Wouldn’t it be great if there were just one standard for attaching to, programming, and debugging hardware? If you could just plug in and everything would just work? Dream on, dreamer! But of course we hobbyists aren’t the only people to suffer from multiple standards. Industry has the same problems, writ large. In response to the proliferation of smart devices — microcontrollers, sensors, and their friends — on any given PCB makes it difficult to test them all, much less their function as a system.
The Joint Test Action Group (JTAG) got together in the mid-80s to make automated testing of circuit boards a standardized process. A JTAG port can be found on almost any piece of consumer electronics with enough brains to warrant it, and it’s also a tremendously useful entry point for debugging your own work and hacking into other’s. You’re going to need to use JTAG someday.
Implemented right, it’s a very cool system that lets you test any compliant IC on the board all from a single connector. It’s mostly used by hackers for its ability to run and halt individual processors, and put them in debugging modes, inspecting their memory states, etc. Essentially every microcontroller responds to JTAG commands, and it’s an incredibly widespread and powerful standard. A victory for rationality and standardization!
The connector pinout was, of course, left up to the manufacturer. The horror!
In principle, JTAG uses five signal lines. They form a chain starting at the debugger, where one device’s output is the next device’s input, until the result is returned back to the debugger.
Test Data In (TDI) is the input from the debugger
Test Data Out (TDO) is the return end of the chain
Test Clock (TCK) clocks this data along synchronously, similarly to SPI
Test Mode Select (TMS) lets the devices know that they’re being debugged — it’s a global chip select
Test Reset (TRST) is an optional signal that resets all devices in the chain
“The great thing about standards is that there are so many to choose from.” Truer words were never spoken, and this goes double for the hobbyist world of hardware hacking. It seems that every module, every company, and every individual hacker has a favorite way of putting the same pins in a row.
We have an entire drawer full of adapters that just go from one pinout to another, or one programmer to many different target boards. We’ll be the first to admit that it’s often our own darn fault — we decided to swap the reset and ground lines because it was convenient for one design, and now we have two adapters. But imagine a world where there was only a handful of distinct pinouts — that drawer would be only half full and many projects would simply snap together. “You may say I’m a dreamer…”
This article is about connectors and standards. We’ll try not to whine and complain, although we will editorialize. We’re going to work through some of the design tradeoffs and requirements, and maybe you’ll even find that there’s already a standard pinout that’s “close enough” for your next project. And if you’ve got a frequently used pinout or use case that we’ve missed, we encourage you to share the connector pinouts in the comments, along with its pros and cons. Let’s see if we can’t make sense of this mess.
[Andrew Milkovich] was inspired build his own Super Nintendo cartridge reader based on a device we covered an eternity (in internet years) ago. The device mounts a real cartridge as a USB mass storage device, allowing you to play your games using an emulator directly from the cart.
This uses a Teensy++ 2.0 at its core. [Andrew] had to desolder the EEPROM pins from the SNES cartridge and reverse engineer the pinouts himself, but the end result was a device that could successfully read the cartridge without erasing it, no small accomplishment. The finished cartridge reader is build on some protoboard and we’d like to complement [Andrew] on his jumper routing on the underside of that board.
Of course, the experience of any console is just not the same without the original controller. So [Andrew] went a step further and made his own SNES controller to USB converter. This had the venerable Atmel ATmega328 at its core, and can be used separate from the cartridge reader if desired.