One of Hyundai’s recent concept cars was an electric vehicle named “45” in honor of its inspiration, another concept car from 45 years ago. When footage of a child-sized “Mini 45” surfaced, it was easy to conclude the car was a motorized toy for children. But Jalopnik got more information from Hyundai about this project, where we learned that was not nearly the whole picture.
The video (embedded below) explained this little vehicle is a concept car in its own right, and most of the video is a scripted performance illustrating their concept: using technology to help calm young patients in a hospital, reducing their anxiety as they faced treatment procedures. Mini 45 packs a lot more equipment than the toy cars available at our local store. The little driver’s heartbeat and breathing rate are monitored, and a camera analyzes facial expressions to gauge emotional stress. The onboard computer has an animated avatar who will try to connect with the patient, armed with tools like colorful animations, happy music, candy scent dispenser, and a bubble-blowing machine.
Continue reading “Hyundai Mini 45 EV Is A Small Car With Grand Ambitions”
A web search for “Uncanny Valley” will retrieve a lot of information about that discomfort we feel when an artificial creation is eerily lifelike. The syndrome tells us a lot about both human psychology and design challenges ahead. What about the opposite, when machines are clearly machines? Are we all clear? It turns out the answer is “No” as [Christine Sunu] explained at a Hackaday Los Angeles meetup. (Video also embedded below.)
When we build a robot, we know what’s inside the enclosure. But people who don’t know tend to extrapolate too much based only on the simple behavior they could see. As [Christine] says, people “anthropomorphize at the drop of the hat” projecting emotions onto machines and feeling emotions in return. This happens even when machines are deliberately designed to be utilitarian. iRobot was surprised how many Roomba owners gave their robot vacuum names and treated them as family members. A similar eruption of human empathy occurred with Boston Dynamics video footage demonstrating their robot staying upright despite being pushed around.
In the case of a Roomba, this kind of emotional power is relatively harmless. In the case of robots doing dangerous work in place of human beings, such attachment may hinder robots from doing the job they were designed for. And even more worrisome, the fact there’s a power means there’s a potential for abuse. To illustrate one such potential, [Christine] brought up the Amazon Echo. The cylindrical puck is clearly a machine and serves as a point-of-sale terminal, yet people have started treating Alexa as their trusted home advisor. If Amazon should start monetizing this trust, would users realize what’s happening? Would they care?
Continue reading “Emotional Hazards That Lurk Far From The Uncanny Valley”
Modeling machines off of biological patterns is the dry definition of biomimicry. For most people, this means the structure of robots and how they move, but Christine Sunu makes the argument that we should be thinking a lot more about how biomimicry has the power to make us feel something. Her talk at the 2017 Hackaday Superconference looks at what makes robots more than cold metal automatons. There is great power in designing to complement natural emotional reactions in humans — to make machines that feel alive.
We live in a world that is being filled with robots and increasingly these are breaking out of the confines of industrial automation to take a place side by side with humans. The key to making this work is to make robots that are recognizable as machines, yet intuitively accepted as being lifelike. It’s the buy-in that these robots are more than appliances, and Christine has boiled down the keys to unlocking these emotional reactions.
Continue reading “Christine Sunu Proves The Effect Of Being Alive On Hardware Design”