Hardware hacking can be extremely multidisciplinary. If you only know bits and bytes, but not solder and electrons, you’re limited in what you can build. The same is true for mechanical design, where the forces of stress and strain suddenly apply to your project and the pile of code and PCBs comes crashing to the ground.
In the first half of his workshop, Naman Pushp walks you through some of the important first concepts in mechanical engineering — how to think about the forces in the world that act on physical objects. And he brings along a great range of home-built Jugaad props that include a gravity-defying tensegrity string sculpture and some fancy origami that help hammer the topics home.
In the second half of the workshop, Naman takes these concepts into computer simulation, and gives us good insight into the way that finite-element analysis simulation packages model these same forces on tiny chunks of your project’s geometry to see if it’ll hold up under real world load. The software he uses isn’t free by any definition — it’s not even cheap unless you have a student license — but it’s nonetheless illuminating to watch him work through the flow of roughly designing an object, putting simulated stresses and strains on it, and interpreting the results. If you’ve never used FEA tools before, or are looking for a compressed introduction to first-semester mechanical engineering, this talk might be right up your alley. Continue reading “Remoticon Video: The Mechanics Of Finite Element Analysis”
Stop me if this sounds familiar. You are interested in 3D printing but lacked a clear idea of what was involved. Every time you looked into it, it returned to the back burner because after spending your limited free time researching, it still looked like a part time job just to get up to speed on the basics. If this is you, then you’re exactly the reason I say the following: despite 3D printing being more accessible than ever, getting started remains harder than it needs to be. It’s a shame, because there are smart, but busy, people just waiting for that to change.
A highly technical friend and colleague of mine had, off and on, been interested in 3D printing for some time. He had questions, but also didn’t have a very good understanding of the basics because it’s clumsy and time-consuming to research something when one doesn’t even know the right terms.
I told him to video call me. Using my phone I showed him the everyday process, from downloading a model to watching the first layer get put down by the printer. He had researched getting started before, but our call was honestly the first time he had ever seen a 3D printer’s actual workflow, showing hands-on what was involved from beginning to end. It took less than twenty minutes to give him a context into which he could fit everything else, and from where he felt comfortable seeking more information. I found out later, when I politely inquired whether he had found our talk useful, that he had ordered a Prusa MK3S printer later that same day.
It got me thinking. What from our call was important and useful, but not available elsewhere? And why not?
Continue reading “3D Printering: Getting Started Is (Still) Harder Than It Needs To Be”