Gather ‘Round This Unique 4-Player Arcade Cabinet

Usually when we see arcade cabinet builds, they’re your standard single-player stand up variety. Even one of them takes up quite a bit of room, so as appealing as it might be to link up two or more cabinets together for the occasional multiplayer session, the space required makes it a non-starter for most of us.

But this cleverly designed 4-player cocktail cabinet from [OgrishGadgeteer] goes a long way towards solving that problem. The circular design of the cabinet gives each player a clear view of their respective display in a much smaller footprint than would otherwise be possible, and the glass top allows the whole thing to double as an actual cocktail table when it’s not game time.

The cabinet was modelled in 3D before construction.

According to a post on r/cade, it took [OgrishGadgeteer] three months to go from paper sketches of the cabinet’s basic shape to the final product. Most of the components were picked up on the second hand market, which brought the total cost of the build to around $350. That wouldn’t have been a surprising price for a traditional full-size cabinet build, so for this, it seems like an absolute steal.

A Dell OptiPlex 7060 small form factor PC provides the power for this build, with the video output passing through a 4-way VGA distribution amplifier into 20 inch monitors. At $75, the four player control kit ended up being the single most expensive component of the build, though you could make do with some parts bin buttons and a Pi Pico if you wanted to really bring this one in on a budget.

Perhaps the most surprising element of the whole build is that, despite the cabinet’s complex design, [OgrishGadgeteer] pulled it off without a CNC to cut the plywood panels. Instead, a vinyl cutter was used to make full-size templates of the cuts and holes that needed to be made, which were attached directly to the wood. After that, it was just a matter of following the lines with a jigsaw. Not the fastest or most convenient solution, but it’s hard to argue with the final results.

We’ve seen other cocktail cabinet builds in the past, but this is the first that managed to cram four players in. Well, unless you count Dungeons & Dragons, anyway.

A Controller For More Than Thumbs

As virtual reality continues to make headway into the modern zeitgeist, it is still lacking in a few key ways. There’s not yet an accepted standard for correlating body motion to movement within a game, with most of the mainstream VR offerings sidestepping this problem by requiring the user to operate some sort of handheld controller to navigate the virtual world. And besides a brief Kinect fad from the 2010s, there hasn’t been too much innovation in this area. But computers have continued to increase in capabilities and algorithms for tracking movement have improved, so [Fletcher Heisler] aka [Everything Is Hacked] leveraged these modern tools into a full-body controller configurable for any video game.

This project builds heavily on a previous project by [Fletcher] which took body position information and turned it into keyboard input, leveraging OpenCV and posture detection software to map keys to specific body positions. It only needed slight modification to work for gaming with regards to the ability to hold down keys or mash buttons, but essentially works by mapping certain keystrokes from the previous project to commands in games. In addition to that step he also added support for multiplayer by splitting the image captured by the camera into two halves so it can keep track of two people simultaneously.

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Run Your Own Phone To Bring The Dreamcast Back Online

Playing a video game online is almost second nature now. So much so that almost all multiplayer video games have ditched their split-screen multiplayer modes because they assume you’d rather just be alone at your house than hanging out with your friends. This wasn’t always the case though. In the early days of online multiplayer, systems had to rely on dial-up internet before broadband was readily available (and still had split screen if you didn’t even have that). Almost no one uses dial up anymore though, so if you still like playing your old Dreamcast you’re going to have to do some work to get it online again.

Luckily for all of us there’s a Raspberry Pi image to do almost anything now. This project from [Kazade] uses one to mimic a dial-up connection for a Dreamcast so you can connect with other people still playing Quake 20 years later. It’s essentially a network bridge, but you will need some extra hardware because phone lines use a high voltage line that you’ll have to make (or buy) a solution for. Once all the hardware is set up and working, you’ll need to make a few software configuration changes, but it’s a very straightforward project.

Granted, there have been ways of playing Dreamcast games online before, but this new method really streamlines the process and makes it as simple as possible. The Dreamcast was a great system, and there’s an argument to be made that the only reason it wasn’t more popular was that it was just slightly too far ahead of its time.

Thanks to [Rusty] for the tip!