David Letterman made the top ten list famous. [Creel] has a top ten that should appeal to many Hackaday readers: the top 10 craziest x86 assembly language instructions. You have to admit that the percentage of assembly language programmers is decreasing every year, so this isn’t going to have mass appeal, but if you are interested in assembly or CPU architecture, this is a fun way to kill 15 minutes.
Some would say that all x86 instructions are crazy, especially if you are accustomed to reduced instruction set computers. The x86, like other non-RISC processors, has everything but the kitchen sink. Some of these instructions might help you get that last 10 nanoseconds shaved off a time-critical loop.
Continue reading “Oddball X86 Instructions”
Have you ever wanted to develop a playable game small enough to fit into a disk’s 512 byte boot sector? How about watching somebody develop a program in assembly for nearly two hours? If you answered yes to either of those questions, or ideally both of them, you’re going to love this project from [Queso Fuego].
Whether you just want to check out the public domain source code or watch along as he literally starts from a blank file and codes every line for your viewing pleasure, chances are good that you’ll pick up a trick or two from this project. For example, he explains how all of the “graphics” in the game are done in 80 x 25 text mode simply by setting the background color of character cells without printing any text to them.
We really like the presentation in the video after the break, which was recorded over the course of multiple days, judging by the changing light levels in the background. As he types out each line of code, he explains what its function is and gives any background information necessary to explain how it will fit into the larger program. If you’ve ever wondered if you had what it takes to program in ASM, watching this video is a great way to decide.
[Queso Fuego] mentions that this project, and his research into this sort of low-level programming, came about due to the social distancing boredom that many of us are feeling. While we’re certainly not advocating for him to kept locked in his home permanently, with projects like this, you’ve got to admit it seems like a win for the rest of us.
Continue reading “Boot Sector Pong As A Crash Course In Assembly”
Learning a new skill is fun, especially one that could land you a new job. We don’t think you’ll find too much demand for PDP-11 assembly language programmers, but if it still interests you, check out [ChibiAkumas’s] video that starts a series on that subject for “absolute beginners.”
The PDP-11 is a venerable computer, but you can still find simulators ranging from SIMH to browser-based virtual devices with front panels. If you want real hardware, there is a PDP-11 on a chip that is still around (or you can score the real chips, sometimes) and there are some nice hardware simulations, too.
Continue reading “Learn PDP-11 Assembly For Fun But Probably No Profit”
We know the 6502 isn’t exactly the CPU of choice for today’s high-performance software, but with the little CPU having appeared in so many classic computers — the Apple, the KIM-1, The Commodores, to name a few — we have a real soft spot for it. [Janne] has a post detailing the eight best entries in the Commodore 64 coding competition. The goal was to draw an X on the screen using the smallest program possible. [Janne] got 56 bytes, but two entrants clocked in at 34 bytes.
In addition to the results, [Janne] also exposes the tricks people used to get these tiny programs done. Just looking at the solution in C and then 6502 assembly is instructive. Naturally, one trick is to use the existing ROM code to do tasks such as clearing the screen. But that’s just the starting point.
Continue reading “Dirty Tricks For 6502 Programming”
We recently heard it said of a hacker who pulled off a particularly nice VGA hack on an 8-bit microcontroller: “He knows all the bits, personally.” High praise, indeed. If you want to get on a first-name basis with a ton of transistors, then have a look at [Heinz D]’s Vacation Course in ATtiny13 Assembler (original in German, translated into English by robots here).
But be warned, this isn’t the easy way to learn AVRs. Not content with simply stripping away every layer of abstraction, this month-long “course” in AVR assembly starts off programming the chip initially with just two pushbuttons in its native machine language of high and low voltages. But still, especially if you can get a few assignments done in one sitting, you’re writing in the relative splendor of assembly language and uploading code with a proper programmer before long, because there’s a real limit to how much code one can toggle in before going mad.
There’s a beautiful minimalism to this entirely ground-up approach, and maybe it’s an appropriate starting point for learning how the machine works at its lowest level. At any rate, you’ll be able to lord it over the Arduino crew that you were able to get
blink.ino up and running with just a pair of mechanical contacts and a battery. Real programmers…
And once you’ve mastered AVR assembly language, you can recycle those two buttons to learn I2C or SPI. What other protocols are there that don’t have prohibitive timeouts? What’s the craziest code that you’ve ever entered bit by bit?
It’s entirely possible to do your coding in vim or emacs, hammering out hotkeys to drive the interface and bring your code to life. While working in such a way has its charms, it can be confronting to new coders, and that’s before even considering trying to understand command line compiler settings. The greenhorn coder may find themselves more at home in the warm embrace of an IDE, and [morrows_end] has now built one for those working with AVR assembly code.
The IDE goes by the name of Simple AVR IDE, or savr_ide for short. Programmed in C++ with the FLTK widget library, [morrows_end] has tested it on Windows XP, but notes that it should successfully compile for Linux, Unix, and even MacOS too.
All the basic features are there – there’s syntax highlighting, as well as integration with the AVRA assembler and AVRDUDE for programming chips. It’s a tool that could make taking the leap into assembly code just that little bit easier. For another taste of bare metal coding, check out [Ben Jojo]’s discussion of x86 bootloaders.
We live in a time when you don’t have to know assembly language to successfully work with embedded computers. The typical processor these days has resources that would shame early PCs and some of the larger ones are getting close to what was a powerful desktop machine only a few years ago. Even so, there are some cases where you really want to use assembly language. Maybe you need more speed. Or maybe you need very precise control over timing. Maybe you just like the challenge. [Robert G. Plantz] from Sonoma State University has an excellent book online titled “Introduction to Computer Organization: ARM Assembly Langauge Using the Raspberry Pi.” If you are interested in serious ARM assembly language, you really need to check out this book.
If you are more interested in x86-64 assembly and Linux [Plantz] has you covered there, too. Both books are free to read on the Internet, and you can pick up a printed version of the Linux book for a small payment if you want.
Continue reading “Learn ARM Assembly With The Raspberry Pi”