The processing power of modern game consoles is absolutely staggering when compared to the coin-op arcade machines of the early 1980s. Packed with terabytes of internal storage and gigabytes of RAM, there’s hardly a comparison to make with the Z80 cabinets that ran classics like Pac-Man. But despite being designed to pump out lifelike 4K imagery without breaking a virtual sweat, occasionally even these cutting-edge consoles are tasked with running one of those iconic early games like Dig Dug or Pole Position. Nostalgia is a hell of a drug…
As long as there are still demand for these genre-defining games, developers will have to keep figuring out ways to bring them to newer — and vastly more complex — systems. Which is precisely the topic of Bob Hickman’s 2023 Supercon talk, The Bits and Bytes of Bringing Arcade Classics to Game Consoles. Having spent decades as a professional game developer, he’s got plenty of experience with the unique constraints presented by both consoles and handhelds, and what it takes to get old code running on new silicon.
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