Hardware hacking can be extremely multidisciplinary. If you only know bits and bytes, but not solder and electrons, you’re limited in what you can build. The same is true for mechanical design, where the forces of stress and strain suddenly apply to your project and the pile of code and PCBs comes crashing to the ground.
In the first half of his workshop, Naman Pushp walks you through some of the important first concepts in mechanical engineering — how to think about the forces in the world that act on physical objects. And he brings along a great range of home-built Jugaad props that include a gravity-defying tensegrity string sculpture and some fancy origami that help hammer the topics home.
In the second half of the workshop, Naman takes these concepts into computer simulation, and gives us good insight into the way that finite-element analysis simulation packages model these same forces on tiny chunks of your project’s geometry to see if it’ll hold up under real world load. The software he uses isn’t free by any definition — it’s not even cheap unless you have a student license — but it’s nonetheless illuminating to watch him work through the flow of roughly designing an object, putting simulated stresses and strains on it, and interpreting the results. If you’ve never used FEA tools before, or are looking for a compressed introduction to first-semester mechanical engineering, this talk might be right up your alley. Continue reading “Remoticon Video: The Mechanics Of Finite Element Analysis”
While the ATMega328 is “mega” for a microcontroller, it’s still a fairly limited platform. It has plenty of I/O and working memory for most tasks, but this Battleship game that [thorlancaster328] has put together really stretches the capabilities of this tiny chip. Normally a Battleship game wouldn’t be that complicated, but this one has audio, an LED display, and can also play a fine rendition of Nyan Cat to boot, which really puts the Atmel chip through its paces.
The audio is played through a 512-byte buffer and an interrupt triggers the microcontroller when to fill the buffer while it works on the other processes. The 12×12 LED display is also fed through a shift register triggered by the same interrupt as the audio, and since the build uses so many shift registers the microcontroller can actually output four separate displays (two players, each with a dispaly for shots and one for ships). It will also eventually support a player-vs-computer mode for the battleship game, and also has a mode where it plays Nyan cat just to demonstrate its own capabilities.
We’re pretty impressed with the amount of work this small microcontroller is doing, largely thanks to code optimization from its creator [thorlancaster328]. If there’s enough interest he also says he will provide the source code too. Until then, be sure to check out this other way of pushing a small microcontroller to its limits.
Thanks to [Thinkerer] for the tip!
One of Hyundai’s recent concept cars was an electric vehicle named “45” in honor of its inspiration, another concept car from 45 years ago. When footage of a child-sized “Mini 45” surfaced, it was easy to conclude the car was a motorized toy for children. But Jalopnik got more information from Hyundai about this project, where we learned that was not nearly the whole picture.
The video (embedded below) explained this little vehicle is a concept car in its own right, and most of the video is a scripted performance illustrating their concept: using technology to help calm young patients in a hospital, reducing their anxiety as they faced treatment procedures. Mini 45 packs a lot more equipment than the toy cars available at our local store. The little driver’s heartbeat and breathing rate are monitored, and a camera analyzes facial expressions to gauge emotional stress. The onboard computer has an animated avatar who will try to connect with the patient, armed with tools like colorful animations, happy music, candy scent dispenser, and a bubble-blowing machine.
Continue reading “Hyundai Mini 45 EV Is A Small Car With Grand Ambitions”
Stress monitoring has always been a tricky business. As it turns out, there is a somewhat reliable way of monitoring stress by measuring how much cortisol, the so-called “stress hormone,” the human body produces. With that in mind, bioengineering researchers at the University of Texas at Dallas decided to make CortiWatch, a wearable device for continuously monitoring cortisol excreted in sweat, as a sort of DIY stress meter.
They made their own potentiostat, a device for measure small amounts of current produced by electrochemical reactions, similar to the glucometer. We’ve talked about these types of measurements before. Simply put, the potentiostat contains a voltage reference generator which biases the sensing electrodes at a preset potential. The voltage bias causes local electrochemical reactions at the sensing electrodes (WE in the image above), stimulating electron flow which is then measured by a transimpedance amplifier or “current-to-voltage” converter. The signal is then analyzed by an onboard analog-to-digital converter. Simply put, the more cortisol in the system, the higher the transimpedance amplifier voltage.
To validate their system a bit more thoroughly than simple benchtop studies, the researchers did some “real-life” testing. A volunteer wore the CortiWatch for 9 hours. The researchers found a consistent decrease in cortisol levels throughout the day and were able to verify these measurements with another independent test. Seems reasonable, however, it’s not quite clear to us what cortisol levels they were expecting to measure during the testing period. We do admit that it takes quite a bit of calibration to get these systems working in real-life settings, so maybe this is a start. We’ll see where they go from here.
Maybe the CortiWatch can finally give us a proper lie detector. We’ll let you be the judge.
Robots have certainly made the world a better place. Virtually everything from automobile assembly to food production uses a robot at some point in the process, not to mention those robots that can clean your house or make your morning coffee. But not every robot needs such a productive purpose. This one allows you to punch the world, which while not producing as much physical value as a welding robot in an assembly line might, certainly seems to have some therapeutic effects at least.
The IoT Planet Puncher comes to us from [8BitsAndAByte] who build lots of different things of equally dubious function. This one allows us to release our frustration on the world by punching it (or rather, a small model of it). A small painted sphere sits in front of a 3D-printed boxing glove mounted on a linear actuator. The linear actuator is driven by a Raspberry Pi. The Pi’s job doesn’t end there, though, as the project also uses a Pi camera to take video of the globe and serve it on a webpage through which anyone can control the punching glove.
While not immediately useful, we certainly had fun punching it a few times, and once a mysterious hand entered the shot to make adjustments to the system as well. Projects like this are good fun, and sometimes you just need to build something, even if it’s goofy, because the urge strikes you. Continue reading “Punch The World With A Raspberry Pi”