“MORPH” LED Ball Is A There-Is-No-Spoon, Reality-Bending Art Installation

Marvelously conceived and exquisitely executed, this huge ball made up of hexagon tiles combines the best of blinky LEDs and animatronics into one amorphic ball.

The creation of [Nicholas Perillo] of Augmentl along with [MindBuffer], full details of the “morph v2” project have not yet been published. However, some tantilizing build progress is documented on [Nicholas’] Insta — most especially through the snapshots in the story thread spanning the last seven months. The scope of the project is brought into focus with time lapse video of hundreds of heat-set inserts, bundles of twisted wire, a pile of 1500 sliding rails, cases full of custom-order stepper motors, and thick cuts of copper bus bars to feed power up the shaft and out to the panels.

The demo video after the break is mesmerizing, shot by [nburdy] during a demo at MotionLab Berlin where it was built. Each hex tile is backed by numerous LEDs and a stepper motor assembly that lets it move in and out from the center of the ball. Somehow it manages to look as though it’s flowing, as they eye doesn’t pick up spaces opening between tiles as they are extended.

The Twitter thread fills in some of the juicy details: “486 stepper motors, 86,000 LEDs and a 5 channel granular synth engine (written by @_hobson_ no less, in @rustlang of course).” The build also includes speakers mounted in the core of the ball, hidden behind the moving LED hexes. The result is an artistic assault on reality, as the highly coordinated combinations of light, sound, and motion make this feel alive, otherwordly, or simply a glitch in the matrix. Watching the renders of what animations will look like, then seeing it on the real thing drives home the point that practical effects can still snap us out of our 21st-century computer-generated graphics trance.

It’s relatively easy to throw thousands of LEDs into a project these days, as PCBA just applies robots to the manufacturing problem. But motion remains a huge challenge beyond a handful of moving parts. But the Times Square billboard from a few years ago and the Morph ball both show it’s worth it.

As you’ve guessed from the name, this is the second Morph ball the team has collaborated on. Check out details of v1, a beach ball sized moving LED ball.

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Receipt Printers End It All In Moving Art Piece

Art is something that is always hard to classify, but by and large is most celebrated when it stimulates an emotional response for the intended audience. We’d say [Alexander Miller] achieved that in spades, with his elegant piece The Emergence and Decay of Computation.

An installation piece done for The School for Poetic Computation’s 2019 spring showcase, it consists of a series of receipt printers suspended from a height by their own paper. The thermal printers output a pattern from a cellular automata — a mathematical simulation that generates patterns that emerge from initial conditions, of which Conway’s Game of Life is perhaps the most popular. Fed data by an attached Raspberry Pi, as printing continues, the printers gradually lower themselves into a tank of water, permanently killing the hardware.

Watching a proud, brave printer slowly work itself into a watery grave is a sobering experience to any lover of stout commercial hardware, and one we won’t soon forget. What a shame to see them sacrificed so. We love a good art piece around these parts, after all. Especially when the hardware can be used in another project once the excitement of this one has waned. Video after the break. Continue reading “Receipt Printers End It All In Moving Art Piece”

Lessons Learned From An Art Installation Build

Art installations are an interesting business, which more and more often tend to include electronic or mechanical aspects to their creation. Compared to more mainstream engineering, things in this space are often done quite a bit differently. [Jan Enning-Kleinejan] worked on an installation called Prendre la parole, and shared the lessons learned from the experience.

The installation consisted of a series of individual statues, each with an LED light fitted. Additionally, each statue was fitted with a module that was to play a sound when it detected visitors in proximity. Initial designs used mains power, however for this particular install battery power would be required.

Arduinos, USB power banks and ultrasonic rangefinders were all thrown into the mix to get the job done. DFplayer modules were used to run sound, and Grove System parts were used to enable everything to be hooked up quickly and easily. While this would be a strange choice for a production design, it is common for art projects to lean heavily on rapid prototyping tools. They enable inexperienced users to quickly and effectively whip up a project that works well and at low cost.

[Jan] does a great job of explaining some of the pitfalls faced in the project, as well as reporting that the installation functioned near-flawlessly for 6 months, running 8 hours a day. We love to see a good art piece around these parts, and we’ve likely got something to your tastes – whether you’re into harmonicas, fungus, or Markov chains.

Artistic Attempt To Send Digital Signals Via Fungus

Art projects can fundamentally be anything you like, as long as you say they’re art at the end of it all. They don’t always work, or work well, but they often explore new ideas. Often, artists working on installations fall back on similar tools and techniques used by the maker community. [Julian] is no exception, and his Biotic Explorers work has many touchstones that will be familiar to the Hackaday set.

The device attempted to send signals via Mycellium fungus.

The Biotic Explorers Research Group is a broad art project, involving the creation of a fictitious scientific association. [Julian] created imaginary scientists, reports, and research to flesh out this world. The project culminates in the development of a prototype communications system, which uses pH sensors at either end of a fungal network in soil to send messages.

Liquids are applied to change the pH of the system, which can be picked up at the other end of the soil bed. The pH levels are read as digital signals, with pH levels either side of neutral reading as high and low bits. pH sensors can be expensive, so [Julian] chose the cheapest available, and tapped into their LCD display lines to read their output into an microcontroller. The system displays data using commonly available OLED displays, and hobby servo motors are used to control the dispensing of liquid.

Due to time constraints, [Julian] was unable to get the system fully functional. Sending data as pH levels through fungus proved unreliable and slow, but we suspect with further development, the system could be improved. Regardless, the project serves as an excellent example of the work that goes into a functional art installation. The thesis sheds further detail on the development of the project.

We’re no strangers to an art installation here – whether it’s Markov chains or glowing balloons.

Mayak Turns WiFi Traffic Into Sound

Dial-up modems were well known for their screeching soundtrack during the connection process. Modern networking eschews audio based communication methods, so we no longer have to deal with such things. However, all is not lost. [::vtol::]’s Mayak installation brings us a new sound, all its own.

The installation consists of four WiFi routers, connected to four LTE modems. These are configured as open hotspots that anyone can connect to. [::vtol::] was careful to select routers that had highly responsive activity LEDs. The activity LEDs are wired to an Arduino, which processes the inputs, using them to trigger various sounds from an attached synthesizer.

As users connect to the routers and go about their business on the Internet, the activity LEDs flash and the synthesizer translates this into an otherworldly soundtrack. The hardware is all hung on a beautiful metal and acrylic frame, which stands as a striking form in the sparse gallery.

The piece creates a very electronic soundscape, but you may prefer your installations to have a more mechanical racket. Video after the break.

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What Happens When You Cross A Brick With A Pixel?

There are a great many technologies we use to display information every day. We’re all familiar with plasma displays and LCDs, and then there’s more esoteric hardware like the split flap displays on municipal buses and around train stations.  However, Breakfast have been working on something that turns architectural features into a display at the same time. Enter Brixels.

The name is a portmanteau of brick and pixel, indicating that each individual brick can be independently addressed as a visual element. A Brixel installation consists of a series of columns, stacked with Brixel elements. Each individual brick on the column contains a stepper motor which can set the rotational position of the brick. The outer appearance of the individual bricks is highly customizable, as the motor hardware is integrated into the column itself. A Linux machine is used as a primary controller, which passes commands to each column’s controller over RS485, and the column controllers then pass instructions to each individual Brixel.

The Brixels are capable of continuous 360 degree rotation and also contain LEDs for various illumination based effects. The largest current installation is the Brixel Mirror, standing at 18 feet wide, 6 feet high, and containing 540 individually addressable Brixels. These are built with one half covered in a mirror finish, and combined with a depth-sensing camera for all kinds of fun interactive effects.

Brixels show that architectural features don’t have to be static – they can become kinetic, living things that can be aesthetically beautiful and also useful. Breakfast are known for their installations which use modern electronics to push the limits in their artistic installations. Their work on high-speed flip dot displays is particularly impressive. Video after the break.

[Thanks to Sheldon for the tip!]

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‘Bit’ Installation Combines Art, Markov Chains

A Markov chain is a mathematical concept of a sequence of events, in which each future event depends only on the state of the previous events. Like most mathematical concepts, it has wide-ranging applications from gambling to the stock market, but in this case, [Jonghong Park] has applied it to art.

The installation, known simply as ‘bit’, consists of four machines. Each machine has two microswitches, which are moved around two wooden discs by a stepper motor. The microswitches read bumps on the surface of the disc as either a 0 or 1, and the two bits from the microswitches represent the machine’s “state”.

When a machine is called, the stepper motor rotates 1/240th of a revolution, and then the microswitches read the machine’s current state. Based on this state and the Markov Chain algorithm coded into the machines, a machine with the corresponding state is then called, which in turn moves, continuing the chain.

The piece is intended to reflect the idea of a deterministic universe, one in which the current state can be used to predict all future states. As an art piece, it combines its message with a visually attractive presentation of understated black metal and neatly finished wood.

We love a good art installation here at Hackaday – like this amazing snowflake install from a couple years back. Video after the break.

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