Hack My House: ZoneMinder’s Keeping An Eye On The Place

Hacks are often born out of unfortunate circumstances. My unfortunate circumstance was a robbery– the back door of the remodel was kicked in, and a generator was carted off. Once the police report was filed and the door screwed shut, it was time to order cameras. Oh, and record the models and serial numbers of all my tools.

We’re going to use Power over Ethernet (POE) network cameras and a ZoneMinder install. ZoneMinder has a network trigger capability, and we’ll wire some magnetic switches to our network of PXE booting Pis, using those to inform the Zoneminder server of door opening events. Beyond that, many newer cameras support the Open Network Video Interface Forum (ONVIF) protocol and can do onboard motion detection. We’ll use the same script, running on the Pi, to forward those events as well.

Many of you have pointed out that Zoneminder isn’t the only option for open source camera management. MotionEyeOS, Pikrellcam, and Shinobi are all valid options.  I’m most familiar with Zoneminder, even interviewing them on FLOSS Weekly, so that’s what I’m using.  Perhaps at some point we can revisit this decision, and compare the existing video surveillance systems.

Continue reading “Hack My House: ZoneMinder’s Keeping An Eye On The Place”

Slack On The SNES Via Satellite

We love seeing hardware and software from bygone eras getting a new lease on life through modern hacks, as longtime readers can surely attest to. Why leave this stuff to rot in a closet somewhere when it can be pushed into service today? Granted it might not always be the most efficient way to accomplish a task in the 21st century, but at least you’ll net some precious Internet Points for originality.

As a perfect example, take a look at this project which lets you read Slack messages through a Super Nintendo game. If your first thought was that such a thing would involve an unreasonable amount of effort and hoop jumping…then you would be correct. [Bertrand Fan] really had to think outside the box to make this one happen, and even admits a bit of imagination is required on the part of the end-user to use it. But it’s undeniably an original approach, so we hereby bestow the customary Internet Points unto him.

So how does this work, and where do the satellites come in? The key is in a fairly obscure Japanese SNES peripheral called the Satellaview, one of Nintendo’s early attempts at creating an online content delivery system for their consoles. Games designed with Satellaview support would be able to pull down new content from regular satellite broadcasts, not too bad for 1995. This means that if you have the hardware, and happen to own a satellite, you can push your own content into an unmodified SNES. No problem, right?

Alright, [Bertrand] didn’t really use a Satellaview modem plugged into an actual SNES. Plus we’re fairly sure he doesn’t have his own satellite network to broadcast Slack messages with anyway. But it turns out some SNES emulators have support for a virtual Satellaview modem, and there’s even software out there that will let you create new content “downloads” for the system’s included game: BS-X: The Story of The Town Whose Name Was Stolen. All he had to do was connect the dots.

[Bertrand] started by stripping the user interface out of SatellaWave, an open source tool for creating Satellaview content, so that it only need to be provided with an XML file of the content to be “downloaded” by the virtual satellite modem. Using the Slack API, he then came up with way to pull the last 10 messages from a server and push them into his modified version of SatellaWave. Each time somebody posts a new message his software kicks in to produce a new satellite download which automatically gets picked up by the SNES emulator and pops up in the game.

If this is still too practical for you, you can always go all in and run Slack on your Commodore 64.

Continue reading “Slack On The SNES Via Satellite”

$3 Multimeter Teardown

[Diode Gone Wild] and his cat decided to see how a $3 meter worked inside. The meter was marked as a DT-830B and he already had an older one of the same model, and he wondered how they could afford to sell it — including shipping — for $3. You can see a video of his testing, teardown, and reverse engineering below.

What was odd is that despite having the same model number, the size of the meter was a bit different. When he opened the case to install a battery, he noticed the board didn’t look like it had fuses or components appropriate for the rated voltages. He decided the missing parts might be under the board and tested the meter.

Continue reading “$3 Multimeter Teardown”