Stealing Cars And Ringing Doorbells With Radio

The cheap software defined radio platforms that can be built out of a USB TV tuner aren’t getting much love on the Hackaday tip line of late. Thankfully, [Adam] sent in a great guide to cracking sub-GHz wireless protocols wide open, and ringing doorbells, opening cars, and potentially setting houses on fire in the process.

The first wireless hack [Adam] managed to whip up is figuring out how a wireless doorbell transmitter communicates with its receiver. [Adam] connected a FUNcube software defined radio dongle (although any one of the many USB TV tuner dongles we’ve seen would also work) and used GNU Radio to send the radio signals received to a WAV file. When looking at this audio file in Audacity, [Adam] saw the tell-tale signs of digital data, leaving with a string of 1s and 0s that would trigger his wireless doorbell.

The FUNcube dongle doesn’t have the ability to transmit, though, so [Adam] needed a more capable software defined radio to emulate the inner workings of a doorbell transmitter. He found one in the Ettus Research USRP, a software designed radio that’s doing a good job of keeping [Balint], Hackaday SDR extraordinaire, very busy. By sending the data [Adam] decoded with the FUNcube dongle over the USRP, he was able to trigger his wireless doorbell using nothing but a few hundred dollars of radio equipment and software ingenuity.

Doorbells are a low-stakes game, so [Adam] decided to step things up a little and unlock his son’s car by capturing and replaying the signals from a key fob remote. Modern cars use a rolling code for their keyless entry, so that entire endeavour is just a party trick. Other RF-enabled appliances, such as a remote-controlled mains outlet, are a much larger threat to home and office security, but still one [Adam] managed to crack wide open.

Cardboard Lampshade Makes Ordinary Recycling A Centerpiece Of Your Room

This cube lamp was assembled using common cardboard. Not only does it look interesting, but it’s basically free with every Ikea purchase since all you need is a source of cardboard, cutting implements, and glue.

[Lindarose92] fabricated the shade out of narrow strips of corrugated cardboard. This particular lamp also has a cardboard base but we’re sure you could use it for just about any light source with doesn’t generate enough heat to cause problems. The build starts out with the tedious process of cutting 5mm by 8cm strips, and you’re going to need a lot of them. Each strip is cut perpendicular to the corrugation, which allows the light to shine through the wave pattern. The strips are then glued into 8cm x 8cm squares, which are in turn glued together into the four by four panels that make up each side of the cube.

Boom, you’re done. And if you get tired of it, just toss the thing in your recycling bin.

[via Hacked Gadgets]

SCARA Arm Finally Prints Plastic Parts

SCARA

Here’s a neat alternative to the usual gantry setup you see on 3D printers. [Quentin] designed and build a SCARA arm 3D printer that just saw its first print.

We caught wind of [Quentin]’s SCARA arm a few weeks ago when it was still just a few plastic parts and a glimmer of ambition in its creator’s eye. Most of the parts are 3D printed, including the blue arms for the x and y axes that are driven by stepper motors. The z axis is controlled by two lead screws, and judging by the height of [Quentin]’s machine, he has a pretty big printable volume – at least as large as some of the delta bot 3D printers we’ve seen.

So far [Quentin] has printed a handful of calibration cubes and a wheel with a fairly impressive print resolution. You can check out a video of the SCARA arm printer after the break.

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Building Huge Displays With LED Strips

Building RGB LED displays is one of the most interesting programming and engineering challenges we see here on Hackaday. Not only do the creators of large displays and LED cubes have to deal with the power requirements of driving a whole bunch of LEDs, but there’s also the issue of getting the frame rate high enough to display video. It’s a non-trivial task, but [Paul Stoffregen] has an interesting solution. He wrote an LED strip library that can control eight meter-long LED strips that can also be used on daisy chained Teensy 3.0 microcontrollers for really large displays.

[Paul]’s LED library works with LED strips based on the WS2811 LED controller IC. These chips are the most common controller chips for the individually controllable LED strips you can find at Adafruit or hundreds of Chinese resellers. The library requires DMA transfer to display images, so if you’re looking to build a ginormous RGB LED display, you might want to pick up a few of [Paul]’s Teensy 3.0 boards

[Paul] also created a Processing app that takes a video file and turns it into serial data for his LED strip library. You can check out a video of this app, library, and a 60×32 RGB LED display after the break.

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Programming In 3D With 3DPL

cubes

Here’s an interesting tool for making simple 3D games. It’s called 3DPL, the 3D programming language, and it’s a real-time interpreted language that allows you to create cubes and other primitives that respond to user input and internal logic. Not only that, but you can build 3D versions of breakout and asteroids very simply with only a few lines of code.

3DPL is based on Unity with a lot of JavaScript influences. Building a cube in 3DPL is as simple as declaring it with a name and position in 3D space. There are a few functions that can be applied to these cubes – they can be made to rotate at the press of a key, or translated in space to collide with each other.

It’s still a very early build, but looks to be pretty interesting for an ‘introduction to 3D graphics programming’ perspective. You can grab a copy of 3DPL to try out over on [amigojapan]’s github. Hopefully we’ll see a gravity method soon for a proper 3DPL Tetris implementation.

LTC3105 And LTC3109 Energy Harvesting Chips

a-look-at-energy-harvester-chips

[Shahriar] devoted the lastest episode of The Signal Path to looking at energy harvesting chips. These parts are designed to gather energy from non-traditional sources as efficiently as possible. The full episode, which is embedded after the break, is about one hour long. It starts with a bit of background about the nature of these parts, and a brief overview of the wide-range of chips available. Each is suited for a different type of energy source.

He moves on to test and explain the LTC3105 and the LTC3109. The former is shown above on a development board. [Shahriar] hooks it up to his bench equipment to compare its performance to the published specs. This culminates in a circuit that uses a solar cell as the source with a super capacitor used as storage. The latter is connected to a Peltier cooler and used to convert the potential energy of ice cubes to electrical energy which charges his iPhone for about thirty seconds. This might be useful in that Peltier generator we saw last week.

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[Prusa] Interviews A Whole Bunch Of RepRappers

prusa

Any time a media outlet or conference wants an expert on 3D printing there are two people to turn to. The most famous is [Bre Pettis] of MakerBot. The other is an awesome guy named [Prusa], designer of the most popular RepRap and possibly the most popular 3D printer of all time. He’s been putting his fame to use by interviewing all the big names in 3D printing and putting them all up on his YouTube account.

First up is [Kliment], RepRap core dev and creator of the Sprinter firmware and Pronterface host.

[Ruben Lubbes], RepRap community guru, tells [Prusa] about his collection of RepRap parts from famous RepRappers. It sound like a quite interesting collection that’s probably very valuable from a historical perspective. Who knows, in a few years it could be as interesting as [Gutenberg]’s first printing press or [Tim Berners-Lee]’s NEXT cube.

Next up is [Tonokip]. He developed the original Tonokip firmware, the firmware that all major RepRap firmwares are based on.

[Prusa] also interviewed [Jordan Miller] a.k.a. [jmil] of the Philly hackerspace Hive76 and the University of Pennsylvania. He made his name in the RepRap community for 3D bio printing.

Wrapping up the most interesting people, there’s also an interview with [Sound], developer of the Slic3r firmware. We’ve seen an interview of [Sound] before, and this interview continues the earlier one by talking about multiple extruders and how awesome the RepRap community is.

Lastly, and unfortunately, is a short video of [Prusa] interviewing me at the world Maker Faire last September[Prusa] is a huge fan of Hackaday, so this interview is just two guys being star struck at each other.

Actually, the 2012 World Maker Faire had the largest number of current and former Hackaday alumni in one place ever. A group interview of  [Ian] (now of Dangerous Prototypes), [Phillip Torrone] (Adafruit), [Phil Burgess] (Adafruit), current Hackaday boss man [Caleb] and myself would have been awesome. We’ll try harder next year.

You can check out the good videos after the break.