Complex Organic Chemistry In Sulfuric Acid And Life On Venus

Finding extraterrestrial life in any form would be truly one of the largest discoveries in humankind’s history, yet after decades of scouring the surface of Mars and investigating other bodies like asteroids, we still have found no evidence. While we generally assume that we’re looking for carbon-based lifeforms in a water-rich environment like Jupiter’s moon Europa, what if complex organic chemistry would be just as happy with sulfuric acid (H2SO4) as solvent rather than dihydrogen monoxide (H2O)? This is the premise behind a range of recent studies, with a newly published research article in Astrobiology by [Maxwell D. Seager] and colleagues lending credence to this idea.

Previous studies have shown that organic chemistry in concentrated sulfuric acid is possible, and that nucleic acid bases – including adenosine, cytosine, guanine, thymine and uracil which form DNA – are also stable in this environment, which is similar to that of the Venusian clouds at an altitude where air pressure is roughly one atmosphere. In this new article, twenty amino acids were exposed to the concentrations of sulfuric acid usually found on Venus, at 98% and 81%, with the rest being water. Of these, 11 were unchanged after 4 weeks, 9 were reactive on their side chains, much like they would have been in pure water. Only tryptophan ended up being unstable, but as the researchers note, not all amino acids are stable in water either.

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The Lunar Odyssey: Moon Landings From The 1960s To Today’s Attempts

With the recent string of lunar landing attempts, it’s interesting to consider how much things have changed – or stayed the same – since the first soft landing attempts in the 1960s with the US Ranger and USSR Luna landers. During the 1950s the possibility of landing a spacecraft on the Moon’s surface was investigated and attempted by both the US and USSR. This resulted in a number of lunar lander missions in the 1960s, with the US’s Ranger 3 and 5 missing the Moon, Ranger 4 nearly missing it but instead crashing into the far side of the Moon, and eventually the USSR’s Luna 9 making the first touchdown on the lunar surface in 1966 after a string of USSR mission failures.

What’s perhaps most interesting was how these first US and USSR spacecraft managed to touch down, with Luna 9 opting to inflate a landing airbag and bounce until it came to a halt. This approach had doomed Luna 8, as its airbag got punctured during inflating, causing a hard crash. Meanwhile the US’s Surveyor 1 was the first US spacecraft to land on the Moon, opting to use a solid-fuel retrorocket to slow the craft down and three liquid-fueled vernier thrusters to prepare it for a drop down from 3.4 meters onto the lunar surface.

Now, nearly 60 years later, the landers we sent regularly make it to the lunar surface, but more often than not end up crashing or toppling over into awkward positions. How much have lunar landings really changed?

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Commodore CHESSmate Replica Runs On The ESP32

The Commodore CHESSmate chess computer might not be terribly well known, but that doesn’t make it any less worthy of being reproduced. If anything it is more important, as it gives more people an opportunity to use one of these devices, yet beyond a purely emulated experience the real user interface is harder to experience.

Internals of the reproduction Commodore ChessMate (Credit: Michael Gardi)

This is where [Michael Gardi]’s modernized replica provides a highly accessible version, consisting of a custom PCB with an ESP32 as the brains of the system. Although decidedly overkill next to the 6502 in the original CHESSmate, it makes the project far easier for others to assemble as it contains few components that shouldn’t be readily available.

The ESP32 is mounted on a small daughterboard which plugs into the main PCB with the buttons, LEDs and indicators. The whole stack is then inserted into the 3D printed reproduction case. These 3D models along with the ESP32 port of the CHESSmate firmware can be found in the GitHub repository, along with a minimalist frame and a ‘CHESSmate Lite’ version as alternative enclosure options for those who somehow don’t appreciate the delightful 1980s aesthetics.

We covered the Commodore CHESSmate last year, including a highly faithful reproduction built by [Hans Otten], which [Michael] read the day after meeting [Peter Jennings], the author of MicroChess (which the CHESSmate uses internally) at an event at York University. Taking this as a sign, he set to work on this particular project.

We’re not sure if there’s really a cosmic force directing [Michael] towards his next project, but if there is, we’d like to take this opportunity to thank it for doing a fantastic job so far.

Using A Framework Mainboard For A Custom Gaming Handheld

The nearly final prototype case for the handheld Framework-based gaming system. (Credit: TommyB, YouTube)
The nearly final prototype case for the handheld Framework-based gaming system. (Credit: TommyB, YouTube)

Building your own handheld gaming console has been a popular project for many years, but recently it has become significantly easier to get a lot of power into a small package. Like many others, [TommyB] made his own Raspberry Pi SBC-based handheld in the past, which results in a rather bulky and underpowered package. A more performant solution would be to stuff laptop guts into a handheld case, but until Framework came onto the scene this wasn’t easy and would get you a sloppy one-off solution. With [TommyB]’s current handheld project he uses a standard Framework laptop mainboard, along with the official battery to get a very capable gaming system.

Getting the ergonomics and fit for the components just right took many tries, but eventually a prototype shell was designed that fits the Framework mainboard, the battery, twin Framework speakers, an 8″ LCD panel from Waveshare (connected via USB-C to HDMI) and mechanical switches for the buttons. These switches connect to an RP2040-based board that runs the GP2040-CE firmware, allowing the operating system to detect it as an XBox controller. Although still far from finished, it shows just how beneficial standard laptop parts are, with a massive gap in the market where Framework could make its own handheld shell available. We’re looking forward to [TommyB] demonstrating the finished version of his Framework handheld, and the inevitable upgrade from the 11th-gen Intel mainboard to one of the sparkling new mainboards with even better specs.

Thanks to [Keith Olson] for the tip.

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Artist rendition of the Chandra telescope system in deep space. (Credit: NASA / James Vaughn)

The Chandra X-Ray Observatory Faces Shutdown In FY2025 Budget

The Chandra X-ray Observatory started its mission back in 1999 when Space Shuttle Columbia released it from its payload bay. Originally, it was supposed to serve only a five-year mission, but it has managed twenty-four years so far and counting, providing invaluable science along with the other Great Observatory: the Hubble Space Telescope. Unfortunately, NASA’s FY2025 budget now looks to threaten all space telescopes and Chandra in particular. This comes as part of the larger FY2025 US budget, which sees total funding for NASA increase by 2%, but not enough to prevent cuts in NASA’s space telescope operations.

NASA already anticipated this cut in 2023, with funding shifting to the Nancy Grace Roman Space Telescope (infrared spectrum, scheduled for 2027). Since Hubble is a joint operation with ESA, any shortfalls might be caught this way, but Chandra’s budget will go from 68.3M USD in FY2023 to 41.4M USD in FY2025 and from there plummeting to 5.2M USD by FY2029, effectively winding down the project and ending NASA’s flagship X-ray astronomy mission. This doesn’t sit well with everyone, with a website called Save Chandra now launched to petition the US government to save the observatory, noting that it still has a decade of fuel for its thrusters remaining and it also has stable mission costs.

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A Fully Automatic British Breakfast: Ready While You Sleep

What do you mean, the temporary breadboard setup went into production? (Credit: Gregulations, YouTube)
What do you mean, the temporary breadboard setup went into production? (Credit: [Gregulations], YouTube)
Among all the amazing technologies that were promised to us, there is one that is much more egregious than the lack of flying cars and real hovering hoverboards: the lack of fully automated breakfast-maker machines. Instead we find ourselves handling the same dumb appliances each morning as we make a healthy breakfast that we then have time to wolf down before rushing out of the door to still be a few minutes late for work. When [Greg] researched machines that could automatically prepare breakfast, he came up empty, which led him down the rabbit hole of the Autochef-9000.

Although often featured in movies – ranging from Back to the Future to Wallace and Gromit – the contraptions in those are rarely practical, and real-life attempts often suffer the problem of feature creep as they have to handle too many ingredients and operations. This is where [Greg] found redemption in the simplicity of a proper British breakfast: beans, toast, sausages (sossys), and eggs. Months of CAD, welding, breadboarding, and writing Arduino code later, he made a machine that can open a can of beans, toast bread, boil eggs, fry up sausages, and deposit it all on a plate, all ready for that morning breakfast first thing when you stroll into the kitchen.

Thanks to [htky] for the tip.

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NASA Engineers Poke Voyager 1 And Receive Memory Dump

For months, there has been a rising fear that we may have to say farewell to the Voyager 1 spacecraft after it began to send back garbled data. Now, in a sudden twist, Voyager 1 sent back a read-out of the Flight Data Subsystem (FDS) memory after a “poke” command, which both gives some hope that the spacecraft is in a better condition than feared while also allows engineers to dig through the returned memory read-out for clues. Although this data was not sent in the format that the FDS is supposed to use when it’s working correctly, it’s nevertheless readable.

It was previously suspected that the issue lay with the telemetry modulation unit (TMU), but has since been nailed down to the FDS itself.  This comes after NASA engineers have been updating the firmware on both spacecraft to extend their lifespan, but it’s too early to consider this as a possible reason. Now, as a result of the “poke” instruction – which commands the computer to try different sequences in its firmware in case part of it has been corrupted – engineers can compare it to previous downloads to hopefully figure out the cause behind the FDS problems and a possible solution.

Inspired by this news of the decoded memory download, Nadia Drake – daughter of Frank Drake – wrote about how it affects not only the engineers who have worked on the Voyager mission for the past decades but also her own thoughts about the two Voyager spacecraft. Not only do they form a lasting reminder of her father and so many of his colleagues, but the silence that would follow if we can no longer communicate with these spacecraft would be profound. Still, this new hope is better than the earlier news about this plucky little spaceship.

Thanks to [Mark Stevens] for the tip.