For Americans Only: Estimating Celsius And Other Mental Metrics

I know many computer languages, but I’ve struggled all my life to learn a second human language. One of my problems is that I can’t stop trying to translate in my head. Just like Morse code, you need to understand things directly, not translate. But you have to start somewhere. One of the reasons metric never caught on in the United States is that it is hard to do exact translations while you are developing intuition about just how hot is 35 °C or how long 8 cm is.

If you travel, temperature is especially annoying. When the local news tells you the temperature is going to be 28, it is hard to do the math in your head to decide if you need a coat or shorts.

Ok, you are a math whiz. And you have a phone with a calculator and, probably, a voice assistant. So you can do the right math, which is (9/5) x °C + 32. But for those of us who can’t do that in our heads, there is an easier way.

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How The Widget Revolutionized Canned Beer

Walk into any pub and order a pint of Guinness, and you’ll witness a mesmerizing ritual. The bartender pulls the tap, fills the glass two-thirds full, then sets it aside to settle before topping it off with that iconic creamy head. But crack open a can of Guinness at home, and something magical happens without any theatrical waiting period. Pour it out, and you get that same cascading foam effect that made the beer famous.

But how is it done? It’s all thanks to a tiny little device that is affectionately known as The Widget.

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Design Review: LattePanda Mu NAS Carrier

It is a good day for design review! Today’s board is the MuBook, a Lattepanda Mu SoM (System-on-Module) carrier from [LtBrain], optimized for a NAS with 4 SATA and 2 NVMe ports. It is cheap to manufacture and put together, the changes are non-extensive but do make the board easier to assemble, and, it results in a decent footprint x86 NAS board you can even order assembled at somewhere like JLCPCB.

This board is based on the Lite Carrier KiCad project that the LattePanda team open-sourced to promote their Mu boards. I enjoy seeing people start their project from a known-working open-source design – they can save themselves lots of work, avoid reinventing the wheel and whole categories of mistakes, and they can learn a bunch of design techniques/tips through osmosis, too. This is a large part of why I argue everyone should open-source their projects to the highest extent possible, and why I try my best to open-source all the PCBs I design.

Let’s get into it! The board’s on GitHub as linked, already containing the latest changes.

Git’ting Better

I found the very first review item when downloading the repo onto my computer. It took a surprising amount of time, which led me to believe the repo contains a fair bit of binary files – something quite counterproductive to keep in Git. My first guess was that the repo had no .gitignore for KiCad, and indeed – it had the backups/ directory with a heap of hefty .zips, as well as a fair bit of stuff like gerbers and footprint/symbol cache files. I checked in with [LtBrain] that these won’t be an issue to delete, and then added a .gitignore from the Blepis project.

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Remembering James Lovell: The Man Who Cheated Death In Space

Many people have looked Death in the eye sockets and survived to tell others about it, but few situations speak as much to the imagination as situations where there’s absolutely zero prospect of rescuers swooping in. Top among these is the harrowing tale of the Apollo 13 moon mission and its crew – commanded by James “Jim” Lovell – as they found themselves stranded in space far away from Earth in a crippled spacecraft, facing near-certain doom.

Lovell and his crew came away from that experience in one piece, with millions tuning into the live broadcast on April 17 of 1970 as the capsule managed to land safely back on Earth, defying all odds. Like so many NASA astronauts, Lovell was a test pilot. He graduated from the US Naval Academy in Maryland, serving in the US Navy as a mechanical engineer, flight instructor and more, before being selected as NASA astronaut.

On August 7, 2025, Lovell died at the age of 97 at his home in Illinois, after a dizzying career that saw a Moon walk swapped for an in-space rescue mission like never seen before.

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Neon Bulbs? They’re A Gas!

When you think of neon, you might think of neon signs or the tenth element, a noble gas. But there was a time when neon bulbs like the venerable NE-2 were the 555 of their day, with a seemingly endless number of clever circuits. What made this little device so versatile? And why do we see so few of them today?

Neon’s brilliant glow was noted when William Ramsay and Morris Travers discovered it in 1898. It would be 1910 before a practical lighting device using neon appeared. It was 1915 when the developer, Georges Claude, of Air Liquide fame, received a patent on the unique electrodes suitable for lighting and, thus, had a monopoly on the technology he sold through his company Claude Neon Lights.

However, Daniel Moore in 1917 developed a different kind of neon bulb while working for General Electric. These bulbs used coronal discharge to produce a red glow or, with argon, a blue glow. This was different enough to earn another patent, and neon bulbs found use primarily as indicator lamps before the advent of the LED. However, it would also find many other uses.

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Smartphone Hackability, Or, A Pocket Computer That Isn’t

Smartphones boggle my mind a whole lot – they’re pocket computers, with heaps of power to spare, and yet they feel like the furthest from it. As far as personal computers go, smartphones are surprisingly user-hostile.

In the last year’s time, even my YouTube recommendations are full of people, mostly millennials, talking about technology these days being uninspiring. In many of those videos, people will talk about phones and the ecosystems that they create, and even if they mostly talk about the symptoms rather than root causes, the overall mood is pretty clear – tech got bland, even the kinds of pocket tech you’d consider marvellous in abstract. It goes deeper than cell phones all looking alike, though. They all behave alike, to our detriment.

A thought-provoking exercise is to try to compare smartphone development timelines to those of home PCs, and see just in which ways the timelines diverged, which forces acted upon which aspect of the tech at what points, and how that impacted the alienation people feel when interacting with either of these devices long-term. You’ll see some major trends – lack of standardization through proprietary technology calling the shots, stifling of innovation both knowingly and unknowingly, and finance-first development as opposed to long-term investments.

Let’s start with a fun aspect, and that is hackability. It’s not perceived to be a significant driver of change, but I do believe it to be severely decreasing chances of regular people tinkering with their phones to any amount of success. In other words, if you can’t hack it in small ways, you can’t really make it yours.

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