Skimming Satellites: On The Edge Of The Atmosphere

There’s little about building spacecraft that anyone would call simple. But there’s at least one element of designing a vehicle that will operate outside the Earth’s atmosphere that’s fairly easier to handle: aerodynamics. That’s because, at the altitude that most satellites operate at, drag can essentially be ignored. Which is why most satellites look like refrigerators with solar panels and high-gain antennas attached jutting out at odd angles.

But for all the advantages that the lack of meaningful drag on a vehicle has, there’s at least one big potential downside. If a spacecraft is orbiting high enough over the Earth that the impact of atmospheric drag is negligible, then the only way that vehicle is coming back down in a reasonable amount of time is if it has the means to reduce its own velocity. Otherwise, it could be stuck in orbit for decades. At a high enough orbit, it could essentially stay up forever.

Launched in 1958, Vanguard 1 is expected to remain in orbit until at least 2198

There was a time when that kind of thing wasn’t a problem. It was just enough to get into space in the first place, and little thought was given to what was going to happen in five or ten years down the road. But today, low Earth orbit is getting crowded. As the cost of launching something into space continues to drop, multiple companies are either planning or actively building their own satellite constellations comprised of thousands of individual spacecraft.

Fortunately, there may be a simple solution to this problem. By putting a satellite into what’s known as a very low Earth orbit (VLEO), a spacecraft will experience enough drag that maintaining its velocity requires constantly firing its thrusters.  Naturally this presents its own technical challenges, but the upside is that such an orbit is essentially self-cleaning — should the craft’s propulsion fail, it would fall out of orbit and burn up in months or even weeks. As an added bonus, operating at a lower altitude has other practical advantages, such as allowing for lower latency communication.

VLEO satellites hold considerable promise, but successfully operating in this unique environment requires certain design considerations. The result are vehicles that look less like the flying refrigerators we’re used to, with a hybrid design that features the sort of aerodynamic considerations more commonly found on aircraft.

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PlayStation 3 Emulator RPCS3 Can Play Nearly Three-Quarters Of All PS3 Games

Although already having entered the territory of ‘retro gaming’, the Sony PlayStation 3 remains a notoriously hard to emulate game console. Much of this is to blame on its unique PowerPC-based Cell processor architecture, which uses a highly parallel approach across its asymmetric multi-core die that is very hard to map to more standard architectures like those in today’s x86 and ARM CPUs. This makes it even more amazing that the RPCS3 emulator team has now crossed the 70% ‘playable’ threshold on their compatibility list.

This doesn’t mean that you can fire up these games on any purported ‘gaming system’, as the system requirements are pretty steep. If you want any kind of enjoyable performance the recommended PC specifications feature an Intel 10th generation 6-core CPU, 16 GB of dual-channel RAM and a NVIDIA RTX 2000 or AMD RX 5000 series GPU or better.

It should be noted here also that the ‘playable’ tag in the compatibility list means that the game can be completed without game breaking glitches. Performance remains an issue, with very creative optimizations through e.g. the abuse of x86 SIMD instructions remaining the topic of research by the emulator developers. Yet as original PS3 hardware gradually becomes less available, the importance of projects like RPCS3 will become more clear.


Header: Evan-Amos, Public domain.

Ordering Pizza On The Nintendo Wii (Again)

The Nintendo Wii first launched in 2006, and quickly became a fixture in living rooms around the world. It offered motion-controlled bowling, some basic internet features, and a pretty decent Zelda game. On top of all that, though, you could also use it to order a pizza, as [Retro Game Attic] demonstrates.

The Wii used to organize different features of the console into “channels.” Way back in the day, you could install the Demae Channel on your Wii in Japan, which would let you order fast food from various outlets using the Demaecan service.

The Demae Channel service was discontinued in 2017. However, it has since been resurrected by WiiLink, which is a homebrew project which replicates the functionality of the original Nintendo WiiConnect 24 and Wi-Fi Connection servers. As it stands, you can load the WiiLink version of the Demae Channel (or Food Channel) on to your Wii, and use it to order pizza from your local Domino’s Pizza. It only works in the United States and Canada right now, and there are no other restaurants available, at least until further development is completed to add JustEat compatibility. It’s not entirely clear how much of the functionality was recreated from the original Demae Channel; what is clear is that plenty of custom development has been done on the WiiLink version to integrate it with modern delivery services.

What’s so exciting about this is how well it actually works. The app perfectly nails the classic Wii Channel visual style. It also seems to integrate well with the Domino’s API for digital orders, even displaying simple updates on holiday opening hours and order times. Pricing data and images of the pizzas are all available right in the app, and you can even make modifications. It might be a gimmick… but it actually works. Notably, though, the app avoids any stickiness with handling payment—thankfully, pay-on-delivery is still legitimate in the pizza world in 2026.

Will this revolutionize how you order pizza on a daily basis? Probably not. Is it one of the coolest Wii hacks we’ve seen in a while? Undeniably. Video after the break.

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