Apollo Computer: The Forgotten Workstations

Ever heard of Apollo Computer, Inc.? They were one of the first graphical workstation vendors in the 1980s, and at the time were competitors to Sun Microsystems.

But that’s enough dry historical context. Feast your eyes on this full-color, 26-page product brochure straight from 1988 for the Series 10000 “Personal Supercomputer” featuring multiple processors and more! It’s loaded with information about their hardware and design architecture, giving a unique glimpse into just how Apollo was positioning their offerings, and the markets they were targeting with their products.

Apollo produced their own hardware and software, which meant much of it was proprietary. Whatever happened to Apollo? They were acquired by Hewlett-Packard in 1989 and eventually shuttered over the following decade or so. Find yourself intrigued? [Jim Rees] of The Apollo Archive should be your next stop for everything Apollo-oriented.

Vintage computing has a real charm of its own, but no hardware lasts forever. Who knows? Perhaps we might someday see an Apollo workstation brought to life in VR, like we have with the Commodore 64 or the BBC Micro (which even went so far as to sample the sound of authentic keystrokes. Now that’s dedication.)

Pixel Art And The Myth Of The CRT Effect

The ‘CRT Effect’ myth says that the reason why pixel art of old games looked so much better is due to the smoothing and blending effects of cathode-ray tube (CRT) displays, which were everywhere until the early 2000s. In fits of mistaken nostalgia this has led both to modern-day extreme cubism pixel art and video game ‘CRT’ filters that respectively fail to approach what pixel art was about, or why old games looked the way they did back with our NES and SNES game consoles. This is a point which [Carl Svensson] vehemently argues from a position of experience, and one which is likely shared by quite a few of our readers.

Although there is some possible color bleed and other artefacts with CRTs due to the shadow mask (or Sony’s Trinitron aperture grille), there was no extreme separation between pixels or massive bleed-over into nearby pixels to create some built-in anti-aliasing as is often claimed unless you were using a very old/cheap or dying CRT TV. Where such effects did happen was mostly in the signal being fed into the CRT, which ranged from the horrid (RF, composite) to the not-so-terrible (S-Video, component) to the sublime (SCART RGB), with RGB video (SCART or VGA) especially busting the CRT effect myth.

Where the pixel art of yester-year shines is in its careful use of dithering and anti-aliasing to work around limited color palettes and other hardware limitations. Although back in the Atari 2600 days this led to the extreme cubism which we’re seeing again in modern ‘retro pixel art’ games, yesterday’s artists worked with the hardware limitations to create stunning works of arts, which looked great on high-end CRTs connected via RGB and decent via composite on the kids’ second-hand 14″ color set with misaligned electron guns.

An odd looking apparatus for cleaning floppy disks. A neon green disk tray is suspended on metal linear rails in a vertical orientation. It can move back and forth through a set of cleaning heads and a set of drying fans. There are some control buttons on the font as well as a string of addressable LEDs and two speakers.

Rube Goldberg Floppy Disk Cleaner

Floppies were once the standard method of information exchange, but decades of storage can render them unreadable, especially if mold sets in. [Rob Smith] wanted to clean some floppies in style and made a Disco Rube Goldberg-Style device for the job.

Starting with a disk caddy on linear rails, [Smith] has a track for the floppy to follow. First it goes through a set of pads with cleaning solution on them, and is then dried off with heating elements. To make it more fun, the device has LEDs and a set of speakers at the bottom to treat the disk to a more complete car wash-esque experience.

Cotton swabs and a cleaning solution are all you really need to do the job by hand, but if you have a lot of floppies, that can get tedious quickly. [Smith] compares his machine’s performance to doing it by hand with both IPA and a dish soap solution showing that his machine does indeed clean the disks and usually makes them more readable than they were before. He cautions that it might be best to make multiple copies of the disk during the cleaning process as it isn’t always constructive though.

Thinking about archiving that stack of floppies under your workbench? While Linux doesn’t support the drives anymore, we’ve covered a couple different methods in the past and the importance of reading the flux.

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A Look Inside The Super Nintendo Cartridges And Video System

Despite being effectively sold as a toy in the 1990s, the Super Nintendo Entertainment System (SNES) was pretty bleeding-edge as far its computing chops were concerned. This was especially apparent with its cartridges, such as in this excellent summary article by [Fabien Sanglard].

In addition to the mask ROM that stored the game data and (optionally) battery-backed SRAM to store save data, a wide range of enhancement processors existed that upgraded the base SNES system with additional processors for more CPU performance, enhanced graphics and so on. Imagine sticking a game cartridge in a PlayStation 4 today that boosted CPU speed by 5x and gave it a much better GPU, this was the world of SNES games.

On the other side of the video game cartridges was the video output system, which seems easy enough in today’s world of digital HDMI and DisplayPort output. In the 90s video output did however mean NTSC and SECAM/PAL, which means playing nice with frequencies, different resolutions (lines) and squeezing as much as possible into a single frame in a way that works with the game console’s rendering pipeline. As a result of this the PAL version of Super Mario World has a larger vertical resolution than the NTSC version (240 vs 224 lines), even if it’s still squashed into the same 4:3 format. For the physical video output side, European gamers were spoiled with an AV connector to (RGB) SCART output, while the rest of the world dealt with some variety of RF composite or S-video.

Although the SNES’s successor in the form of the N64 would not take cartridges to the same extremes, it was this flexible architecture that gave the SNES such an amazing game library.

This Home Made Mac Has A Real CRT

Cathode-ray tube (CRT) televisions may no longer be in production, but its last bastion came in the form of extremely cheap little Chinese portable sets with a black-and-white tube. They’re now useless for broadcast TV, so can often be had for next-to-nothing. [Action Retro] has a video showing a Mac Classic clone using one, and with a built-in Raspberry Pi and a copy of RiscOS it almost makes a usable computer.

The video below the break is a little heavy on the 3D printer sponsor and the Mac case comes from a Thingiverse project, but it’s well executed and we’re grateful for being introduced to that original project. We’d have gone for a period-correct beige filament rather than the glow-in-the-dark green one used here.

We’re guessing that more than one reader will have a few of those TVs around the place, such is their ubiquity. Is it worth making this as a novelty item? It depends upon your viewpoint, but we can’t help liking the result even if perhaps it’s not for us. If RiscOS isn’t quite the thing,  there’s an option a little closer to the real thing.

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Building The Unreleased Lemmings Arcade Cabinet From 1991

Back in the early 90s the world was almost graced with an arcade version of Lemmings, but after a few board revisions it was abandoned in 1991. Now the folk over at UK-based [RMC – The Cave] on YouTube have managed to not only get their mitts on a nearly finished prototype board, but have also designed and built a period-appropriate cabinet to go with it. This involved looking at a range of arcade cabinets created by Data East and picking a design that would allow both for the two-player mode of the game, and fit the overall style.

The finished Lemmings arcade cabinet. (Credit: RMC – The Cave, YouTube)

Arcade cabinets came in a wide range of cabinet styles and control layouts, largely defined by the game’s requirements, but sometimes with flourishes to distinguish the cabinet from the hundred others in the same arcade.

In this particular case the typical zig-zag (Z-back) style was found to be a good fit as on the Data East Night Slashers 1993-era cabinet, which then mostly left the controls (with two trackballs) and cabinet art to figure out. Fortunately there is plenty of inspiration when it comes to Lemmings art, leading to the finished cabinet with the original mainboard, the JAMMA wiring harness with MultiPi JAMMA controller, a 19″ CRT monitor and other components including the 3D printed controls panel.

With more and more new arcades popping up in the US and elsewhere, perhaps we’ll see these Lemmings arcade cabinets appear there too, especially since the ROMs on the prototype board were dumped for convenient MAME-ing.

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Vintage Ribbon Cable Repair Saves Poqet PC

It sometimes seems as though computing power in your pocket is a relatively new phenomenon, but in fact there have been ultraportable computers since the 8-bit era. They started to become useful around the end of the 1980s though as enterprising manufacturers started cramming full-fat PC XTs into pocket form factors. Of these the one to own was the Poqet PC, a slim clamshell design that would run for ages on a pair of AA cells . If you have one today you’d be lucky if its display ribbon cable is without faults though, and [Robert’s Retro] is here with a fix previously thought impossible.

A large proportion of the video below the break is devoted to dismantling the unit, no easy task. The cable once exposed is found to have delaminated completely, and he takes us through the delicate task of attaching a modern equivalent. We particularly like the way in which the cable’s own springiness is used to retract it. The result has a white cable rather than the original black, but that’s a small price to pay for a machine that works rather than a broken paperweight.

If early pocket computing is your thing, it’s a subject we’ve covered before.

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