Sarah Petkus is a robot mom (which means she’s the mother to a robot, not that Sarah herself is a robot, at least as far as we’re aware), whose child, Noodle Feet, is a character in Sarah’s graphic novel Gravity Road. Unlike every other robot on the planet, Noodle Feet is a content-based robot. Instead of robotic arms welding car panels together or 3D printers squiring out goo, Noodle Feet isn’t a robot built for a specific function. Noodle Feet’s design is derived from his personality in his graphic novel. In the graphic novel, Noodle Feet tastes with his feet, clambers over rocks, and explores his surroundings. That’s what the real-life version of Noodle Feet must do, and that means building the hardware to do just that.
Sarah has been working on Noodle Feet for about two years now, and last year she presented a talk about tasting feet and salivating toes. It’s odd, yes, but it is a fantastic exploration of what can be done with robotics.
This year, Sarah had the opportunity to be an artist in residence at ESA, where Noodle Feet could at least test out his dream of living on Mars. There, Noodle Feet played around in the ESA’s Mars yard, where he made friends with a copy of the ExoMars rover.
Continue reading “Sarah Petkus On Building A Cartoon To Go To Mars”
Not only does the GuitarBot project show off some great design, but the care given to the documentation and directions is wonderful to see. The GuitarBot is an initiative by three University of Delaware professors, [Dustyn Roberts], [Troy Richards], and [Ashley Pigford] to introduce their students to ‘Artgineering’, a beautiful portmanteau of ‘art’ and ‘engineering’.
The GuitarBot It is designed and documented in a way that the three major elements are compartmentalized: the strummer, the brains, and the chord mechanism are all independent modules wrapped up in a single device. Anyone is, of course, free to build the whole thing, but a lot of work has been done to ease the collaboration of smaller, team-based groups that can work on and bring together individual elements.
Some aspects of the GuitarBot are still works in progress, such as the solenoid-activated chord assembly. But everything else is ready to go with Bills of Materials and build directions. An early video of a strumming test proof of concept used on a ukelele is embedded below.
Continue reading “GuitarBot Brings Together Art and Engineering”
Since the beginning of the Internet people have been controlling robots over it, peering at grainy gifs of faraway rec rooms as the robot trundles around. RunMyRobot.com has taken that idea and brought it fully into the teens. These robots use wifi or mobile connections, are 3D printed, and run Python.
The site aims to provide everything to anyone who wants to participate. If you’re just an anonymous visitor, you can still play with the robots, but anyone can also play with the same one, and sometimes a whole bunch of visitors create a cacophony of commands that makes it not fun—but you can always move to a different robot. Logged-in members of the site have the option to take over a robot and not allow anyone else to use it.
If you want to build a robot and add it to the site, the creators show how to do that as well, with a Github code repository and 3D-printable designs available for download, as well as YouTube instructions on how to build either the printed robot or one made with off-the shelf parts. They’re also looking for patrons to help with development, with the first item on their list being a mobile app.
Thanks to [Sim] for the link.
[Tuco] is a cat who shares the space of [Micah Elizabeth Scott]. He is a large tabby tomcat, and he is polydactyl, which is to say he has a congenital excess of toes. He is an extremely active and engaging creature and enjoys playing and interacting with her. We covet [Tuco].
Sadly for the rest of us who love cats, of course, unless we know [Micah] personally we’ll never have the opportunity to play with [Tuco]. She appreciates the cat-shaped void that will leave in our lives, and to help us she’s building a telepresence robot to allow the rest of us to interact with him in real time.
Her idea is to make a flying robot equipped with a camera on a gimbal, and because to mounting it on a multirotor platform would be a hazard, instead she’s making something closer to the aerial cameras you might be familiar with from sporting fixtures, a motorised platform suspended from the corners of her roof space on a set of nylon ropes, that can move at will by adjusting the length of each tether. It is suggested that one day the device will be able to launch plastic bolts for [Tuco] to chase and to incorporate other interactive features to allow online users to engage with him.
We are shown progress so far in the video introducing the project that we’ve placed below the break, she has completed a prototype windlass mechanism and worked on reverse engineering the gimbal mechanism for serial control. We’ll probably never meet [Tuco] in person, but we can’t wait to interact with him online.
Continue reading “The Internet Of Interactive Cats”
It was a good weekend to be geeky in Bavaria. In addition to our own Hackaday Prize Bring-a-Hack party, there was the reason that we scheduled it in the first place, Munich’s independent DIY expo, Make Munich.
If you’re a loyal Hackaday reader, many of the projects would seem uncannily familiar. I walked in and was greeted by some beautiful word clocks in both German and English, for instance. Still, seeing the Open Theremin being sold with an “as seen on Hackaday” sticker made us smile. And then we had a great conversation about [Urs Gaudenz]’s other project: DIY biological apparatus, also seen on Hackaday.
There were robots galore. Someone (from Gmünd?) was driving around a graffiti-bot and spraying the floor with water instead of paint or chalk to very nice effect. The full evolution of the Zoobotics robot family was on display. Even the Calliope (a German version of the micro:bit) booth had this cute Bluetooth vibrobot. Join me after the break as I dive into all of the great stuff on display over the weekend.
Continue reading “Make Munich was Awesome”
When you think about which of the many technological advances of the 20th century had the most impact on the global economy, which one would you rank as the most important? Would it be the space program, which gave rise to advances in everything from communications satellites to advanced composite materials? Or would it be the related aerospace industry, which stitched the world together so tightly that you can be almost anywhere on the planet within 24 hours? Or perhaps it’s the Internet, the global platform for buying almost anything from almost anyone.
Those are all important, but for the most economically impactful technology of the 20th century, I’d posit that the lowly shipping container and the containerized cargo industry that grew around it win, hands down.
Continue reading “Automate the Freight: Drones Across the Sea”
The trademark hacker style of Hessian YouTuber [Homo Faciens] is doing a lot with a little. Given a package of parts from a sponsor, he could have made something “normal” like a fancy robot arm. Instead, he decided to make a winchbot. (Video embedded below.)
What’s a winchbot? It’s a big frame that supports three relatively heavy motors that pull steerable gripping arms around. It’s a little bit like the hanging Hektor / wallbot / plotterbot and a little bit like a delta-style 3D printer. Although [Homo Faciens]’s build doesn’t showcase it, a winchbot is also a great way to lift heavy things because the parts that need to be beefy — the frame and the lifting motors — don’t have to move. We love the gimballed square rod that works in concert with the winches!
With five extra servos on hand, and the computing power of a Raspberry Pi, [Homo Faciens] couldn’t just stop with lifting a claw. Instead, the gripping-arms part of the bot is mounted with four degrees of freedom and is powered with software that makes it stay parallel with the table and rotate around the gripper to make programming easier. Watch it in action in the video to see what we mean.
The biggest unsolved problem that we can see is the jerkiness that it displays in moving things around. That doesn’t stop it from building up a tower and a domino knock-down. We suspect that there’s some combination of firmware and hardware tweaking that can solve this problem, or it could just be run slowly so that the wobbles damp themselves out. We’re also quite confident that [Homo Faciens] will come up with an elegant and cheap solution. Have you seen his CNC machine?
Continue reading “[Homo Faciens] Builds a Winchbot”