FiSSION 3D Game Engine for Wii homebrew

[PunMaster] wrote in to tell us that he has just released the first public demo of FiSSION Project. It’s a homebrew 3D game engine for the Wii. He’s hoping it will make development easier for other people that want to get into the Wii hacking scene. The project was originally spun out of similar work he was doing targeted at XNA for the 360. This is just a demo to generate interest in the project and hopefully get some feedback as to what’s needed to make a full release possible.

PS3 Ubuntu install for emulation


Gizmodo has done us all a favor by wading through many forum posts and condensing them into a handy guide to installing Ubuntu on your Playstation 3. It covers some of the caveats of going this route. You have to backup all of your game data before starting since the system repartitions the drive. Ubuntu installs without any problem, but because the cell processor is a PowerPC architecture it means not everything has been ported to it. There are a few things you need to install to get the Sixaxis controller to be recognized as a joystick. Super Nintendo emulator SNES9X is available and works, mostly. It doesn’t support fullscreen and cries if you reconfigure the buttons.

Supporting developers through alternate operating systems isn’t new to Sony. With the original Playstation, they released Net Yaroze, a consumer grade dev kit. The Playstation 2 was the first time they officially supported Linux on a game console (our first Linux machine). The ground breaking thing about the Playstation 3 was bundling in Linux support with every single console; no specialized hardware needed. Unfortunately they’re not near as open with the PSP.

Surface mount soldering in depth


[doctek] wants to help ease any fear you may have of surface mount design. He has written this extremely in depth explanation of how to design and build an LED driver composed of surface mount parts. While there has been plenty of surface mount instruction floating around for a while, he feels that they skimp on the details, especially when it comes to really tiny parts who’s pads are unreachable with a soldering iron.  The method he uses is the “hot plate” method we’ve seen before. There’s enough information to build your own tiny LED driver with pulse width modulation, as well as tons of references to explain how and why he does things the way he does. Great job [doctek].

If you’re going to be doing a lot of soldering, you should check out our soldering station how to.