Putting More Tech Into More Hands: The Robin Hoods of Hackaday Prize

Many different projects started with the same thought: “That’s really expensive… I wonder if I could build my own for less.” Success is rewarded with satisfaction on top of the money saved, but true hacker heroes share their work so that others can build their own as well. We are happy to recognize such generosity with the Hackaday Prize [Robinhood] achievement.

Achievements are a new addition to our Hackaday Prize, running in parallel with our existing judging and rewards process. Achievements are a way for us to shower recognition and fame upon creators who demonstrate what we appreciate from our community.

Fortunately there is no requirement to steal from the rich to unlock our [Robinhood] achievement, it’s enough to give away fruits of price-reduction labor. And unlocking an achievement does not affect a project’s standings in the challenges, so some of these creators will still collect coveted awards. The list of projects that have unlocked the [Robinhood] achievement will continue to grow as the Hackaday Prize progresses, check back regularly to see the latest additions!

In the meantime, let’s look at a few notable examples that have already made the list:

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10gui: multi-touch for all ten digits

10gui-multitouch-for-10-digits

The race for the next revolutionary input design is an ongoing event. [Clayton Miller’s] newest offering in the contest is a multitouch concept that separates the display from the screen and is meant to utilize all fingers. His video explanation includes a description of the physical input device, a software implementation, and a demonstration of how a finished system will work. After the break we’ll look at the hardware, the software, and the concept video. Continue reading “10gui: multi-touch for all ten digits”

Pressure sensitive keyboard

The Applied Sciences group in Microsoft Hardware have come up with an interesting tool. This is a pressure sensitive keyboard. Our minds went strait to gaming, as theirs did too apparently. They show how this could give you more control in your games based on how hard you push the button. Remember the first time you got to use an analog stick, it sure is hard to go back to a D-pad. We want to know when we’ll get to play with these cool toys made by Microsoft.