to report whether it does or doesn’t, of course. Also, the project is seriously rich on instructions – whether you’re using Linux or Windows, it appears you won’t be left alone debugging any problems you might encounter.

This is a receive-only project, so, legally, you are most likely allowed to have fun — at least, it would be pretty complicated to detect that you are, unlike with transmit-capable setups. Qualcomm devices have pretty much permeated our lives, with Qualcomm chips nowadays used even in the ever-present SimCom modules, like the modems used in the PinePhone. Wondering what a sniffer could be useful for? Well, for one, if you ever need to debug a 4G base station you’ve just set up, completely legally, of course.

How Wireless Charging Works And Why It’s Terrible

Wireless charging is pretty convenient, as long as the transmitter and receiver speak the same protocol. Just put the device you want to charge on the wireless charger without worrying about plugging in a cable. Yet as it turns out, the disadvantages of wireless charging may be more severe than you think, at least according to tests by iFixIt’s [Shahram Mokhtari] and colleagues. In the article the basics of wireless charging are covered, as well as why wireless charging wastes a lot more power even when not charging, and why it may damage your device’s battery faster than wired charging.

The inefficiency comes mostly from the extra steps needed to create the alternating current (AC) with wireless coupling between the coils, and the conversion back to DC. Yet it is compounded by the issue of misaligned coils, which further introduce inefficiencies. Though various protocols seek to fix this (Qi2 and Apple’s MagSafe) using alignment magnets, these manage to lose 59% of the power drawn from the mains due to these inefficiencies. Wireless chargers also are forced to stay active, polling for a new device to charge, which keeps a MagSafe charger sucking up 0.2 W in standby.

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