You assume that you’ll be able to get parts forever… after all: The Internet. But what if you can’t justify paying the price for them? [Cristi C.] was in this situation, not wanting to fork over $30+ for a replacement PSP battery. The handheld gaming rig itself was just discontinued this year but supposedly the batteries have been out of production for some time. What you see above is the controller board from an original battery, with the cell from a camera battery.
The key is protection. The chemistry in Lithium cells of several types brings a working voltage of around 3.7V. Swapping the cells — even if they are different capacities — should work as protection circuits generally measure current, voltage, and sometimes temperature as they charge in order to know when the cell is full. With this in mind [Christi] cracked open a used Canon NB-6L type battery and grabbed the prismatic cell as a replacement for the pouch cell in the Sony S110 case (PDF). The Canon cell is enclosed in a metal case and is just a bit smaller than the pouch was. This means with careful work it fit back inside the original plastic enclosure.
On a somewhat related note, be careful when sourcing brand-x batteries. Some manufacturers implement checks for OEM equipment but there are ways around that.
Here’s [FlorianH's] setup for driving a PlayStation Portable screen with an FPGA. He’s using the DE0-Nano board to do this, and the first order of business was to establish a way to connect the two. He did a great job of etching his own breakout board, which has some traces that are less than 10 mils thick. Soldering the connectors for the screen was a bit of a challenge, and he shared several pictures of the process for your enjoyment.
With everything hooked up he fired it up with just a couple of lines of code to draw a test pattern. From there it was on to building a more intensive driver. [FlorianH] mentioned to us that he’s just starting to learn about FPGAs after having worked extensively with 8-bit microcontrollers. He’s been documenting his work on his site, and finds himself frequently referencing his own material so remember how he did things. Our vicarious enjoyment is an unintended (but welcomed) consequence of that habit.
[Cesar] recently got a PSP display up and running with his FPGA development board. That’s a nice project, but what we really like is that he set aside a lot of time to show how it’s done every step of the way. This isn’t just a tutorial on that particular screen, but an overview of the skill set needed to get any piece of hardware working.
The screen itself is a Sharp LQ043T3DX02; a 480×272 TFT display with 16 million colors. Not bad for your project but when you start looking into the control scheme this isn’t going to be like using a Nokia screen with an Arduino. It takes twenty pins to control it; Red, green, and blue take sixteen pins, four pins are used for control, the rest are CK, DISP, Hsync, Vsync.
Wisely, [Cesar] designs his own interface board which includes the connector for the ribbon cable. It also has drivers for the screen’s backlight and supplies power to the device. With hardware setup complete he digs into the datasheets. We just love it that he details how to get the information you’re looking for out of this document, and shows his method of turning that first into a flow chart and then into code for the FPGA.
The original PSP may be old news but there is an interesting relic of a website (translated) dedicated to the reverse engineering of a PSP (and exploring Saturn?). To determine the true capabilities of the PSP they desoldered most of the ball grid array chips and then hand soldered 157 jumper wires to allow for direct memory access. In later pictures it shows the PSP hooked up to external hardware for on the fly memory modification. Unfortunately the details are sparse and it doesn’t appear as if they will be updated anytime soon because the website has been “deleted and freezed because of spam. may ineffaceable curse prevail on the spammers.” Still this doesn’t detract too much some very impressive soldering.
[Rich] tipped us off about the Half-Byte Loader which lets you run homebrew on late-model Sony PlayStation Portables. Above you can see a PSP Go running Doom (a screenshot from the video after the break), which is a prerequisite for any cracked device. HBL uses an exploit in the game demo of Patapon 2, which is free for download. A crafted game save loaded onto a Memory Stick gets you to the loader when selected from the continue menu of the game. Right now this method works on all know firmware version 5.0 and higher. Who knows when Sony will take action to kill an exploit like this one.
Continue reading “PSP homebrew using the Half-Byte Loader”
[TokyoDrift] built an adapter that allows you to connect a PlayStation 2 controller to a PlayStation Portable. It’s a bit different from similar hacks as this adapter doesn’t require any hardware alteration to the PSP or the controller. To do so, a plug-in is used on the PSP firmware side of things. The adapter then makes use of video out and PS2 controller extension cables, along with an ATmega8 microcontroller to handle the signals between the two devices. We posted a picture of the guts because we like that king of thing but the finished project is nicely housed inside of a project box. See for yourself in the video after the break.
If you liked this hack, check out [TokyoDrift's] method of using a mouse with a PSP. Continue reading “Playstation 2 controller to PSP adapter”
[Christian Doran] wanted some blinky goodness to go along with the tunes on his PSP. He built a VU meter circuit around a couple of LM324 op-amp chips and fit it into the UMD space on the back of the PSP. Using surface mount LEDs and some fine wire he lined up a string of indicator lights round the circle on the clear UMD cover. As you can see in the video after the break, the back of the case now pulses along with the music.
[Christian] notes that building the VU circuit around an LM3915 would have been much easier but he’s working with what he has on hand. Looks like he achieve the effect he was after. If you want to learn a bit more about how the op-amps work, take a look at the tutorial from our links post.
Continue reading “A VU meter for your PSP”