Many of us are vaguely familiar with the levels of hell described in Dante’s epic poem from the 14th century, even if we’ve never visited ourselves. It’s natural to wonder in which circle of hell one might end up, but that’s a question that [scubabear’s] arcade build seeks to answer.
The stand-up cabinet was built for The Magic Castle, Hollywood’s exclusive private club for the magic set. The design is loosely inspired by old-fashioned love testers, the sort of which you might have seen in that Simpsons episode. The club has traditionally issued members with unique RFID tags in keychains, which can be used to trigger special objects in the facility. In this case, when a member scans their keychain and places their hand on a handprint, the machine starts up.
The hand is detected by an Adafruit touch sensor board, and the machine begins determining the fate of the member while playing a short musical interlude. Once calculated by the Raspberry Pi within, the user’s name is read out based on the RFID data, and their destiny is read aloud. They’re then given a receipt stating their destination in hell, along with a quote from Dante’s Inferno.
It’s a fun game and one that we’d love to try out if we find ourselves visiting The Magic Castle one spooky day. It’s made all the better by the sheer quality of the cabinet and the associated illustrations from [Jeremy Owen.]
For those keen to do something similar, [scubabear] hasn’t skimped on the details of the construction nor the electronics that make it all work. We’ve seen other great builds too, from the carefully crafted to the glowiest you’ve ever seen. Video after the break.
Video games are great and all, but sometimes you just want the thrill of manipulating actual objects in addition to watching action on a screen. This must have been the reason why Nintendo’s Duck Hunt became so popular despite the simplicity of its gameplay. Prolific hacker [mircemk] similarly made a computer-plus-physical game called “Laser Shooter“, which somehow reminds us of the good old NES game.
The game is based on an Arduino Nano, to which five LEDs as well as five photoresistors (LDRs) are connected. When the game is started, the LEDs light up at random and the player has a limited time to “shoot” the corresponding LDR with a laser pointer. This time limit is decreased as the game progresses, and the game is over once the player fails to hit the target on time. The “Game Over” message is accompanied by a sad tune, but luckily no giggling dog.
Complete schematics and code are available for anyone willing to try their hand at replicating or improving this game. And no, you can’t simply sweep your laser across the five LDRs all the time, because you lose if you shoot at the wrong target. For more laser pointer-based games, try this Laser Command clone or this laser tag badge system.
For the uninitiated, Knights of the Round was a hack-and-slash arcade game released by Capcom in 1991 that rather loosely followed the legend of King Arthur and the eponymous Knights of the Round Table. In it, up to three players make their way from stage to stage, vanquishing foes and leveling up their specific character’s weapons and abilities. But [Sebastian Mihai] was looking for a new way to experience this classic title, so he decided to reverse engineer the game and create his own version called Warlock’s Tower.
Those familiar with the original game will no doubt notice some of the differences right away while watching the video below, but for those who don’t have an intimate knowledge of Arthur’s digital adventures, the major changes are listed on the project’s web page. Among the most notable are the removal of cooperative multiplayer and stage time limits. This turns the game from a frantic beat ’em up to a more methodical adventure. Especially since you now have to compete the game in a single life. If we had to guess, we’d say [Sebastian] prefers his games to have a bit of a challenge to them.
Even if you aren’t interested in playing Warlock’s Tower yourself, the story of how [Sebastian] created it is absolutely fascinating. He started with zero knowledge of Motorola 68000 assembly, but by the end of the project, was wrangling multiple debuggers and writing custom tools to help implement the approximately 70 patches that make up the custom build.
The hundreds of hours of work that went into creating these patches is documented as a sort of stream of consciousness on the project page, allowing you to follow along in chronological order. Whether it inspires you to tackle your own reverse engineering project or makes you doubt whether or not you’ve got the patience to see it through, it’s definitely worth a read. If you’re a Knights of the Round fan, you should also take a look at the incredible wealth of information he’s amassed about the original game itself, which honestly serves as an equally impressive project in its own right.
For all its simplicity, the arcade classic Asteroids was engaging in the extreme, with the ping of the laser, the rumble of the rocket, the crash of crumbling space rocks, and that crazy warble when the damn flying saucers made an appearance. Atari estimates that the game has earned operators in excess of $500 million since it was released in 1979. That’s two billion quarters, and we’ll guess a fair percentage of those coins came from the pockets of Hackaday’s readers and staff alike.
One iconic part of Asteroids was the vector display. Each item on the field was drawn as a unit by the CRT’s electron beam dancing across the phosphor rather than raster-scanned like TV was at the time. The simple graphics were actually pretty hard to create, and with that in mind, [standupmaths] decided to take a close look at the vector display of Asteroids and try to recreate it using a laser.
To be fair, [Seb Lee-Delisle] does all the heavy lifting here, with [standupmaths] providing context on the history and mathematics of the original vector display. [Seb] is a digital artist by trade, and has at the ready a 4-watt RGB laser projector for light shows and displays. Using the laser as a replacement for the CRT’s electron beam, [Seb] was able to code a reasonably playable vector-graphic version of Asteroids on a large projections screen. Even the audio is faithful to the original. The real treat comes when the laser is slowed and a little smoke added to show us how each item is traced out in order.
What’s more seductive than a claw machine? After all, how hard can it be to snag that $2 teddy bear that is practically poking out of the pile of merchandise? But after 20 quarters, you realize you’ve spent $5, and you still don’t have anything to show for it.
[CreativeGuy88] decided to build his own claw machine (that way, he gets to keep the quarters). This sizable build is as much woodworking project as anything. However, the motors and control joysticks require electrical wiring and [CreativeGuy88] used Lego bricks to make much of the carriage.
Video arcades may be a thing of the past, but they’re still alive, well and were ready to play at this year’s World Maker Faire. The offerings weren’t old favorites, all were brand new games many being shown for the first time like the long-awaited VEC9. The Hall of Science building was filled with cabinets and no quarters were necessary, all were free-play.
Death By Audio Arcade was there in force with games like Particle Mace and Powerboat Italia ’88. Our personal favorite was Nothing Good Can Come of This. [Michael P. Consoli] devised a simple game: Two players in an empty room. A bullet drops from a hole in the ceiling, followed by a gun shortly thereafter. What happens next is up to the players. The simple graphics and gameplay give this title its charm. [Michael] was showing off a new stand-up cabinet for the game this year. He built the entire thing himself, working until the wee hours before load-in at Maker Faire.
[Batsly Adams], [Todd Bailey], and [Mike Dooley] teamed up to create what may be the first new vector arcade in decades. VEC9 has been teased for over 2 years. They’ve finally wrapped this game up and showed it off at the faire. VEC9 started with an old
Asteroids vector monitor found by [Batsly].
Last week we wrote about the guys over at TwoBitCircus and their upcoming STEAM Carnival. This Thursday we managed to make it down to the Hacker Preview day where they showed us all the toys and games that will be exhibited over the weekend.
The preview day went pretty well until the evening, when unexpected power problems occurred and the site lost power for a little while. But this is why you have a preview day right? Organizer [Brent Bushnell] even commented that he should have put a BETA badge on the ticket. Thankfully the outage coincided with the food truck arriving so everyone stopped for a burger.
Sadly all the fire based pieces were not active on the preview day since they didn’t have the appropriate safety measures in place yet, but they did get to show us most of their games. My personal favorites were the Hobby Horse Racing, and the Laser Foosball.
Here’s a quick run down of some of the stand out pieces.