Racing virtual cars from behind a PC monitor might be cheaper than doing it in the real world, but high-end sim racing peripherals still come with high-end prices. With the increasing popularity of force-feedback pedals [Tristan Fenwick] built built an active pedal that can provide significant resistance.
[Tristan] integrated a load cell into the 3D printed pedal linkage, which is connected to a 130 W NEMA23 servo motor via a 8 mm lead screw. With constant feedback from the load cell, a simple PID controller running on an Arduino to actively adjust the pedal’s position and the amount of resistance it provides.
At ~$250 in parts, it’s a significantly more affordable than the $2300 price tag on a single Simucube pedal, which served as inspiration for this project. There are still some issues to address, such as shaky ADC readings and a lack of computing power on the Arduino, the demo video after the break looks incredibly promising. [Tristan] also notes that 300 kg is overkill and a slightly smaller servo motor would probably also work.
For more incredible simulator inspiration, check out the A-10 Warthog cockpit, a 3D printed flight sim yoke and pedals, and a tank driving simulator from before the age of computer graphics.
Continue reading “Active Racing Simulator Pedal”
There are many racing wheels on the market for the budding sim enthusiast. Unfortunately, lower end models tend to have a limited range of motion and ship with cheap plastic wheels that don’t feel good in the hand. As always, if what’s on the shelf doesn’t meet your needs, you can always build your own. [ilge]’s DIY racing wheel build is a great example of how to go about it.
It’s a no-frills build, with an Arduino Leonardo doing the USB Human Interface Device duties in this case. It reads a standard 10K potentiometer via an analog input to determine wheel position. To enable a realistic 900 degrees of motion, unlike the standard 270 degree rotation of the potentiometer, [ilge] uses 3D printed gears of 15 and 54 degrees respectively. This also has the benefit of allowing the wheel to be mounted to a stout bearing for smooth motion. The steering wheel itself is a high quality drift wheel from MOMO, and the benefit of building your own setup is that you can choose whatever wheel you like to taste.
It’s a simple build both mechanically and electronically speaking, but one that serves as a great entry into building a DIY sim for the beginner. We’d love to see further upgrades towards force feedback, or even shift paddles added on the back. Those looking to go all out can even consider building a motion platform. Video after the break.
Continue reading “900-Degree Racing Wheel Helps You Nail The Apex”
The racing sim scene has always had a strong DIY subculture, as enthusiasts seeking the most realistic-feeling peripherals set out to modify off-the-shelf offerings for greater authenticity. Others go further and craft their own builds from the ground up. [ilge] has done just that, putting together his own set of pedals for sim racing.
The build relies primarily on 3D printed components, with a few springs and some nuts and bolts to hold everything together. Gear teeth on the pedal arms interface with matching gears mounted on potentiometers. These are then wired into an Arduino Pro Micro, which reads the individual pots via analog inputs and then acts as a USB Human Interface Device to the computer.
[ilge] tests the setup with a variety of games, including the popular Euro Truck Simulator and iRacing. It’s a great cheap way to get started with a pedal set for a sim rig. From here, the sky really is the limit; we’d love to see an upgraded version with a load-cell on the brake for better pedal feel. We’d be surprised if an H-shifter isn’t in the works, too. Video after the break.
Continue reading “An Easy DIY Pedal Set For Racing Sims”
If you don’t get enough driving in your real life, you can top it off with some virtual driving and even build yourself a cockpit. To this end [Noctiluxx] created a very nice 3D printable stick shifter you can build yourself.
The design is adapted for 3D printing from an older aluminium version by [Willynovi] over on the X-Simulator forums. Every version uses an off-the-shelf ball joint for the main pivot, below which is a guide plate with the desired shift pattern. Each position has a microswitch, which can be connected to a USB encoder from eBay which acts as a HID. The position is held in the Y-axis position by a clever spring-loaded cam mechanism above the ball joint, while the X-position is held by the bottom guide plate. The gear knob can be either 3D printed or the real deal of your choice.
This design is the perfect example of the power of the internet and open source. The original aluminium design is almost a decade old, but has been built and modified by a number of people over the years to get us to the easy to build version we see today. [amstudio] created an excellent video tutorial on how to built your own, see it after the break.
For more awesome cockpits check out this one to fly an actual (FPV) aircraft, and this dazzling array of 3D printable components for your own Garmin G1000 avionics glass cockpit. Continue reading “3D Printable Stick Shift For Your Racing Simulator”
Breaking into the world of auto racing is easy. Step 1: Buy an expensive car. Step 2: Learn how to drive it without crashing. If you’re stuck at step 1, and things aren’t looking great for step 2 either, you might want to consider going with a virtual Porsche or Ferrari and spending your evenings driving virtual laps rather than real ones.
The trouble is, that can get a bit boring after a while, which is what this DIY motion simulator platform is meant to address. In a long series of posts with a load of build details, [pmvcda] goes through what he’s come up with so far on this work in progress. He’s building a Stewart platform, of the type we’ve seen before but on a much grander scale. This one will be large enough to hold a race car cockpit mockup, which explains the welded aluminum frame. We were most interested in the six custom-made linear actuators, though. Aluminum extrusions form the frame holding BLDC motor, and guide the nut of a long ball screw. There are a bunch of 3D-printed parts in the actuators, each of which is anchored to the frame and to the platform by simple universal joints. The actuators are a little on the loud side, but they’re fast and powerful, and they’ve got a great industrial look.
If car racing is not your thing and you’d rather build a full-motion flight simulator, here’s one that also uses DIY actuators.
Continue reading “Homebrew Linear Actuators Put The Moves On This Motion Simulator”