Building Blocks: Relating Mechanical Elements To Electronic Components

Ask any electronics hobbyist or professional what the simplest building blocks of electronic circuits are, and they’ll undoubtedly say resistors, capacitors, and inductors. Ask a mechanically-inclined person the same question about their field and the answer will probably be less straightforward. Springs would make the list for sure, but then… hmm. Maybe gears? 80/20 aluminum extrusions?

As it turns out, there are a handful of fundamental building blocks in the mechanisms world, and they’re functionally very similar, and mathematically identical, to the Big Three found in electrical engineering.

Mechanical Equivalents

Before we look at the components themselves, let’s step back a moment and think about voltage and current. Voltage is a potential difference between two points in a circuit, sometimes called electromotive force (EMF). It turns out that EMF is an apt term for it, because it is roughly analogous to, well, force. Voltage describes how “hard” electrons are being “pushed” in a circuit. In much the same vein, current describes the rate of electric charge flow. Continue reading “Building Blocks: Relating Mechanical Elements To Electronic Components”

Engineering The Less Boring Way

We have to admire a YouTube channel with the name [Less Boring Lectures]. After all, he isn’t promising they won’t be boring, just less boring. Actually though, we found quite a few of the videos pretty interesting and not boring at all. The channel features videos about mechanical engineering and related subjects like statics and math. While your typical electronics project doesn’t always need that kind of knowledge, some of them do and the mental exercise is good for you regardless. A case in point: spend seven minutes and learn about 2D and 3D vectors in two short videos (see below). Or spend 11 minutes and do the whole vector video in one gulp.

These reminded us of Kahn Academy videos, although the topics are pretty hardcore. For example, if you want to know about axial loading, shear strain, or free body diagrams, this is a good place to look.

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HackadayU Announces Rhino, Mech Eng, And AVR Classes During Winter Session

The winter lineup of HackadayU courses has just been announced, get your tickets now!

Spend those indoor hours leveling up your skills — on offer are classes to learn how to prototype like a mechanical engineer, how to create precision 3D models in Rhino, or how to dive through abstraction for total control of AVR microcontrollers. Each course is led by an expert instructor over five classes held live via weekly video chats, plus a set of office hours for further interaction.

  • Introduction to 3D using Rhino
    • Instructor: James McBennett
    • Course overview: Introduces students to Rhino3D, a NURBS based 3D software that contains a little of everything, making it James’ favorite software to introduce students to 3D. Classes are on Tuesdays at 6pm EST beginning January 26th
  • Prototyping in Mechanical Engineering
    • Instructor: Will Fischer
    • Course overview: The tips and tricks from years of prototyping and mechanical system design will help you learn to think about the world as a mechanical engineer does. Classes are on Tuesdays at 1pm EST beginning January 26th
  • AVR: Architecture, Assembly, & Reverse Engineering
    • Instructor: Uri Shaked
    • Course overview: Explore the internals of AVR architecture; reverse engineer the code generated by the compiler, learn the AVR assembly language, and look at the different peripherals and the registers that control their behavior. Classes are on Wednesdays at 2pm EST beginning January 27th

Consider becoming an Engineering Liaison for HackadayU. These volunteers help keep the class humming along for the best experience for students and instructors alike. Liaison applications are now open.

HackadayU courses are “pay-as-you-wish” with a $10 suggested donation; all proceeds go to charity with 2019 contributions topping $10,100 going to STEAM:CODERS. There is a $1 minimum to help ensure the live seats don’t go to waste. Intro videos for each course from the instructors themselves are found below, and don’t forget to check out the excellent HackadayU courses from 2020.

Continue reading “HackadayU Announces Rhino, Mech Eng, And AVR Classes During Winter Session”

Remoticon Video: The Mechanics Of Finite Element Analysis

Hardware hacking can be extremely multidisciplinary. If you only know bits and bytes, but not solder and electrons, you’re limited in what you can build. The same is true for mechanical design, where the forces of stress and strain suddenly apply to your project and the pile of code and PCBs comes crashing to the ground.

In the first half of his workshop, Naman Pushp walks you through some of the important first concepts in mechanical engineering — how to think about the forces in the world that act on physical objects. And he brings along a great range of home-built Jugaad props that include a gravity-defying tensegrity string sculpture and some fancy origami that help hammer the topics home.

In the second half of the workshop, Naman takes these concepts into computer simulation, and gives us good insight into the way that finite-element analysis simulation packages model these same forces on tiny chunks of your project’s geometry to see if it’ll hold up under real world load. The software he uses isn’t free by any definition — it’s not even cheap unless you have a student license — but it’s nonetheless illuminating to watch him work through the flow of roughly designing an object, putting simulated stresses and strains on it, and interpreting the results. If you’ve never used FEA tools before, or are looking for a compressed introduction to first-semester mechanical engineering, this talk might be right up your alley. Continue reading “Remoticon Video: The Mechanics Of Finite Element Analysis”

Mechanical Engineering Hack Chat

Join us on Wednesday, September 30 at noon Pacific for the Mechanical Engineering Hack Chat with Adam Zeloof!

Almost every non-trivial project involves some level of cross-discipline work. If you build a robot, for instance, you need to worry not just about the electronics but also the mechanical design. You need to make sure that the parts you use will be strong enough to deal with the forces that it’ll face, you have to know how much power it’ll take to move your bot, and you have to deal with a thousand details, from heat flow to frictional losses to keeping things moving with bearing and seals.

Unfortunately for many of us, the mechanical engineering aspects of a project are foreign territory. We lack the skills to properly design mechanical systems, and so resort to seat-of-the-pants decisions on materials and fasteners, or over-engineering in the extreme — the bigger the bolt, the better. Right?

Some of us, though, like Adam Zeloof, actually know a thing or two about proper mechanical engineering. Strength of materials, finite element analysis, thermodynamics — all that stuff that most of us just wing are Adam’s stock in trade. Adam brings a trained mechanical engineer’s skillset to his multi-discipline projects, like the Rotomill or his reverse-engineered ride-share scooter. And many of you will have been lucky enough to see Adam’s excellent 2019 Superconference talk on thermal design for PCBs.

Adam joins us on the Hack Chat to talk about anything and everything to do with mechanical engineering. Join us with your burning — sometimes literally — questions on how to make your designs survive the real world, where things break and air resistance can’t be ignored.

join-hack-chatOur Hack Chats are live community events in the Hackaday.io Hack Chat group messaging. This week we’ll be sitting down on Wednesday, September 30 at 12:00 PM Pacific time. If time zones baffle you as much as us, we have a handy time zone converter.

Click that speech bubble to the right, and you’ll be taken directly to the Hack Chat group on Hackaday.io. You don’t have to wait until Wednesday; join whenever you want and you can see what the community is talking about.

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How Precise Is That Part? Know Your GD&T

How does a design go from the computer screen to something you hold in your hand? Not being able to fully answer this question is a huge risk in manufacturing because . One of the important tools engineers use to ensure success is Geometric Dimensioning and Tolerancing (GD&T).

A good technical drawing is essential for communicating your mechanical part designs to a manufacturer. Drafting, as a professional discipline, is all about creating technical drawings that are as unambiguous as possible, and that means defining features explicitly. The most basic implementation of that concept is dimensioning, where you state the distance or angle between features. A proper technical drawing will also include tolerances for those dimensions, and I recently explained how to avoid the pitfall of stacking those tolerances.

Dimensions and tolerances alone, however, don’t tell the complete story. On their own, they don’t specify how closely the geometric form of the manufactured part needs to adhere to your perfect, nominal representation. That’s what we’re going to dig into today with GD&T.

Continue reading “How Precise Is That Part? Know Your GD&T”

Ask Hackaday: Is There A Common Mechanical Parts Library?

Like many stories, this one started on the roof. This particular roof is located in Michigan and keeps the rain and snow off of the i3Detroit hackerspace. Being an old industrial building, things up on the roof can start getting creaky, and when an almighty screech started coming from one of the rooftop vents as it swiveled in the wind, Nate, one of the group’s coordinators, knew it was time to do something about it.

Previous attempts to silence the banshee with the usual libations had failed, so Nate climbed up to effect a proper repair with real bearings. He dug into the unit, measured for the bearing, and came down to order the correct items. That’s when it struck him: How many should I order? After all, bearings are useful devices, not just to repair a wonky vent but especially handy in a hackerspace, where they can be put to all sorts of uses. Would extra bearings be put to good use, or would they just sit on a shelf gathering dust?

That’s when Nate dropped us a line and asked a question that raises some interesting possibilities, and one which we couldn’t answer offhand: Is there a readily accessible online library of common mechanical parts?

Continue reading “Ask Hackaday: Is There A Common Mechanical Parts Library?”