The Hottest Spark Plugs Were Actually Radioactive

In the middle of the 20th century, the atom was all the rage. Radiation was the shiny new solution to everything while being similarly poorly understood by the general public and a great deal of those working with it.

Against this backdrop, Firestone Tire and Rubber Company decided to sprinkle some radioactive magic into spark plugs. There was some science behind the silliness, but it turns out there are a number of good reasons we’re not using nuke plugs under the hood of cars to this day.

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An FPGA-Based Mechanical Keyboard

You can buy all kinds of keyboards these days, from basic big-brand stuff to obscure mechanical delicacies from small-time builders. Or, you can go the maker route, and build your own. That’s precisely what [Lambert Sartory] did with their Clavier build.

This build goes a bit of a different route to many other DIY keyboards out there, in that [Lambert] was keen to build it around an FPGA instead of an off-the-shelf microcontroller. To that end, the entire USB HID stack was implemented in VHDL on a Lattice ECP5 chip. It was a heavy-duty way to go, but it makes the keyboard quite unique compared to those that just rely on existing HID libraries to do the job. This onboard hardware also allowed [Lambert] to include JTAG, SPI, I2C, and UART interfaces right on the keyboard, as well as a USB hub for good measure.

As for the mechanical design, it’s a full-size 105-key ISO keyboard with one bonus key for good measure. That’s the coffee key, which either locks the attached computer when you’re going for a break, or resets the FPGA with a long press just in case it’s necessary. It’s built with Cherry MX compatible switches, has N-key rollover capability, and a mighty 1000 Hz polling rate. If you can exceed that by hand, you’re some sort of superhuman.

The great thing about building your own keyboard is you can put in whatever features you desire. If you’re whipping up your own neat interface devices, don’t hesitate to let us know!

Porting A Fortran Flight Simulator To Unity3D

There’s an old saying (paraphrasing a quote attributed to Hoare): “I don’t know what language scientists will use in the future, but I know it will be called Fortran.” The truth is, there is a ton of very sophisticated code in Fortran, and if you want to do something more modern, it is often easier to borrow it than to reinvent the wheel. When [Valgriz] picked up a textbook on aircraft simulation, he noted that it had an F-16 simulation in it. In Fortran. The challenge? Port it to Unity3D.

If you have a gamepad, you can try the result. However, the real payoff is the blog posts describing what he did. They go back to 2021, although the most recent was a few months ago, and they cover the entire process in great detail. You can also find the code on GitHub. If you are interested in flight simulation, flying, Fortran, or Unity3D, you’ll want to settle in and read all four posts. That will take some time.

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