DIY RC Controller Built With Old-School Parts

Once upon a time, RC transmitters were expensive units that cost hundreds of dollars even at the low end. Now, you can get them pretty cheaply, or, you can choose to build your own. [Phytion] did just that.

The design isn’t based around a modern microcontroller, nor does it rely on WiFi or Bluetooth connections. Instead, it’s a little more old school. It’s built using the HT12E parallel-to-serial encoder chip, and the HT12D decoder chip for the receiver. The controller uses a pair of HT12Es on the transmitter, and a pair of HT12Ds on the receiver. These accept inputs from a pair of analog joysticks and encode them as serial data. However, they essentially just act as digital joysticks in this design. The HT12Es feed into an STX882 module which transmits the data from the HT12Es over 433 MHz. Another STX882 module receives this signal, and passes it through HT12Ds for decoding.

At the receiving end, one joystick can turn four outputs on or off depending on whether it is pushed up, down, left or right. A channel select switch then allows it to do the same for four further outputs. The second joystick just mirrors the operation of the first. It’s just intended to make controlling something like an RC car easier by allowing one stick to be pushed forwards and backwards, and the other left and right.

You don’t see many designs like this anymore. Realistically, it’s possible to get far more functionality out of a design based on an ESP32 or similar wireless-capable chip. However, this one doesn’t require any complicated handshaking and powers up instantly, which is a nice bonus. Plus, it’s always interesting to see alternative designs tried out in the wild. Video after the break.

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A DIY DIN rail mounted rack of PLC components for home automation

2024 Home Sweet Home Automation: A DIY SCADA Smart Home

A SCADA-style display of icons and control buttons
Touch-screen control and monitoring

Supervisory control and data acquisition, or SCADA, systems sit in the background in industrial settings, performing all kinds of important jobs but in an ad-hoc setup, depending on the precise requirements of the installation. When we think about home automation systems, they’re pretty much the same deal: ad-hoc systems put together from off-the-shelf components and a few custom bits thrown in. [Stefan Schnitzer] clearly has significant knowledge of SCADA in an industrial setting and has carried this over into their home for their entry into the Hackaday 2024 Home Sweet Home Automation Contest. Continue reading “2024 Home Sweet Home Automation: A DIY SCADA Smart Home”

The Lunar Odyssey: Moon Landings From The 1960s To Today’s Attempts

With the recent string of lunar landing attempts, it’s interesting to consider how much things have changed – or stayed the same – since the first soft landing attempts in the 1960s with the US Ranger and USSR Luna landers. During the 1950s the possibility of landing a spacecraft on the Moon’s surface was investigated and attempted by both the US and USSR. This resulted in a number of lunar lander missions in the 1960s, with the US’s Ranger 3 and 5 missing the Moon, Ranger 4 nearly missing it but instead crashing into the far side of the Moon, and eventually the USSR’s Luna 9 making the first touchdown on the lunar surface in 1966 after a string of USSR mission failures.

What’s perhaps most interesting was how these first US and USSR spacecraft managed to touch down, with Luna 9 opting to inflate a landing airbag and bounce until it came to a halt. This approach had doomed Luna 8, as its airbag got punctured during inflating, causing a hard crash. Meanwhile the US’s Surveyor 1 was the first US spacecraft to land on the Moon, opting to use a solid-fuel retrorocket to slow the craft down and three liquid-fueled vernier thrusters to prepare it for a drop down from 3.4 meters onto the lunar surface.

Now, nearly 60 years later, the landers we sent regularly make it to the lunar surface, but more often than not end up crashing or toppling over into awkward positions. How much have lunar landings really changed?

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A Tape Echo For Anyone

If you’ve ever looked into how artists from the 1960s made their music, you’ll learn about the many inventive ways in which the tape recorder enabled new effects. One of the simplest of those is the tape echo, as distinct from a reverb which introduces the many delayed echoes of a large auditorium, an echo provides a single delayed version of the original. It’s something [Mark Gutierez] shows us as he makes a tape echo from a cheap Walkman-style cassette player. It’s hardly the highest quality of its ilk, but it does the job.

The player in question sports the ubiquitous Chinese mechanism that’s the last still in production. It has a radio incorporated which he doesn’t use, but for all that it has only a permanent magnet erase head rather than one driven from the bias oscillator. He first puts another head in the space between the record head and the pinch roller, then further modifies the cassette so a loop can be pulled out of the side of it, moving all heads off-board. As you can see in the video below the break it’s in no way high-fidelity, but with a couple of Eurorack mixer kits added on it makes for an interesting effect.

If you can lay your hands on a reel-to-reel machine, you can make a more traditional echo machine.

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The Hunt For Alien Radio Signals Began Sooner Than You Think

Every 26 months, Earth and Mars come tantalizingly close by virtue of their relative orbits. The closest they’ve been in recent memory was a mere 55.7 million kilometers, a proximity not seen in 60,000 years when it happened in 2003.

However, we’ve been playing close attention to Mars for longer than that. All the way back in 1924, astronomers and scientists were contemplating another close fly by from the red planet. With radio then being the hot new technology on the block, the question was raised—should we be listening for transmissions from fellows over on Mars?

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Commodore CHESSmate Replica Runs On The ESP32

The Commodore CHESSmate chess computer might not be terribly well known, but that doesn’t make it any less worthy of being reproduced. If anything it is more important, as it gives more people an opportunity to use one of these devices, yet beyond a purely emulated experience the real user interface is harder to experience.

Internals of the reproduction Commodore ChessMate (Credit: Michael Gardi)

This is where [Michael Gardi]’s modernized replica provides a highly accessible version, consisting of a custom PCB with an ESP32 as the brains of the system. Although decidedly overkill next to the 6502 in the original CHESSmate, it makes the project far easier for others to assemble as it contains few components that shouldn’t be readily available.

The ESP32 is mounted on a small daughterboard which plugs into the main PCB with the buttons, LEDs and indicators. The whole stack is then inserted into the 3D printed reproduction case. These 3D models along with the ESP32 port of the CHESSmate firmware can be found in the GitHub repository, along with a minimalist frame and a ‘CHESSmate Lite’ version as alternative enclosure options for those who somehow don’t appreciate the delightful 1980s aesthetics.

We covered the Commodore CHESSmate last year, including a highly faithful reproduction built by [Hans Otten], which [Michael] read the day after meeting [Peter Jennings], the author of MicroChess (which the CHESSmate uses internally) at an event at York University. Taking this as a sign, he set to work on this particular project.

We’re not sure if there’s really a cosmic force directing [Michael] towards his next project, but if there is, we’d like to take this opportunity to thank it for doing a fantastic job so far.

Arduino Gear Shift Indicator Finds ‘Em So You Won’t Grind ‘Em

Now, it’s been a shamefully long time since we’ve driven a car with a manual transmission, but as we recall it was pretty straightforward. It certainly didn’t require a lot of help with the shifting pattern, at least not enough to require a technical solution to know what gear you’re in. But then again, we suspect that’s not really the point of [upir]’s latest build.

Oh sure, it’s pretty cool to display your current gear selection on a little LCD screen using an Arduino. And [upir] promises a follow-up project where the display goes inside the shifter knob, which will be really cool. But if you take a look at the video below, you’ll see that the real value of this project is the stepwise approach he takes to create this project. [upir] spends most of the time in the video below simulating the hardware and the code of the project in Wokwi, which lets him make changes and tune the design up before committing anything to actual hardware.

That turned out to be particularly useful with this build since he chose to use analog Hall sensors to detect the shift lever position and didn’t know exactly how that would work. Wokwi let him quickly build a virtual prototype for one sensor (using a potentiometer as a stand-in, since the simulator lacked a Hall sensor model), then quickly expand to the four sensors needed to detect all six gear positions.

By the time his simulation was complete, the code was almost entirely written. [upir] also walks us through his toolchains for both designing the graphics and laying out the PCB, a non-trivial task given the odd layout. We particularly enjoyed the tip on making smooth curved traces around the oval cutout for the shift lever in the board.

The video below is on the longish side, but it’s chock full of great little tips. Check out some more of [upir]’s work, like his pimped-out potentiometer or his custom animations on 16×2 LCDs.

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