We’re not certain where [NoPleaseDont] got an F-15 Throttle Grip, but it would certainly be a waste not to make something cool out of one. The F-15 is a twin engine air superiority fighter, and in it’s niche, it is one of the most successful ever made. We imagine this makes it a popular choice in air simulators.
Equipped with his successful scrounge [NoPleaseDont] decided to build a full HOTAS, Hands On Throttle and Stick, joystick. He started by taking apart the throttle grip. As each layer was pulled a part, we were pleased to see the reassuring infestation of quality control stamps you’d expect to find on the input of a 26million dollar machine. The pinouts were presumably taken and the handle was reassembled. After that, a lot of custom sheet metal parts, 3D prints, and clever bracketry came together to form the frame of the joystick.
Finally came the electronics. Many of the photos were too blurry to decode, but at minimum a Teensy and custom LED control board is involved. The frame got a few additional buttons and control panels added.
The resulting joystick has a great history, and more buttons than we can guess the purpose of.
Hacking for the Raspberry Pi Zero is a tricky proposition. Whatever you do, you’re working with a nominal five dollar board, so your hacks can’t be too highfalutin. For instance, a decent PS/2 to USB adapter will cost you as much as the Zero did, if not more. But if you just need to drive your Pi Zero from your old Model M (we hear you!) you’ve got to do it on the cheap.
So when prolific Pi hacker [mincepi] set out to build a PS/2 adapter, some corners were cut. PS/2 is a clocked data protocol, but the good news is that the clock doesn’t start and stop all the time as in I2C or SPI. This means that if you poll the data line at just the right frequency, at least in principle you’ll be able to ignore the clock.
So that’s what [mincepi] did. As you can see in the schematic and the banner image, there’s nothing to it. Two resistors provide the pullup voltage for the clock and data lines. And here’s a gem: a green LED with a drop voltage of about 2 V converts the 5 V data line down to something that the Pi Zero’s 3.3 V won’t get fried with. Cute, and very much in keeping with the spirit of the hack. You might be tempted to scrounge up a 3.3 V zener diode from somewhere just to be on the safe side, but remember, it’s a five dollar computer you’re protecting.
The last piece is a custom kernel module for the Pi that polls the PS/2 data line at just the right frequency. If you’re not a Linux person and “compiling a kernel module” sounds scary, [mincepi] has even put together a nice guide for the Raspbian distribution that he’s using. It should work with minor tweaks for any other distro.
We said [mincepi] is a prolific Pi hacker and here’s the proof: we’ve covered his quick-and-dirty VGA output hack and a scheme to get analog sound input into the Pi Zero just in the last couple of weeks. Hack on!
Inspired by TRON, [lasttraveler] decided to try his hand at building a Balance Board — basically a giant joystick pad you can stand on to control.
Constructed of solid wood, the switches are actually very simple — he’s just using tin foil to make the contacts. By opening up the sacrificial keyboard, he’s taken the up/down/left/right keys and wired the contacts directly to the four tin foil pads. A recess in the bottom of the board allows the rest of the keyboard to remain intact — in case he ever wants to take it apart again. Or add new buttons!
Wooden crossbeams in the shape of an X allow the board to balance in the middle without touching any of the contacts — but as soon as you lean the connections are made and you’re off to the races!
Now strap on a VR headset and play some TRON! Though if you want even more accurate control you might want to pick up a cheap Wii balance board instead.
[Nicolas Berger] submits his six degree of freedom mouse project. He hopes to do things like control a robot arm or fly an alien mothership.
We thought the construction was really neat; suspending a wooden ball in the middle of three retractable key rings. By moving the ball around you can control the motion of a cube displayed on the computer. We first thought this was done by encoders or potentiometers measuring the amount of string coming out of the key fobs. However, what’s actually happening is a little bit cleverer.
[Nicolas] has joined each string with its own 2 axis joystick from Adafruit. He had some issues with these at first because the potentiometers in the joysticks weren’t linear, but he replaced them with a different module and got the expected output. He takes the angle values from each string, and a Python program numerically translates the output from the mouse into something the computer likes. The code is available on his GitHub. A video of the completed mouse is after the break.
Continue reading “Joysix, Six Degree of Freedom Mouse Made From Retractable Key Rings”
You need to get an SPI bus on something right now, but you left your laptop at home. No problems, because you’ve got your Bus Pirate and cellphone in your pocket. And a USB OTG cable, because you’re going to need one of those. And some probes. And maybe a soldering iron for tacking magnet wire onto those really small traces. And maybe a good magnifying glass. And…
OK, our fantasy of stepping away from the party for a quick JTAG debugging session is absurd, but what’s not at all absurd is the idea of driving your Bus Pirate from a nice GUI app on your Android phone. [James Newton] wrote DroidScriptBusPirate so that he wouldn’t have to hassle with the Bus Pirate’s nested single-character menu system, and could easily save complete scripts to do common jobs from pleasant menus on his phone.
In fact, now that we think of it, we’re missing a Bus Pirate GUI for our desktop as well. Whenever we have complex tasks, we end up scripting something in Python, but there ought to be something more user-friendly. Anyone know of a good GUI solution?
There’s no holy war holier than establishing whether PC games are superior to console games (they are). But even so, there’s no denying that there are some good console titles out there. What if you’d still like to play them using a mouse and keyboard? If you’re [Agent86], you’d build up the most ridiculous chain of fun electronics to get the job done.
Now there is an overpriced off-the-shelf solution for this problem, and a pre-existing open-source project that’ll get the same job done for only a few bucks in parts. But there’s nothing like the fun in solving a problem your own way, with your own tangle of wires, darn it all! The details of the build span four (4!) pages in [Agent86]’s blog, so settle down with a warm cup of coffee.
Here’s the summary: an Xbox 360 controller is taken apart and turned into an Xbox controller. The buttons and joysticks are put under computer control via a Teensy microcontroller. GPIOs press the controller’s buttons, and digipots replace the analog sticks. Software on the Teensy drives the digipots and presses the buttons, interpreting a custom protocol sent over USB from the computer, which also gets some custom software to send the signals.
So if you’re keeping score: a button press on a keyboard is converted to USB, sent to a PC, converted to a custom serial protocol, sent to a Teensy which emulates a human for a controller that then coverts the signals back into the Xbox’s USB protocol. Pshwew!
Along the way, there’s learning at every stage, which is really the point of an exercise like this. And [Agent86] says that it mostly works, with some glitches in the mouse-to-joystick mapping. But if you’re interested in any part of this crazy chain, you’ve now got a model for each of them.
No offense to [Douglas Engelbart] but the computer mouse has always seemed a bit of a hack to us (and not in the good sense of the word). Sure we’ve all gotten used to them, but unlike a computer keyboard, there is no pre-computer analog to a mouse. There are plenty of alternatives, of course, like touchpads and trackballs, but they never seem to catch on to the extent that the plain old mouse has.
One interesting variation is the pen mouse. These do rely on a pre-computer analog: a pen or pencil. You can buy them already made (and they are surprisingly inexpensive), but what fun is that? [MikB] wanted one and decided to build it instead of buying it.
The main parts of the pen mouse include a cheap mouse with a failing scroll wheel, a bingo pen, and the base from an old web camera. There’s also a normal-sized pen to act as the handpiece. The project is mostly mechanical rather than electrical. [MikB] took the mouse apart and cut the PCB to fit inside the base. The rest of the build is a construction project.
The result appears to work well. [MikB] includes instructions for installing the mouse correctly in Linux. The net effect is like a tablet but doesn’t’ require much space on your desk. We’ve seen plenty of mouse projects in the past, of course. We’ve even seen hacks for a head mouse if that’s your thing.