Before all our video games came over the Intertubes, before they were on CDs, and before they were on cartridges, video games were all discrete logic. Pong was the first and you can build that out of several dozen logic chips. The great [Woz] famously built Breakout out of 44 simple chips.
For [Marcel]’s entry to the Hackaday Prize, he’s taking the single board microprocessor-less computer to the next level. He’s building a multi-Megahertz 64-color computer on a breadboard. What’s the capacitance of a breadboard? Just ask [Marcel].
The design of this disintegrated computer has just about everything you could want in a discrete CPU. There is no microcontroller or complex chips like the 74181 ALU, there’s pipelining with sometimes two instructions per clock, decoding with diodes, and a 60 Hz, 64 color VGA output and four sound channels. There’s only about 40 TTL chips on this board.
The project logs for this Hackaday Prize entry are a treat in themsleves, ranging from topics to the implementation of NES controllers to getting rid of the breadboard and turning this computer into something like a vintage game system, but with a custom CPU and instruction set. It’s an amazing build, and an awesome project for the Hackaday Prize.
Continue reading “Hackaday Prize Entry: A Mess Of VGA On A Breadboard”