When [tnjyoung] was asked to build a huge lighted clock for a high school theater’s production of Cinderella with only two weeks before opening night, he probably wished for a fairy godmother of his own to show up and do it for him. But he and his team pulled it off, and it looks amazing. That medallion in the middle? It was laid out painstakingly by hand, using electrical tape.
This thing is 12 feet wide and weighs more than 500 pounds. Even so, it isn’t a permanent set piece, so it has to move up and down throughout the show on airplane cables. Now for the minutiae: there’s an Arduino Uno with built-in Wi-Fi that receives UDP commands from a phone to raise and lower the clock at the appropriate times. The ‘duino is also controlling two stepper motors, one for the hour hand and one for the minute hand.
Time is almost a minor character in the story of Cinderella, since she has to get back by midnight. Because of this, [tnjyoung] programmed a dozen or so time cues that move the steppers at various speeds to achieve different effects, like time flying by as she dances the night away with the Prince. Hour you still just sitting there? Sweep past the break to watch the build process fly by in a matter of minutes.
Got all the time in the world? Make a clock out of clocks. Clocks all the way down.
Continue reading “Giant Clock Made In The Nick Of Time”
A Markov chain is a mathematical concept of a sequence of events, in which each future event depends only on the state of the previous events. Like most mathematical concepts, it has wide-ranging applications from gambling to the stock market, but in this case, [Jonghong Park] has applied it to art.
The installation, known simply as ‘bit’, consists of four machines. Each machine has two microswitches, which are moved around two wooden discs by a stepper motor. The microswitches read bumps on the surface of the disc as either a 0 or 1, and the two bits from the microswitches represent the machine’s “state”.
When a machine is called, the stepper motor rotates 1/240th of a revolution, and then the microswitches read the machine’s current state. Based on this state and the Markov Chain algorithm coded into the machines, a machine with the corresponding state is then called, which in turn moves, continuing the chain.
The piece is intended to reflect the idea of a deterministic universe, one in which the current state can be used to predict all future states. As an art piece, it combines its message with a visually attractive presentation of understated black metal and neatly finished wood.
We love a good art installation here at Hackaday – like this amazing snowflake install from a couple years back. Video after the break.
Continue reading “‘Bit’ Installation Combines Art, Markov Chains”
[RoboAvatar]’s Chess Robot consists of a gantry-mounted arm that picks up chess pieces and places them in their new location, as directed by the software. The game begins when the human, playing white, makes a move. When a play has been made, the human player presses a button to let the robot to take its turn. You can see it in action in the videos we’ve posted below the break.
Running the robot is an Arduino UNO with a MUX shield as well as a pair of MCP23017 I/O expander chips — a total of 93 pins available! Thanks to all those pins, the Arduino is able to listen to 64 reed switches, one for every square.
The robot detects the human’s move by listening to its reed switches and identifying when there is a change. The gantry consists of X and Y tracks made out of PVC slabs, with half-inch lead screws turned by NEMA-23s and powered by ST-6600 stepper drivers.
Unlike some chess robots that rely on pre-existing software, this one features a custom minimax chess algorithm that [RoboAvatar] coded himself. It consists of Python scripts run on a computer, which interacts with the Arduino via a serial connection. In the second video, he explains how his algorithm works. You can also download the Arduino and Python files from [RoboAvatar]’s GitHub repository.
You’d be surprised how many chess-playing robots we’ve published, like the ChessM8 robot and this voice-controlled chess robot.
Continue reading “Chess Robot’s Got The Moves”
[Josh] wrote in to tell us about an experimental instrument he’s been working on for a couple of months. We’re glad he did, because it’s a really cool project. It’s an organ that uses the principle of back-drive—applying torque to the output shaft of a motor—to create sounds. [Josh] is back-driving four octaves worth of stepper motors with spinning wooden disks, and this generates alternating current. At the right speeds, the resulting sinusoidal waveform falls within the range of human hearing and can be amplified for maximum musical enjoyment.
[Josh] built this organ from the ground up, including the keys which are made from oak and walnut. Each of the forty-nine stepper motors has a corresponding wooden disk. The larger the wooden disk in the stack, the higher the resulting pitch. [Josh] says that if he built it for a full 88 keys, the highest note’s disk would be sixteen feet in diameter.
This stack of disks is driven independently by a separate DC motor, and the speed determines the key it will play in. When [Josh] plays a note, that note’s lever is actuated and its stepper motor makes contact with its disk in the stack. When they meet, the motor is back-driven by the spinning disk. In other words, they work in concert to produce some cool, eerie sounds.
Here’s a somewhat similar sort of build made from lasers and fans, if you consider that both instruments create music from objects that weren’t built to do so. Watch [Josh] play his stepper organ after the break. He has several build videos on his YT channel, and we’ve also embedded the one that covers the motor, power, and electronics part of the build.
Continue reading “An Organ Made From Back-Driven Steppers”
For someone who has never used stepper motors, real-time clocks, or built anything from scratch, [Dodgey99] has done a great job of bending them to his will while building his Etch-A-Sketch clock.
He used two 5V stepper motors with ULN2003 drivers. These motors are mounted on the back and rotate the knobs via pulleys. They are kind of slow; it takes about 2 1/2 minutes to draw the time, but the point of the hack is to watch the Etch-A-Sketch. [Dodgey99] is working to replace these steppers with Nema 17 motors which are much faster. [Dodgey99] used an EasyDriver for Arduino to drive them. He’s got an Arduino chip kit in this clock to save on the BOM, but you could use a regular Arduino. He left out the 5V regulator because the EasyDriver has one.
[Dodgey99] has published three sketches for the clock: one to set up the RTC so that the correct time is displayed once the Etch-A-Sketch is finished, some code to test the hardware and sample the look of the digits, and the main code to replace the test code.
The icing on this timekeeping cake is the acrylic base and mounting he’s fashioned. During his mounting trials, he learned a valuable lesson about drilling holes into an Etch-A-Sketch. You can’t shake an Etch-A-Sketch programmatically, so he rotates it with a Nema 17. Check it out after the jump.
If you’re paying attention, you’ll realize we just saw the exact opposite of this project a few hours ago: a CNC tool (laser cutter) controlled by turning Etch-A-Sketch knobs.
Continue reading “An Etch-A-Sketch To Fetch The Time”
Never one to pass up the recycle pile at work, [Scott] usually doesn’t find much. A few old hard drives, maybe a ancient laptop every once in a while, but on very rare occasions he finds something actually useful. This latest haul is a gaggle of stepper motor drivers that, with a bit of work, can be reverse engineered and turned into an Arduino.
After prying into one of the plastic-enclosed boards, [Scott] found a LED, a quartet of transistors for powering the motor, and an ATMega168 microcontroller. Interestingly, most of the pins for the 168 were already broken out on the DA15 connector on each controller. The only thing needed was to build a programmer to dump the Arduino bootloader onto these little widgets.
After much trial and error (and building a new programming interface), [Scott] now has 100 Arduinos with a single stepper motor controller built in. He’s already made a toy light cycle rotate on a small stepper (after the break) and blink a LED, but with this many widgets, we’re wondering what crazy contraption [Scott] will come up with.
Continue reading “Dumpster Diving Nets 100 Arduino-powered Motor Controllers”
Over the last few years, [Michael] has been developing a PIC microcontroller board. He calls his project USBPIC, and with the addition of a few FET drivers, H-bridges, and LED drivers his homemade dev board can handle just about anything thrown at it.
[Michael]’s board is build around a PIC18F2455 microcontroller with both an In Circuit Serial Programming header and support for a USB port included. Instead of going for a modular format where the board can expanded through shields or expansion cards, [Michael] decided to make three different versions of the USBPIC.
The TRANS USBPIC includes eight FETs for switching off high current devices totaling 32 Amps. The MATRIX board has twice as many outputs as the TRANS board, but uses ULN2803 or UDN2982 chips for driving smallish-current devices. Finally, the HBSW board takes a TRANS board and replaces four FETs with a an L298 H-bridge chip for driving two DC motors.
For what [Michael] lost in modularity, we think he gained a very tidy microcontroller board capable of driving everything from robots to LED matrix displays.