Wii Remote Connectivity For Android Devices

[Pikipirs] developed an app that lets you connect a Wii remote to an Android phone. After the break you can see it used with a Sega emulator. The button presses seem very responsive, making for a nice gaming addition if you care to carry around the Wiimote in addition to your phone. It certainly seems to work better than the Wii remote + iPhone hacks we’ve seen. Pick it up from the Android store or download the APK from the thread linked at the top. This is an alpha version so don’t be shocked if it’s buggy.

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Custom PS3 Controller: Software Emulation Version

[Matlo] posted a tutorial that will walk you through setting up a six-axis controller emulator. In April he developed a hardware solution using the Teensy but this version just needs a Linux computer with a Bluetooth adapter. If you don’t mind adding a computer to the mix you can use any peripheral controller that will talk to Linux and then adjust the six-axis PS3 controller mapping accordingly.

Just The Right Controller For Any Game

[Patrice] hacked all of his classic controllers for use when playing games on an emulator. He made the base station starting with a USB gaming controller. From there he soldered wires connecting the PCB pads for all of the buttons to the pins of a d-sub connector. The same is done on the classic controller, allowing him to switch them out at will. If you do the wiring correctly you only need to configure your emulator buttons once. This is a lot easier than trying to find and use classic controller connectors but you do have to alter that vintage hardware.

Snega2usb Changes Name, Learns New Tricks

[Matthias Hullin], the creator of the snega2usb let us know that its name has been changed to the Retrode. We watched this device go through the development cycle and learn to read SNES and Sega Genesis cartridges via a USB connection. Now it’s seeing some hacking to extend those capabilities. [Jon] managed to rig the Retrode up to read Virtual Boy cartridges. The Virtual Boy was a Nintendo console from the mid ’90s that used two different screens in a glasses format to produce a 3D gaming experience. Now that the cartridges can be easily dumped you have a chance to replay the titles using an emulator.

RFID Emulator

[Alexander] built an RFID emulator. It uses a wire coil (not pictured here) and an ATmega8 to represent any tag that is EM4001 compliant. This iteration requires connection to a computer to send the tag ID information to the microcontroller. In the video after the break it looks like he’s using a DIY RFID reader to test this. If the two were combined, cutting out the need for a computer, he would have an RFID spoofer on his hands.

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SNES System In The Controller

Want to take your SNES emulation to your friend’s house? [Chris] worked out a way to fit the important parts inside of an original Super Nintendo controller. He removed the case from a 4GB thumb drive as well as a USB hub. Using a RetroZone kit he gave the controller a USB interface. By soldering the thumb drive and RetroZone board directly to the hub he’s reduced the package down to just one cable. Everything fits inside the controller case and now when you plug it into the computer you can fire up the ROMs you copied from your original cartridges that are stored on the thumb drive.

Of course this isn’t limited to SNES emulation but the real question is can you boot from the thumb drive?

2600 Game Jukebox

[Yuppicide] sent us a link to a photo album of an Atari 2600 modified to play ROMs stored inside. We did some digging around and have an idea of what’s going on. It seems that the creator, [Victor] has taken his Atari 2600 cartridge emulator one step further.

Previously, he had replaced the chip in an Atari cartridge with an EEPROM that he could reprogram via a ribbon cable. This new iteration places that EEPROM inside the case of the gaming console along with a PIC development board. The PIC board interfaces an SD card with somewhere around 1200 ROMs on it. Three switches added to the front of the Atari allow the user to cycle through available games and flash the desired title to the EEPROM. As you can see, a 2×16 LCD display now resides in the cartridge opening.

This seems a little more eloquent (and less legal) than the Super Genintari.