The Sixteen-Year Odyssey To Finally Emulate The Pioneer LaserActive Console

The 1993 Pioneer LaserActive certainly ranks high on the list of obscure video games. It was an odd duck; it used both a LaserDisc for data storage and provided compatibility with a range of existing video game consoles. Due to the rarity and complexity of this system, emulating it has proven to be a challenge. The Ares emulator version 146 is the first to officially add support for the LaserActive. You’d expect getting to that point to be a wild journey. It was, and [Read Only Memo] documented the author’s ([Nemesis]) quest to emulate the odd little machine.

The LaserActive had a brief lifespan, being discontinued in 1996 after about 10,000 units sold. Its gimmick was that in addition to playing regular LaserDiscs and CDs, it could also use expansion modules (called PACs) to support games for other consoles, including the Sega Genesis and the NEC TurboGrafx-16. You could also get PACs for karaoke or to connect to a computer.

By itself, that doesn’t seem too complex, but its LaserDisc-ROM (LD-ROM) format was tough. The Mega LD variation also presented a challenge. The LD-ROMs stored entire games (up to 540 MB) that were unique to the LaserActive. Finding a way to reliably dump the data stored on these LD-ROMs was a major issue. Not to mention figuring out how the PAC communicates with the rest of the LaserActive system. Then there’s the unique port of Myst to the LaserActive, which isn’t a digital game so much as an interactive analog video experience, which made capturing it a complete nightmare.

With that complete, another part of gaming history has finally been preserved and kept playable. Sure, we have plenty of Game Boy emulators. Even tiny computers now are powerful enough to do a good job emulating the systems of yesterday.

Teardown Of A Cheapish EBL Multi-Cell NiMH Charger

Bottom of the PCB with most of the ICs. (Credit: Brian Dipert, EDN)
Bottom of the PCB with most of the ICs. (Credit: Brian Dipert, EDN)

People think about NiMH cell chargers probably as much as they think about batteries, unless it’s time to replace the cells in whatever device they’re installed in. This doesn’t make a teardown of one of these marvels any less interesting, especially when you can get an 8-bay charger with eight included NiMH cells for a cool $25 brand new. The charger even has USB ports on it, so it’s got to be good. Cue a full teardown by [Brian Dipert] over at EDN to see what lurks inside.

Of note is that [Brian] got the older version of EBL’s charger, which requires that two cells of the same type are installed side-by-side instead of featuring per-bay charging. This is a common feature of cheaper chargers, and perhaps unsurprisingly the charger was struggling with NiMH cells that other chargers would happily charge.

Opening up the unit required hunting for plastic clips, revealing the rather sparse internals. Unsurprisingly, there wasn’t a lot to look at, with the two USB ports apparently wired directly into the AC-to-DC section. There’s a CRE6536 AC-DC power management IC, the full-bridge rectifier and an unmarked 16-pin IC that presumably contains all of the charger logic. On the positive side, the mains-powered charger didn’t catch on fire (yet), but for anyone interested in leaving battery chargers unattended for extended periods of time, perhaps look at a more reputable brand.

Engineering For Slow Internet Even When Not Stuck In Antarctica

With the days of dial-up and pitiful 2G data connections long behind most of us, it would seem tempting to stop caring about how much data an end-user is expected to suck down that big and wide broadband tube. This is a problem if your respective tube happens to be a thin straw and you’re located in a base somewhere in the Antarctic. Take it from [Paul Coldren], who was stationed at a number of Antarctic research stations as an IT specialist for a total of 14.5 months starting in August of 2022.

Prepare for hours of pain and retrying downloads. (Credit: Paul Coldren]
Prepare for hours of pain and retrying downloads. (Credit: Paul Coldren]

As [Paul] describes, the main access to the Internet at these bases is via satellite internet, which effectively are just relay stations. With over a thousand people at a station like McMurdo at certain parts of the season, internet bandwidth is a precious commodity and latency is understandably high.

This low bandwidth scenario led to highly aggravating scenarios, such as when a web app would time out on [Paul] while downloading a 20 MB JavaScript file, simply because things were going too slow. Upon timing out, it would wipe the cache, redirect to an error page and have [Paul] retry and retry to try to squeeze within the timeout window. Instead of just letting the download complete in ~15 minutes, it would take nearly half an hour this way, just so that [Paul] could send a few kB worth of text in a messaging app.

In addition to these artificial timeouts – despite continuing download progress – there’s also the issue of self-updating apps, with a downloader that does not allow you to schedule, pause, resume or do anything else that’d make downloading that massive update somewhat feasible. Another thing here is distributed downloads, such as when hundreds of people at said Antarctic station are all trying to update MacOS simultaneously. Here [Paul] ended up just – painfully and slowly – downloading the entire 12 GB MacOS ISO to distribute it across the station, but a Mac might still try to download a few GB of updates regardless.

Continue reading “Engineering For Slow Internet Even When Not Stuck In Antarctica”

Bootstrapping Android Development: A Survival Guide

Developing Android applications seems like it should be fairly straightforward if you believe the glossy marketing by Google and others. It’s certainly possible to just follow the well-trodden path, use existing templates and example code – or even use one of those WYSIWYG app generators – to create something passable that should work okay for a range of common applications. That’s a far cry from learning general Android development, of course.

The process has changed somewhat over the years, especially with the big move from the Eclipse-based IDE with the Android Development Tools (ADT) plugin, to today’s Jetbrains IntelliJ IDEA-based Android Studio. It’s fortunately still possible to download just the command-line tools to obtain the SDK components without needing the Google-blessed IDE. Using the CLI tools it’s not only possible to use your preferred code editor, but also integrate with IDEs that provide an alternate Android development path, such as Qt with its Qt Creator IDE.

Continue reading “Bootstrapping Android Development: A Survival Guide”

The Nintendo Famicom Reimagined As A 2003-era Family Computer

If there’s one certainty in life, it is that Nintendo Famicom and similar NES clone consoles are quite literally everywhere. What’s less expected is that they were used for a half-serious attempt at making an educational family computer in the early 2000s. This is however what [Nicole Branagan]  tripped over at the online Goodwill store, in the form of a European market Famiclone that was still in its original box. Naturally this demanded an up-close investigation and teardown.

The system itself comes in the form of a keyboard that seems to have been used for a range of similar devices based on cut-outs for what looks like some kind of alarm clock on the top left side and a patched over hatch on the rear. Inside are the typical epoxied-over chips, but based on some scattered hints it likely uses a V.R. Technology’s VTxx-series Famiclone. The manufacturer or further products by them will sadly remain unknown for now.

While there’s a cartridge slot that uses the provided 48-in-1 cartridge – with RAM-banked 32 kB of SRAM for Family BASIC – its compatibility with Famicom software is somewhat spotty due to the remapped keys and no ability to save, but you can use it to play the usual array of Famicom/NES games as with the typical cartridge-slot equipped Famiclone. Whether the provided custom software really elevates this Famiclone that much is debatable, but it sure is a fascinating entry.

The Sense And Nonsense Of Virtual Power Plants

Over the past decades power grids have undergone a transformation towards smaller and more intermittent generators – primarily in the form of wind and solar generators – as well as smaller grid-connected batteries. This poses a significant problem when it comes to grid management, as this relies on careful management of supply and demand. Quite recently the term Virtual Power Plant (VPP) was coined to describe these aggregations of disparate resources into something that at least superficially can be treated more or less as a regular dispatchable power plant, capable of increasing and reducing output as required.

Although not actual singular power plants, by purportedly making a VPP act like one, the claim is that this provides the benefits of large plants such as gas-fired turbines at a fraction of a cost, and with significant more redundancy as the failure of a singular generator or battery is easily compensated for within the system.

The question is thus whether this premise truly holds up, or whether there are hidden costs that the marketing glosses over.

Continue reading “The Sense And Nonsense Of Virtual Power Plants”

Remembering The Intel Compute Stick

Over the years Intel has introduced a number of new computer form factors that either became a hit, fizzled out, or moved on to live a more quiet life. The New Unit of Computing (NUC) decidedly became a hit with so-called Mini PCs now everywhere, while the Intel Compute Stick has been largely forgotten. In a recent video by the [Action Retro] one such Compute Stick is poked at, specifically the last model released by Intel in the form of the 2016-era STK1AW32SC, featuring a quad-core Intel Atom x5-Z8330 SoC, 2 GB of RAM and 32 GB eMMC storage.

As the name suggests, this form factor is very stick-like, with a design that makes it easy to just plug it into the HDMI port of a display, making it a snap to add a computer to any TV or such without taking up a considerable amount of space. Although Intel didn’t make more of them after this model, it could be argued that devices like the Chromecast dongle follow the same general concept, and manufacturers like MeLe are still making new PCs in this form factor today.

In the video this 2016-era Compute Stick is put through its paces, wiping the Windows 10 installation that was still on it from the last time it was used, and an installation of Haiku was attempted which unfortunately failed to see the eMMC storage. Worse was the current Ubuntu, which saw its installer simply freeze up, but MX Linux saved the day, providing a very usable Linux desktop experience including the watching of YouTube content and network streaming of Steam games.

Although dissed as ‘e-waste’ by many today, if anything this video shows that these little sticks are still very capable computers in 2025.

Continue reading “Remembering The Intel Compute Stick”