A Free Speed Boost For Your Pi 5

The world of the overclocker contains many arcane tweaks to squeeze the last drops of performance from a computer, many of which require expert knowledge to understand. Happily for Raspberry Pi 5 owners the Pi engineers have come up with a set of tweaks you don’t have to be an overclocker to benefit from, working on the DRAM timings to extract a healthy speed boost. Serial Pi hacker [Jeff Geerling] has tested them and thinks they should be good for as much as 20% boost on a stock board. When overclocked to 3.2 GHz, he found an unbelievable 32% increase in performance.

We’re not DRAM experts here at Hackaday, but as we understand it they have been using timings from the Micron data sheets designed to play it safe. In consultation with Micron engineers they were able to use settings designed to be much faster, we gather by monitoring RAM temperature to ensure the chips stay within their parameters. Best of all, there’s no need to get down and dirty with the settings, and they can be available to all with a firmware update. It’s claimed this will help Pi 4 owners to some extent as well as those with a Pi 5, so even slightly older boards get some love. So if you have a Pi 5, don’t wait for the Pi 6, upgrade today, for free!

When Transistor Count Mattered

Many Hackaday readers have an interest in retro technology, but we are not the only group who scour the flea markets. Alongside us are the collectors, whose interest is as much cultural as it is technological, and who seek to preserve and amass as many interesting specimens as they can. From this world comes [colectornet], with a video that crosses the bridge between our two communities, examining the so-called transistor wars of the late 1950s and through the ’60s. Just as digital camera makers would with megapixels four or five decades later, makers of transistor radios would cram as many transistors as they could into their products in a game of one-upmanship.

A simple AM transistor radio can be made with surprisingly few components, but for a circuit with a reasonable performance they suggest six transistors to be the optimal number. If we think about it we come up with five and a diode, that’s one for the self-oscillating mixer, one for IF, an audio preamplifier, and two for the audio power amplifier, but it’s possible we’re not factoring in the relatively low gain of a 1950s transistor and they’d need that extra part. In the cut-throat world of late ’50s budget consumer electronics though, any marketing ploy was worth a go. As the price of transistors tumbled but their novelty remained undimmed, manufacturers started creating radios with superfluous extra transistors, even sometimes going as far as to fit transistors which served no purpose. Our curious minds wonder if they bought super-cheap out-of-spec parts to fill those footprints.

The video charts the transistor wars in detail, showing us a feast of tiny radios, and culminating in models which claim a barely credible sixteen transistors. In a time when far more capable radios use a fraction of the board space, the video below the break makes for a fascinating watch.

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Arduino VGA, The Old Fashioned Way

Making a microcontroller speak to a VGA monitor has been a consistent project in our sphere for years, doing the job for which an IBM PC of yore required a plug-in ISA card. Couldn’t a microcontroller talk to a VGA card too? Of course it can, and [0xmarcin] is here to show how it can be done with an Arduino Mega.

The project builds on the work of another similar one which couldn’t be made to work, and the Trident card used couldn’t be driven in 8-bit ISA mode. The web of PC backwards compatibility saves the day though, because many 16-bit ISA cards also supported the original 8-bit slots from the earliest PCs. The Arduino is fast enough to support the ISA bus speed, but the card also needs the PC’s clock line to operate, and it only supports three modes:  80 x 25, 16 colour text, 320 x 200, 256 colour graphics, and 640 x 480, 16 colour graphics.

Looking at this project, it serves as a reminder of the march of technology. Perhaps fifteen years or more ago we’d have been able to lay our hands on any number of ISA cards to try it for ourselves, but now eight years after we called the end of the standard, we’d be hard placed to find one even at our hackerspace. Perhaps your best bet if you want one is a piece of over-the-top emulation.

It’s Like LightScribe, But For Floppies!

Back when CD-Rs were the thing, there were CD burner drives which would etch images in the unoccupied areas of a CD-R. These so-called LightScribe drives were a novelty of which most users soon tired, but they’re what’s brought to our mind by [dbalsom]’s project. It’s called PNG2disk, and it does the same job as LightScribe, but for floppies. There’s one snag though; the images are encoded in magnetic flux and thus invisible to the naked eye. Instead, they can be enjoyed through a disk copying program that shows a sector map.

The linked GitHub repository has an example, and goes in depth through the various options it supports, and how to view images in several disk analysis programs. This program creates fully readable disks, and can even leave space for a filesystem. We have to admit to being curious as to whether such an image could be made physically visible using for example ferrofluid, but we’d be the first t admit to not being magnetic flux experts.

PNG2disk is part of the Fluxfox project, a library for working with floppy disk images. Meanwhile LightScribe my have gone the way of the dodo, but if you have one you could try making your own supercaps.

Hackaday Podcast Episode 298: Forbidden USB-C, A Laser Glow-o-Scope, And The Epoch Super Cassette Vision

This week’s Hackaday podcast has a European feel, as Elliot Williams is joined by Jenny List for a look at the week’s happenings in the world of cool hardware hacks. Starting with the week’s news, those Redbox vending machines continue to capture the attention of hackers everywhere, and in the race to snag one before they’re carted off for recycling someone has provided the missing hardware manual in the form of a wiki. Europeans can only look on wistfully. Then there’s the curious case of life on the asteroid sample, despite the best efforts of modern science those pesky earth bacteria managed to breach all their anti-contamination measures. Anyone who’s had a batch of homebrew go bad feels their pain.

The week provided plenty of hacks, with the team being wowed by [Bitluni]’s CRT-like laser projector, then the many ingenious ways to 3D-print a hinge, and perhaps one of the most unforgiving environments in the home for a piece of robotics. Meanwhile our appetite for cool stuff was sated by an entire family of Japanese games consoles we’d never heard of, and the little voltage reference whose data sheet also had an audio amplifier circuit. Finishing up, our colleague Arya has many unorthodox uses for a USB-C cable, and we have a frank exchange of views about Linux audio.

Give it a listen below and check out all the links, and by all means, give us a roasting in the comments!

Continue reading “Hackaday Podcast Episode 298: Forbidden USB-C, A Laser Glow-o-Scope, And The Epoch Super Cassette Vision”

The Japanese Console You Maybe Haven’t Heard Of

The games consoles which came out of Japan in the 1980s are the stuff of legend, with the offerings from Nintendo and Sega weaving themselves into global popular culture. Most of us can recite a list of the main players in the market, but how many of us would have Epoch and their Super Cassette Vision on that list? [Nicole Express] is here with a look at this forgotten machine which tried so hard and yet missed the target when competing with the NES or Master System.

Before the arrival of the Sega and Nintendo cartridge based systems, one of the better known Japanese consoles was the Epoch Cassette Vision. This was something of a hybrid between single-game TV games and an Atari 2600 style computing device for games, in that it used pre-programmed microcontrollers in its cartridges rather than the ROMs of the 2600. For the late-70s gamer this was still hot stuff, but by 1983 as the Master System and NES hove into view it was definitely past its best. Epoch’s response for 1984 was the Super Cassette Vision, a much more conventional 8-bit console with on the face of it some respectable graphics and sound hardware.

The article looks at the console’s capabilities in detail, highlighting the multi-colored sprites and smooth sprite movement, but also the tilemap limitations and the somewhat awful sound chip shared with handheld games and sounding very much like it. Coupled with its inferior controllers and TV game style aesthetic, it’s not difficult to see why it would be the last console from this manufacturer.

If forgotten consoles are your thing, have a read about the Fairchild Channel F, the machine that gave us console cartridges.

Even Apple Get Their Parts Wrong Sometimes

There can be few among those of us who produce printed circuit boards, who have not at some point placed a component the wrong way round, or with the wrong footprint. Usually this can be rectified with a bit of rework and a fresh board spin, but just occasionally these mishaps make it into the wild undetected. It seems nobody is immune, as [Doug Brown] is here to tell us with a tale of an Apple product with a misplaced capacitor.

The LC series of Macs came out through the early 1990s, and their pizza-box style cases could be found slowly turning yellow in universities and schools throughout that decade. Of them there was a persistent rumor of the LCIII had a misplaced capacitor, so when he received an unmodified original machine he took a look. The investigation is quite simple, but revealing — there are three power supply rails and one of the capacitors does have a significant leak.

The explanation is simple enough, the designer had placed a capacitor on each rail, with its negative side to the ground plane, but one of the rails delivers -5 volts. Thus the capacitor is the wrong way round, and must have failed pretty early in the lifetime of each LCIII. We’re curious then since so many of them went through their lives without the component being replaced, how the circuit remained functional. We’re guessing that there were enough other capacitors in the -5 volt line to provide enough smoothing.