Jenny’s Daily Drivers: KolibriOS 0.7.7

It’s a fact of life when starting a computer, that booting into whatever operating system you use will take a while. Mine takes somewhere around 30 seconds, and yours probably does too. There has always been the promise of something faster just around the corner, but somehow the OS just keeps getting a little bigger. Perhaps the only computer with a disk based operating system I have ever owned which bucked this trend was a Commodore Amiga, and that machine’s booting speed was achieved by keeping most of its OS in a ROM. The subject of today’s Daily Drivers takes the idea of a long boot time and shreds it, leaving an experience more akin to that Amiga of old. It’s called KolibriOS, it’s small enough to run from a floppy disk if you want it to, it’s lightweight, and fast as lightning. It achieves this feat by being written entirely in assembly language, and it exists as a free fork of the earlier MenuetOS which moved to a proprietary licence in its 64 bit version. I downloaded the ISO file, and gave it a spin.

The KolibriOS GUI with the Netsurf browser showing the KolibriOS wiki.
You can surf the web with NetSurf, but not the encrypted web.

The minimum system requirements for KolibriOS are meagre, 1Mb of disk space, 8Mb of RAM, and a 586-class 32-bit processor. On a 2020s ThinkPad it boots in the proverbial blink of an eye, and drops immediately into a GUI desktop. It has the slightly pixelated look of a 1990s machine, there’s none of the anti-aliasing we’re used to today going on there. Installed software ranges from a set of games, emulators, graphics editors and viewers, internet software including the Webview and Netsurf web browsers, and assembly software development.

The immediate impression is of a mature and useful operating system, without any crashes or blue screens, and with applications that load on a dime. Unfortunately though, despite all the competence I can’t call it a Daily Driver by my definition of being able to write for Hackaday, because the web browser doesn’t support https. Immediately the majority of the modern Internet is off-limits, including this site. This changes the parameters of my review and I can no longer proceed as I normally would, but it doesn’t end it. Something this polished deserves a while to play around. Continue reading “Jenny’s Daily Drivers: KolibriOS 0.7.7”

Know Your Food: Organic Production

A few weeks ago we published the first in a new series of articles, Know Your Food. It was born out of the realisation that most people know surprisingly little about what they eat, and to apply a bit of Hackaday curiosity to received opinion on the subject. As we put it then: “To know both how common foodstuffs should be made, as well as how they are made industrially, should be an essential for everyone” We’ll continue in that vein, with a look at organic food.

If you buy your food in a supermarket it’s likely that in the vegetable aisle you’ll be presented with a choice. On one hand you will have the normal vegetable, and on the other and usually for a slightly higher price, the organic version of the same vegetable. What’s going on?

So What Is This Organic Stuff All About?

A watercolour picture of a bucolic scene with a farmhouse surrounded by trees, and some cows in the foreground.
It is unlikely that a typical organic farm in the 2020s will resemble this John Constable painting. John Constable, Public domain.

Organic production is a system of agriculture that emphasises natural fertilisers, pesticides, and farming methods over synthetic or intensive ones. It has its roots in the first half of the 20th century, and as the decades progressed it has become an important sector of agricultural industry. I grew up steeped in organic agriculture because my grandfather was an early adherent in the years following the war, so I’ve seen it from the sharpest end. There is a lot to commend organic production for and plenty of reasons to embrace it, but with that come some problematic aspects, and even dubious claims. Here I’ll try to unpick some of that.

It’s tempting to believe that all organic production is somehow a return to a 19th century rural idyl, complete with the obligatory chickens in the farmyard. Some organic producers do take a slice of this back-to-the-land approach to their craft, but the reality of organic farming is a very modern approach to managing the ecosystem. Organic farmers are not wary of progress, and neither are they reluctant to use pesticides or other chemicals. Instead they do so according to the principles of organic agriculture, so any techniques they use are designed to be beneficial to the ecosystem, and any chemicals have a natural origin. Continue reading “Know Your Food: Organic Production”

A Rare Drone Common Sense Outbreak, In Denmark

Last September, Denmark was gripped by a spate of drone sightings near airports. It’s familiar territory for Hackaday, as we reported on a similar drone panic saga at British airports back in the last decade. Back then the British police dragged their feet and hid behind secrecy laws for years to avoid admitting they overreacted, but it seems in Denmark they do things differently (Danish language, Google Translate link.).

The Danish police in Jutland have rolled back their report, and noted that a reported observation alone is not enough to confirm a drone was present. It’s not confirmed why they’ve taken this step, but we’ve been told that there’s been an effort within the drone community to identify possible aircraft flight paths which could have resulted in a false drone sighting at the times in question.

We welcome this correction, and hope that its important message travels widely. Of course it is the right thing to do for a police force to take drone reports seriously, but overreacting as the British police did is of little help. We commend the Danish police for taking this step, and we’re likely to trust any drone reports from them a little bit more in the future. If you’d like to read our plea for a sensible response at the time, it’s here.

Thanks [UAVHive] for the tip.

Positioning Without Satellites Or Base Stations

We’re all used to satellite navigation systems such as GPS or GLONASS, sheer magic in which the combination of a set of reference transmitters and super-accurate timing information can be used to calculate a position to an astounding precision. They had land based predecessors such as LORAN and Decca Navigator which worked in a similar fashion but with fixed land-based reference transmitters. Terra is an attempt to do the same thing without a network of dedicated transmitters, instead using FM broadcast transmitters as its fixed points.

This might seem like an impossible task without access to the transmitters, but they have a workaround using the Internet as a backhaul. Instead of transmitting their timing information like the systems mentioned above, they rely on a set of reference receivers sharing it online to the client’s receiver software. So far they have a demo running in Denver.

The interesting thing about this system is that it’s open-source, and requires only a relatively inexpensive software defined radio receiver and a computer to operate. Now anyone with a group of internet-connected friends to set up reference receivers can have their own positioning system, it’s no longer the exclusive preserve of governments. We like this idea, and we look forward to seeing it being tested more widely.

If you’d like to know where we’ve come from, we’ve taken a look at LORAN before.

Review: The Tanmatsu, A Year On

About 18 months ago, we brought you a sneak peek at a handheld that started life in the Dutch conference badge scene. At the time it showed promise, but its software wasn’t ready for a fair review. Now it has both a stable operating system and a growing software library. It’s time to put it through its paces and see what it can do.

A Handheld Computer For Hackers

The Tanmatsu PCB, showing all the different parts.
The bare PCB, with the expansion connector bottom centre.

The Tanmatsu (Japanese for “Terminal”), is a general putpose palmtop computer based around an ESP32-P4 application processor from Espressif. It takes the form of a PCB and PETG 3D printed sandwich, with the front face PCB sporting a silicone QWERTY keyboard and an 800×480 MIPI DSI display. The keyboard should be familiar to many readers, being the same moulding as the Solder Party KeebDeck which has appeared on other devices.

Under the hood that P4 has two 400MHz RISC-V cores and 32MB of PSRAM with 16MB of Flash, and there’s an ESP32-C6 for WiFi, BLE and IEEE 802.15.4 mesh networking. There’s an Ebyte LoRa module with an SMA antenna too, which can be had in 868, or 915MHz versions depending on where in the world you live. Continue reading “Review: The Tanmatsu, A Year On”

Mechanical TV, Without The Benefit Of New Parts

There are many experimenters who have had a go at a mechanical television, and though there are a few challenges, it’s a relatively straightforward project in 2026. A hundred years ago though it was still beyond the cutting edge of technology, and that’s where [Paul Kocyla] is placing his build. It’s a mechanical TV system, using only parts that would have been available in the 1920s. The project isn’t finished yet, but we suggest following along for some fascinating insights into developments in early electronics.

As it stands he has a wooden chassis, a period power supply and amplifier, a synchronous motor, and of course the Nipkow disk that makes it all possible. The electronics aren’t quite finished, and he’s yet to source a neon lamp. This last part may be particularly tricky, as there were specific flat-plate neon lamps made for this application. It’s interesting to find that the motor would synchronize to the grid frequency and would need to be restarted a few times for the frame to be in the right place.

His last posting contains a particularly interesting nugget of information for anyone using tubes. The amplifier carries a 120 Hz hum, something difficult to trace. The culprit is the early tubes with directly heated cathodes formed from the heaters themselves; they had such a low thermal mass that they would “blink” at 120 Hz if fed with AC. A set of period copper oxide rectifiers solve this by feeding DC to the heaters. There’s a YouTube series to follow, and we’ve placed the most recent one in which he fixes the power supply, below the break.

Back in January, we marked the hundredth anniversary of mechanical TV’s invention. Meanwhile, some of us have been known to experiment in this direction too.

Continue reading “Mechanical TV, Without The Benefit Of New Parts”

It’s Linux, On A Sega Megadrive

If you were in the market for a games console in 1990, the chances are that the object of your desire was either a Super Nintendo with its 16-bit 6502 derivative, or the Sega Megadrive, sold as the Genesis in North America, with its Motorola 68000. Both machines featured impressive graphics and sound for their time, but they remain firmly in the 16-bit era. Which makes it a surprise to see LinuxMD. It’s Linux, for the Sega Megadrive, with the latest mainline kernel.

The Motorola 68000 series of chips was the first porting target for Linux, and is still maintained in 2026. This build runs from an SD card  in a modern Megadrive storage peripheral, and is reported to run on the original hardware. The lowly 68000 in the Sega doesn’t have a memory management unit required for the full Linux experience, so what’s really running here is a kernel compiled with the -nommu option. That in itself is a feat, on this architecture. On it you get smolutils, a cut down coreutils, and that seems to be it.

We like this project, for pushing both console and kernel to the limit, even though we see that maybe it’s not the most practical Linux machine. Meanwhile though, this isn’t the only UNIX-like OS for this console.


Image: Evan-Amos, Public domain.