PlayStation 3 Emulator RPCS3 Can Play Nearly Three-Quarters Of All PS3 Games

Although already having entered the territory of ‘retro gaming’, the Sony PlayStation 3 remains a notoriously hard to emulate game console. Much of this is to blame on its unique PowerPC-based Cell processor architecture, which uses a highly parallel approach across its asymmetric multi-core die that is very hard to map to more standard architectures like those in today’s x86 and ARM CPUs. This makes it even more amazing that the RPCS3 emulator team has now crossed the 70% ‘playable’ threshold on their compatibility list.

This doesn’t mean that you can fire up these games on any purported ‘gaming system’, as the system requirements are pretty steep. If you want any kind of enjoyable performance the recommended PC specifications feature an Intel 10th generation 6-core CPU, 16 GB of dual-channel RAM and a NVIDIA RTX 2000 or AMD RX 5000 series GPU or better.

It should be noted here also that the ‘playable’ tag in the compatibility list means that the game can be completed without game breaking glitches. Performance remains an issue, with very creative optimizations through e.g. the abuse of x86 SIMD instructions remaining the topic of research by the emulator developers. Yet as original PS3 hardware gradually becomes less available, the importance of projects like RPCS3 will become more clear.


Header: Evan-Amos, Public domain.

Repair And Reverse-Engineering Of Nespresso Vertuo Next Coffee Machines

Well there’s your problem. (Credit: Mark Funeaux, YouTube)

Akin to the razor-and-blades model, capsule-based coffee machines are an endless grind of overpriced pods and cheaply made machines that you’re supposed to throw out and buy a new one of, just so that you don’t waste all the proprietary pods you still have at home. What this also means is a seemingly endless supply of free broken capsule coffee makers that might be repairable. This is roughly how [Mark Furneaux] got into the habit of obtaining various Nespresso VertuoLine machines for attempted repairs.

The VirtuoLine machines feature the capsule with a bar code printed on the bottom of the lip, requiring the capsule to be spun around so that it can be read by the optical reader. Upon successful reading, the code is passed to the MCU after which the brewing process is either commenced or cruelly halted if the code fails. Two of the Vertuo Next machines that [Mark] got had such capsule reading errors, leading to a full teardown of the first after the scanner board turned out to work fine.

Long story short and many hours of scrubbed footage later, one machine was apparently missing the lens assembly on top of the photo diode and IR LED, while the other simply had these lenses gunked up with spilled coffee. Of course, getting to this lens assembly still required a full machine teardown, making cleaning it an arduous task.

Unfortunately the machine that had the missing lens assembly turned out to have another fault which even after hours of debugging remained elusive, but at least there was one working coffee machine afterwards to make a cup of joe to make [Mark] feel slightly better about his life choices. As for why the lens assembly was missing, it’s quite possible that someone else tried to repair the original fault, didn’t find it, and reassembled the machine without the lens before passing the problem on to the next victim.

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Espressif Introduces The ESP32-E22 Wi-Fi 6E And Bluetooth Co-Processor

Espressif has unveiled its latest major chip in the form of the ESP32-E22. Officially referred to as a Radio Co-Processor (RCP), it’s intended to be used via its PCIe 2.1 or SDIO 3.0 host interface to provide wireless communications to an SoC or similar.

This wireless functionality includes full WiFi 6E functionality across all three bands, 160 MHz channel bandwidth and 2×2 MU-MIMO, making it quite a leap from the basic WiFi provided by e.g. the ESP32-S* and -C* series. There is also Bluetooth Classic and BLE 5.4 support, which is a relief for those who were missing Bluetooth Classic in all but the original ESP32 for e.g. A2DP sinks and sources.

The ESP32-E22 processing grunt is provided by two proprietary Espressif RISC-V CPU cores that can run at 500 MHz. At this point no details appear to be available about whether a low-power core is also present, nor any additional peripherals. Since the graphics on the Espressif PR article appear to be generic, machine-generated images – that switch the chip’s appearance from a BGA to an LQFP package at random – there’s little more that we can gather from there either.

Currently Espressif is making engineering samples available to interested parties after presumed vetting, which would indicate that any kind of public release will still be a while off. Whether this chip would make for an interesting stand-alone MCU or SoC along the lines of the -S3 or -P4 will remain a bit of a mystery for a bit longer.

Thanks to [Rogan] for the tip.

How To Use Tiny Open Loop Actuators For A Living Mirror

How do you go about making a mirror with 128 segments, each of which can be independently angled? That was the question that a certain bloke over at [Time Sink Studio] found himself pondering on, to ultimately settle on a whole batch of mini-actuators bought through AliExpress. These stepper-based actuators appear to be akin to those used with certain Oppo smartphones with pop-up camera, costing less than half a dollar for a very compact and quite fast actuator.

The basic design is very much akin to a macro version of a micromirror device, as used in e.g. DLP projectors, which rely on a kinetic mirror mount to enable precise alignment. With the small actuators travelling up to 8 mm each, the mirrors can cover 73 mm at a distance of 4 meters from a wall.

With the required angle of the mirror being effectively just the application of the Pythagorean theorem, the biggest challenge was probably calibrating these linear motors. Since they’re open loop devices, they are zeroed much like the steppers on 3D printers, by finding the end limit and counting steps from that known point. This doesn’t make drift impossible, but for projecting light onto walls it’s clearly more than good enough.

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SoundSlab: How To Make A Synthesizer With All The Button Screens

Although arguably redundant on a typical computer keyboard, the idea of embedding small screens into the buttons on devices like audio production gear that often have so many buttons can make a lot of sense. As exemplified by devices with a UX that regularly degrades into scrolling through options on a tiny screen. This was basically the impetus for [Craig J Bishop] a few years ago to set out on a design project called the SoundSlab audio sequencer/sampler/synthesizer and slab that would make those buttons much more functional.

Obviously, the right way to start the project is to bulk buy hundreds of 0.85″ 128×128 LCDs so that you’re firmly locked into that choice. Fortunately, it turned out that the most annoying part of this LCD was the non-standard 0.7 mm pitch on its flat flex cable (FFC). This was worked around with an PCB adapter milled out of some copper-clad FR-1, which gave it a convenient PMOD interface for straightforward hook-up to a Xilinx Artix-7 FPGA board.

The buttons themselves were designed as 3D printed key caps for the LCDs that clipped onto typical Cherry MX-style mechanical keys. This also revealed that the original FFCs were too short, so they had to be replaced with new FFCs, that also adapted it to a standard 0.5 mm pitch. With this a 4×4 button prototype board could be constructed for testing.

Since that prototype [Craig] has built a full-sized SoundSlab grid, with a custom FPGA board and HDMI input, of which a preview can be seen in the post, along with a promise by [Craig] to soon post the rest of the SoundSlab development.

Thanks to [JohnS_AZ] for the tip.

Washington State Bill Seeks To Add Firearms Detection To 3D Printers

Washington State’s House Bill 2321 is currently causing a bit of an uproar, as it seeks to add blocking technologies to 3D printers, in order to prevent them from printing “a firearm or illegal firearm parts”, as per the full text. Sponsored by a sizeable number of House members, it’s currently in committee, so the likelihood of it being put to a floor vote in the House is still remote, never mind it passing the Senate. Regardless, it is another chapter in the story of homemade firearms, which increasingly focuses on private 3D printers.

Also called ‘ghost guns‘ in the US, these can be assembled from spare parts, from kits, from home-made components, or a combination of these. While the most important parts of a firearm, like the barrel, have to be made out of something like metal, the rest can feature significant amounts of plastic parts, though the exact amount varies wildly among current 3D-printed weapons.

Since legally the receiver and frame are considered to be ‘firearms’, these are the focus of this proposed bill, which covers both additive and subtractive technology. The proposal is that a special firearms detection algorithm has to give the okay for the design files to be passed on to the machine.

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What To Do With A Flash-less ESP32-C3 Super Mini Board?

In an update video by [Hacker University] to an earlier video on ESP32-C3 Super Mini development boards that feature a Flash-less version of this MCU, the question of adding your own Flash IC to these boards is addressed. The short version is that while it is possible, it’s definitely not going to be easy, as pins including SPIHD (19) and SPICLK (22) and SPIQ (24) are not broken out on the board and thus require one to directly solder wires to the QFN pads.

Considering how sketchy it would be to have multiple wires running off to an external Flash IC, this raises many questions about the feasibility, as well as cost-effectiveness. Some in the comments to the video remark that instead you may as well swap the MCU with a version that does contain built-in Flash, but this is countered with the argument that a new ESP32-C3 Super Mini board with the right MCU costs as much as a loose MCU from your favorite purveyor of ICs.

Ultimately this lends some credence to calling these zero Flash Super Mini boards a ‘scam’, as their use cases would seem to be extremely limited and their Flash-less nature very poorly advertised.

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