Knowing What’s Possible

Dan Maloney and I were talking on the podcast about his memories of the old electronics magazines, and how they had some gonzo projects in them. One, a DIY picture phone from the 1980s, was a monster build of a hundred ICs that also required you to own a TV camera. At that time, the idea of being able to see someone while talking to them on the phone was pure science fiction, and here was a version of that which you could build yourself.

Still, we have to wonder how many of these were ever built. The project itself was difficult and expensive, but you actually have to multiply that by two if you want to talk with someone else. And then you have to turn your respective living rooms into TV studios. It wasn’t the most practical of projects.

But amazing projects did something in the old magazines that we take a little bit for granted today: they showed what was possible. And if you want to create something new, you’re not necessarily going to know how to do it, but just the idea that it’s possible at all is often enough to give a motivated hacker the drive to make it real. As skateboard hero Rodney Mullen put it, “the biggest obstacle to creativity is breaking through the barrier of disbelief”.

In the skating world, it’s seeing someone else do a trick in a video that lets you know that it’s possible, and then you can make it your own. In our world, in prehistoric times, it was these electronics magazines that showed you what was possible. In the present, it’s all over the Internet, and all over Hackaday. So when you see someone’s amazing project, even if you aren’t necessarily into it, or maybe don’t even fully understand it, your horizons of what’s possible are nonetheless expanded, and that helps us all be more creative.

Keep on pushing!

Supercon 2024: Turning Talk Into Action

Most of us have some dream project or three that we’d love to make a reality. We bring it up all the time with friends, muse on it at work, and research it during our downtime. But that’s just talk—and it doesn’t actually get the project done!

At the 2024 Hackaday Supercon, Sarah Vollmer made it clear—her presentation is about turning talk into action. It’s about how to overcome all the hurdles that get in the way of achieving your grand project, so you can actually make it a reality. It might sound like a self-help book—and it kind of is—but it’s rooted in the experience of a bonafide maker who’s been there and done that a few times over.

Continue reading “Supercon 2024: Turning Talk Into Action”

Hackaday Podcast Episode 319: Experimental Archaeology, Demoscene Oscilloscope Music, And Electronic Memories

It’s the podcast so nice we recorded it twice! Despite some technical difficulties (note to self: press the record button significantly before recording the outro), Elliot and Dan were able to soldier through our rundown of the week’s top hacks.

We kicked things off with a roundup of virtual keyboards for the alternate reality crowd, which begged the question of why you’d even need such a thing. We also looked at a couple of cool demoscene-adjacent projects, such as the ultimate in oscilloscope music and a hybrid knob/jack for eurorack synth modules.

We dialed the Wayback Machine into antiquity to take a look at Clickspring’s take on the origins of precision machining; spoiler alert — you can make gas-tight concentric brass tubing using a bow-driven lathe. There’s a squishy pneumatic robot gripper, an MQTT-enabled random number generator, a feline-friendly digital stethoscope, and a typewriter that’ll make you Dymo label maker jealous.

We’ll also mourn the demise of electronics magazines and ponder how your favorite website fills that gap, and learn why it’s really hard to keep open-source software lean and clean. Short answer: because it’s made by people.

Download the zero-calorie MP3.

Continue reading “Hackaday Podcast Episode 319: Experimental Archaeology, Demoscene Oscilloscope Music, And Electronic Memories”

Libogc Allegations Rock Wii Homebrew Community

Historically, efforts to create original games and tools, port over open source emulators, and explore a game console’s hardware and software have been generally lumped together under the banner of “homebrew.” While not the intended outcome, it’s often the case that exploring a console in this manner unlocks methods to run pirated games. For example, if a bug is found in the system’s firmware that enables a clever developer to run “Hello World”, you can bet that the next thing somebody tries to write is a loader that exploits that same bug to play a ripped commercial game.

But for those who are passionate about being able to develop software for their favorite game consoles, and the developers who create the libraries and toolchains that make that possible, the line between homebrew and piracy is a critical boundary. The general belief has always been that keeping piracy at arm’s length made it less likely that the homebrew community would draw the ire of the console manufacturers.

As such, homebrew libraries and tools are held to a particularly high standard. Homebrew can only thrive if developed transparently, and every effort must be taken to avoid tainting the code with proprietary information or code. Any deviation could be the justification a company like Nintendo or Sony needs to swoop in.

Unfortunately, there are fears that covenant has been broken in light of multiple allegations of impropriety against the developers of libogc, the C library used by nearly all homebrew software for the Wii and GameCube. From potential license violations to uncomfortable questions about the origins of the project, there’s mounting evidence that calls the viability of the library into question. Some of these allegations, if true, would effectively mean the distribution and use of the vast majority of community-developed software for both consoles is now illegal.

Continue reading “Libogc Allegations Rock Wii Homebrew Community”

Supercon 2024: Photonics/Optical Stack For Smart-Glasses

Smart glasses are a complicated technology to work with. The smart part is usually straightforward enough—microprocessors and software are perfectly well understood and easy to integrate into even very compact packages. It’s the glasses part that often proves challenging—figuring out the right optics to create a workable visual interface that sits mere millimeters from the eye.

Dev Kennedy is no stranger to this world. He came to the 2024 Hackaday Supercon to give a talk and educate us all on photonics, optical stacks, and the technology at play in the world of smart glasses.

Continue reading “Supercon 2024: Photonics/Optical Stack For Smart-Glasses”

A Gentle Introduction To COBOL

As the Common Business Oriented Language, COBOL has a long and storied history. To this day it’s quite literally the financial bedrock for banks, businesses and financial institutions, running largely unnoticed by the world on mainframes and similar high-reliability computer systems. That said, as a domain-specific language targeting boring business things it doesn’t quite get the attention or hype as general purpose programming or scripting languages. Its main characteristic in the public eye appears be that it’s ‘boring’.

Despite this, COBOL is a very effective language for writing data transactions, report generating and related tasks. Due to its narrow focus on business applications, it gets one started with very little fuss, is highly self-documenting, while providing native support for decimal calculations, and a range of I/O access and database types, even with mere files. Since version 2002 COBOL underwent a number of modernizations, such as free-form code, object-oriented programming and more.

Without further ado, let’s fetch an open-source COBOL toolchain and run it through its paces with a light COBOL tutorial.

Continue reading “A Gentle Introduction To COBOL”