Reviving Nintendo’s Early Arcade Game, Wild Gunman

There’s retrogaming, and then there’s retro gaming. This next project falls into the second category, as [Callan] of 74XX Arcade Repair digs into the original Wild Gunman, first released by Nintendo way, way back in 1974 — on 16 mm film. Yes, it was a film-based arcade machine, but how else were you going to get realistic graphics just two years after PONG?

The game had two 16 mm projectors, with four different sets of film reels available, each depicting five gunmen. Unfortunately for [Callan], the film is all he has, so he’s not so much repairing as re-creating the historic game. Luckily, he had the manuals, so at least he knew how it was supposed to come together.

One projector did most of the work, showing the gunmen and a hidden timing signal for the game to know when the user could shoot; the other only activated if the user pulled the trigger at the correct time. Interestingly the ‘gun’ has an IR illuminator that bounced infrared light off the screen to a detector in the cabinet — much like later TV remotes. That makes for a rather large circular hitbox around the enemy gunslinger, which is perhaps not a bad thing for a game likely to be found in a bar.

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From NES Console To Dedicated Arcade Emulator


[Jesse] sent in this one. [Raphaël] decided to take NES practice to a new level by dedicating a NES console to run the arcade version full time. This is more than merely a ROM loading exercise, there are several differences between the NES and it’s dedicated arcade sibling, the Unisys VS. Memory was upgrade, several io pins are tapped and brought out for manual access via the newly added controls up front. At the very least, it’s a nice exercise in schematic reading. Given the mods and a few arcade accessories, you could reconstruct your own fully functional arcade machine.