Crystal radios from Jeri Ellsworth's museum tour

Jeri Ellsworth Tours A Radio And Tech Museum

[Jeri Ellsworth] has done some YouTubing again (yes, that’s a word, just like YouTuber) after a four-year hiatus. She’s recently uploaded a very enjoyable four-part series touring the Museum of Radio and Technology in Huntington, West Virginia.

Part one contains radios spanning the ages, starting with a spark gap transmitter, some wonderful crystal sets, pocket radios from the 1940s, commercially available amateur radio transmitters and receivers from the 1930s to the 1950s, and more. There’s even a lovely hack of a transmitter built into an old refrigerator. Part two contains educational toys, three covers television sets and cameras, and four is about all types of record players and hi-fi. Each contains equipment as old as the spark gap transmitters in part one.

You may know of [Jeri] as co-founder of castAR, an augmented reality startup that recently shut its doors, but before that she was famous among hackers for her numerous projects ranging from a flexible electroluminescent display,  a centimeter wave scanner using hacked feed horns, to yours truly’s personal favorite, a Commodore 64 bass keytar.

So nuke some popcorn, sit back, and enjoy the tour following the break.

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CastAR Shuts Doors

Polygon reports CastAR is no more.

CastAR is the brainchild of renaissance woman [Jeri Ellsworth], who was hired by Valve to work on what would eventually become SteamVR. Valve let [Jeri] go, but allowed her to take her invention with her. [Jeri] founded a new company, Technical Illusions, with [Rick Johnson] and over the past few years the CastAR has appeared everywhere from Maker Faires to venues better focused towards innovative technologies.

In 2013, Technical Illusions got its start with a hugely successful Kickstarter, netting just north of one million dollars. This success drew the attention of investors and eventually led to a funding round of $15 million. With this success, Technical Illusions decided to refund the backers of its Kickstarter.

We’ve taken a look a CastAR in the past, and it’s something you can only experience first-hand. Unlike the Oculus, Google Cardboard, or any of the other VR plays companies are coming out with, CastAR is an augmented reality system that puts computer-generated objects in a real, physical setting. Any comparison between CastAR and a VR system is incomplete; these are entirely different systems with entirely different use cases. Think of it as the ultimate table top game, or the coolest D&D game you could possibly imagine.

Hacklet 54 – Virtual Reality Projects

Virtual Reality is finally coming of age. Hackers, Makers and Engineers have dreamed of creating immersive interfaces for years. From the first flight simulators to today’s cellphone powered head mounted displays, VR has always been an exciting field. Many of the advances today are being created by hackers who were inspired by systems like Virtuality from the early 1990’s. Now 25 years on, we’re seeing amazing advances – not only in commercial systems, but in open source VR projects. This week’s Hacklet is all about the best VR projects on Hackaday.io!

vr1We start with [j0nno] and D.I.Y Virtual Reality. [J0nno] has become interested in VR, and decided to build his own head mounted display. His goal is to create a setup with full head tracking and an open source software stack. He’s hoping to do this within a budget of just $200 AUD. [J0nno] started with the Ritech3d-V2 VR Goggles, which are a plastic implementation of Google’s project cardboard. For display he’s using a 5.6 inch 1280 x 800 TFT LCD. Tracking is optical, using IR LEDs and a PS3 Eye camera. [J0nno’s] background is in software, so he’s doing great setting up OpenVR and Perception. The hardware side is a bit new to him. This isn’t stopping [J0nno] though! In true hacker spirit, he’s learning all about resistors and driving LEDs as he works on D.I.Y Virtual Reality.

vr2Next up is [Josh Lindsay] with Digitabulum: The last motion-capture glove. Digitabulum is a motion capture glove designed to be able to emulate most other motion capture systems. It is also designed to be relatively low-cost. At $400 per hand, it is less expensive than most other offerings, though we’d still love to see something even cheaper. [Josh] is going with inertial sensors, and a lot of them. Specifically he’s using no less than 17 LSM9DS1 Inertial Measurement Unit (IMU) sensors from ST Microelectronics. IMU sensors like this combine multiple rate gyros, accelerometers, and magnetometers into a single unit. Essentially every segment of every finger has its own sensor suite. As you might imagine, that is quite a bit of data to crunch. An Altera Max II CPLD and an ST Arm processor help boil down the data to something which a VR engine can process. [Josh] has been working on this project for over a year now, and he’s making great progress. The prototype glove looks terrific!

vr3[Thomas] brings augmented reality to the table with Oculus Rift featured Crane control. What started as a hobby experiment became [Thomas’] major project at university. He’s connected an Oculus Rift to a toy crane. A stereo camera on the crane sends a video image to the operator. The camera is mounted on a pan/tilt mechanism driven by the Rift’s head tracking unit. Simple joystick controls allow [Thomas] to move the boom and lower the line. On-screen displays show the current status of the crane. The use of the Rift makes this an immersive demonstration. One could easily see how moving this system into the real world would make crane operations safer for crane operators.

vr4Finally we have [Arcadia Labs] with DIY Augmented Reality Device. This project, which is the [Arcadia Labs] entry in the 2015 Hackaday Prize, uses two 320 x 240 screens to create an augmented reality head mounted display. While the resolution can’t match that of the Oculus Rift or HTC Vive, [Arcadia Labs] is ok with that. They’re going for a lower cost open source alternative for augmented reality. Tracking is achieved with an IMU, while a PS3 Eye camera provides the video. A Raspberry Pi controls the show. [Arcadia Labs] was able to get 50 frames per second on the displays just using the Pi’s SPI interface, however the USB PS3 Eye camera limits things to around 10 FPS. This project is under heavy development right now, so follow along with us to see where [Arcadia Labs] ends up!

If you want VR goodness, check out our new virtual reality projects list! Did I miss your project? Don’t be shy, just drop me a message on Hackaday.io. If you’re on the left coast of the USA, check out SOCAL Virtual Reality Conference and Expo. Hackaday is a sponsor. The event happens on July 12 at the University of California Irvine.

That’s it for this week’s Hacklet, As always, see you next week. Same hack time, same hack channel, bringing you the best of Hackaday.io!

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Hackaday Links: May 3, 2015

Everybody loves How It’s Made, right? How about 3D printers? The third greatest thing to come out of Canada featured Lulzbot in their most recent episode. It’s eight minutes of fun, but shame the puns weren’t better. Robertson drives and the Avro Arrow, if you’re wondering.

Speaking of 3D printers, a lot of printers are made of aluminum extrusion. Has anyone tried something like this? It’s an idea that’s been around for a while but we can’t seem to find anyone actually using 3D printed extrusion.

CastARs are shipping out, and someone made a holodeck with retroreflective material. It’s an inflatable dome that’s attached to a regular ‘ol tent that works as a positive pressure airlock. If you’re looking to replicate this, try it with hexagons and pentagons. That should be easier than the orange-slice gores.

For some reason we can’t comprehend, USB ports are now power ports. There’s still a lot of stuff that uses 9 and 12V, and for that there’s the USB 912. It’ll work better with one of those USB battery packs.

Want to see what the Raspberry Pi 2 looks like with a Flir? NOQ2 has you covered.

Remember the Speccy? In the manual, there was an exercise left to the reader: reproduce [Mahler]’s first symphony with the BEEP command. It took a Raspberry Pi (only for synchronizing several Speccys), but it’s finally done.

CastAR Teardown

A little more than a year ago, castAR, the augmented reality glasses with projectors and retro-reflective surfaces made it to Kickstarter. Since then we’ve seen it at Maker Faire, seen it used for visualizing 3D prints, and sat down with the latest version of the hardware. Now, one of the two people we trust to do a proper teardown finally got his developer version of the castAR.

Before [Mike] digs into the hardware, a quick refresher of how the castAR works: inside the glasses are two 720p projectors that shine an image on a piece of retroreflective fabric. This image reflects directly back to the glasses, where a pair of polarized glasses (like the kind you’ll find from a 3D TV), separate the image into left and right for each eye. Add some head tracking capabilities to the glasses, and you have a castAR.

The glasses come with a small bodypack that powers the glasses, adds two jacks for the accessory sockets, and switches the HDMI signal coming from the computer. The glasses are where the real fun starts with two cameras, two projectors, and a few very big chips. The projector itself is a huge innovation; [Jeri] is on record as saying the lens manufacturers told her the optical setup shouldn’t work.

As far as chips go, there’s an HDMI receiver and an Altera Cyclone FPGA. There’s also a neat little graphic from Asteroids on the board. Video below.

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CastAR Hands-On And Off-Record Look At Next Version

At long last I had the opportunity to try out the CastAR, a glasses-based Augmented Reality system developed by Technical Illusions. The hardware has been in the works now for a couple of years, but every time we have come across a demo we were thwarted by the long lines that accompany them. This time I was really lucky. [Jeri] gave us a private demo in a suite at the Palazzo during CES 2015. Reflecting on the experience, CastAR is exactly the type of Virtual Reality hardware I’ve been longing for.

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CastAR And Holographic Print Preview For 3D Printers!

CastAR and 3D printing

Google glasses this, Oculus rift that, CastAR… With all these new vision devices coming out, the world of augmented reality is fast becoming, well, a reality!

Here’s a really cool concept [Ryan Smith] came up for 3D printing. Using [Jeri Ellsworth’s] CastAR, [Ryan Smith] has created a really cool technical illusion to demonstrate visual prototyping on his Makerbot. Using a laser cutter he’s perforated the front plastic panel of the Makerbot, which allows a semi-transparent overlay that when you use the CastAR’s projector it gives you a holographic visual effect.

The glasses track the reference object (in this case, the gear) and then project interfacing gears in an animation over-top of the existing part. [Ryan] sees this as the next step in 3D printing for artists and makers because it can help give you a 3D preview of your part, for example if you’re not fully sure what scale you want it to print at, you could actually put a mating object, or your hand, behind the screen and visually see the interface!
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