We spend a lot of time here at Hackaday talking about drone incidents and today we’re looking into the hazard of operating in areas where people are present. Accidents happen, and a whether it’s a catastrophic failure or just a dead battery pack, the chance of a multi-rotor aircraft crashing down onto people below is a real and persistent hazard. For amateur fliers, operating over crowds of people is simply banned, but there are cases where professionally-piloted dones are flying near crowds of people and other safety measures need to be considered.
We saw a skier narrowly missed by a falling camera drone in 2015, and a couple weeks back there was news of a postal drone trial in Switzerland being halted after a parachute system failed. When a multirotor somehow fails while in flight it represents a multi-kilogram
flying weapon widow-maker equipped with spinning blades, how does it make it to the ground in as safe a manner as possible? Does it fall in uncontrolled flight, or does it activate a failsafe technology and retain some form of control as it descends?
Continue reading “Safety Systems For Stopping An Uncontrolled Drone Crash”
If you’ve built a few PCs, you know how frustrating troubleshooting can be. Finding a faulty component inside the cramped confines of a case can be painful — whether its literal when sharp edges draw blood, or just figurative when you have to open that cramped case multiple times to make adjustments.
[Colonel Camp] decided to make life a bit easier by building this PC test bench which makes component troubleshooting much easier and can be built with old parts you probably have lying around. [Camp] was inspired by an old Linus PC Tech Tips video on the same topic. The key to the build is an old PC case. These cases are often riveted together, s a drill makes quick work of disassembling the chassis to easily get to all of the components. The motherboard pan and rear panel/card cage become the top shelf of the test bench, while the outer shell of the case becomes the base and a storage area. Two pieces of lumber support the upper shelf. The build was primed and painted with several coats of grey.
[Camp] built up his testbench with a modest motherboard, cooler and a 970 video card. He loaded up Manjaro Linux to verify everything worked. The basic hardware has already been replaced with a new system including a ridiculously huge cooler. But that’s all in a day’s work for a test bench PC.
We’ve seen some wild workbenches over the years, and this one fits right in for all your PC projects. Check out the video after the break!
Continue reading “DIY PC Test Bench Puts Hardware Troubleshooting Out In The Open”
Here’s one that proves a hardware project can go beyond blinking LEDs and dumping massive chunks of data onto a serial console. Those practices are fine for some, but [dimtass] has found a more elegant hack for a more civilized age. His 3D Millennium Falcon model gets orientation data from his IMU as an an HID device.
The hardware involved is an MPU6050 6-axis sensor that is interfaced with a Teensy 3.2 board. [dimtass] documents his approach to calibrating the IMU going a bit further by using a Python script to generate offsets. We’ve advocated using Jupyter notebooks in the past and this is a good example of Jupyter plotting the data and visualizing the effect of the offsets in a second pass.
When in action, the Teensy reads IMU data and sends it over a USB RAW HID interface. For the uninitiated, HID transfers are more reliable than USB CDC transfers (virtual serial port) because they use smaller data chunks per event/transaction and usually don’t require special drivers. On the computer side, [dimtass] has written a small application that gets the IMU values over the RAW HID and then provides it to the visualization application.
A 3D Millennium Falcon model is rendered in Unity, the popular open source game development engine. Even though Unity has an API, this particular approach is more OS specific using a shared-memory technique. The HID application writes to a file (/tmp/hid-shared-buffer) which is then read by Unity to make orientation changes to the rendered model.
[dimtass] provides lots of details on the tools used to bring his project to life and it can be a great starting point for more projects that need interfacing sensors with a visualization system. We have seen ways to turn a person’s head into a joystick and if you need a deeper dive into Unity, look no further.
Continue reading “Millenium Falcon HID: Get Unity To Talk To Teensy”